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Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
| int | size |
| int | uiflags |
| HWND | parentwindow |
| void(* | artcallback )() |
| void(* | authcallback )() |
| void(* | createcallback )() |
| void(* | drawdesccallback )() |
| void(* | selectedcallback )() |
| void(* | messageboxcallback )() |
| void(* | soundcallback )() |
| void(* | statuscallback )() |
| void(* | getdatacallback )() |
| void(* | categorycallback )() |
| void(* | categorylistcallback )() |
| void(* | newaccountcallback )() |
| void(* | profilecallback )() |
| const char ** | profilefields |
| void(* | profilebitmapcallback )() |
| int(* | selectnamecallback )(const struct _SNETPROGRAMDATA *, const struct _SNETPLAYERDATA *, const struct _SNETUIDATA *, const struct _SNETVERSIONDATA *, DWORD provider, char *, DWORD, char *, DWORD, BOOL *) |
| void(* | changenamecallback )() |
1.8.17