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Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
| unsigned char | mtype |
| unsigned char | mPlaceFlags |
| AnimStruct | Anims [6] |
| TSnd * | Snds [4][2] |
| int | width |
| int | width2 |
| unsigned char | mMinHP |
| unsigned char | mMaxHP |
| BOOL | has_special |
| unsigned char | mAFNum |
| char | mdeadval |
| MonsterData * | MData |
| BYTE * | trans_file |
1.8.17