Devilution
Diablo devolved - magic behind the 1996 computer game
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void music_start(int nTrack)
int sound_get_or_set_music_volume(int volume)
void snd_get_volume(char *value_name, int *value)
void snd_play_snd(TSnd *pSnd, int lVolume, int lPan)
void sound_CreateSoundBuffer(TSnd *sound_file)
void snd_set_volume(char *key, int value)
int sound_get_or_set_sound_volume(int volume)
void sound_create_primary_buffer(HANDLE music_track)
SoundSample * sound_dup_channel(SoundSample *DSB)
BOOL snd_playing(TSnd *pSnd)
void snd_update(BOOL bStopAll)
void sound_file_cleanup(TSnd *sound_file)
BOOL sound_file_reload(TSnd *sound_file, SoundSample *DSB)
void snd_stop_snd(TSnd *pSnd)
void sound_disable_music(BOOL disable)
TSnd * sound_file_load(char *path)