Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
int | size |
int | uiflags |
HWND | parentwindow |
void(* | artcallback )() |
void(* | authcallback )() |
void(* | createcallback )() |
void(* | drawdesccallback )() |
void(* | selectedcallback )() |
void(* | messageboxcallback )() |
void(* | soundcallback )() |
void(* | statuscallback )() |
void(* | getdatacallback )() |
void(* | categorycallback )() |
void(* | categorylistcallback )() |
void(* | newaccountcallback )() |
void(* | profilecallback )() |
const char ** | profilefields |
void(* | profilebitmapcallback )() |
int(* | selectnamecallback )(const struct _SNETPROGRAMDATA *, const struct _SNETPLAYERDATA *, const struct _SNETUIDATA *, const struct _SNETVERSIONDATA *, DWORD provider, char *, DWORD, char *, DWORD, BOOL *) |
void(* | changenamecallback )() |