Devilution
Diablo devolved - magic behind the 1996 computer game
Data Fields
_SNETUIDATA Struct Reference

#include <structs.h>

Data Fields

int size
 
int uiflags
 
HWND parentwindow
 
void(* artcallback )()
 
void(* authcallback )()
 
void(* createcallback )()
 
void(* drawdesccallback )()
 
void(* selectedcallback )()
 
void(* messageboxcallback )()
 
void(* soundcallback )()
 
void(* statuscallback )()
 
void(* getdatacallback )()
 
void(* categorycallback )()
 
void(* categorylistcallback )()
 
void(* newaccountcallback )()
 
void(* profilecallback )()
 
const char ** profilefields
 
void(* profilebitmapcallback )()
 
int(* selectnamecallback )(const struct _SNETPROGRAMDATA *, const struct _SNETPLAYERDATA *, const struct _SNETUIDATA *, const struct _SNETVERSIONDATA *, DWORD provider, char *, DWORD, char *, DWORD, BOOL *)
 
void(* changenamecallback )()
 

Detailed Description

Definition at line 1322 of file structs.h.


The documentation for this struct was generated from the following file: