Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
unsigned char | mtype |
unsigned char | mPlaceFlags |
AnimStruct | Anims [6] |
TSnd * | Snds [4][2] |
int | width |
int | width2 |
unsigned char | mMinHP |
unsigned char | mMaxHP |
BOOL | has_special |
unsigned char | mAFNum |
char | mdeadval |
MonsterData * | MData |
BYTE * | trans_file |