Devilution
Diablo devolved - magic behind the 1996 computer game
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44 void PrintSString(
int x,
int y, BOOL cjustflag,
char *str,
char col,
int val);
52 void AddSText(
int x,
int y, BOOL j,
char *str,
char clr, BOOL sel);
BOOL IdItemOk(ItemStruct *i)
void AddSText(int x, int y, BOOL j, char *str, char clr, BOOL sel)
void S_ScrollSSell(int idx)
void AddStoreHoldId(ItemStruct itm, int i)
BOOL StoreGoldFit(int idx)
ItemStruct smithitem[SMITH_ITEMS]
#define SMITH_PREMIUM_ITEMS
void S_ScrollHBuy(int idx)
void PrintSString(int x, int y, BOOL cjustflag, char *str, char col, int val)
void S_ScrollSBuy(int idx)
void PlaceStoreGold(int v)
void S_ScrollSPBuy(int idx)
void AddSTextVal(int y, int val)
void ClearSText(int s, int e)
BOOL SmithRepairOk(int i)
void PrintStoreItem(ItemStruct *x, int l, char iclr)
void TakePlrsMoney(int cost)
void SetGoldCurs(int pnum, int i)
BOOL WitchRechargeOk(int i)
void OffsetSTextY(int y, int yo)
void DrawSSlider(int y1, int y2)
ItemStruct premiumitem[SMITH_PREMIUM_ITEMS]
void AddStoreHoldRecharge(ItemStruct itm, int i)
void AddStoreHoldRepair(ItemStruct *itm, int i)
char * talkname[9]
Maps from towner IDs to NPC names.
void S_ScrollWBuy(int idx)
void SetSpdbarGoldCurs(int pnum, int i)