Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
int | width |
int | mImage |
char * | GraphicType |
BOOL | has_special |
char * | sndfile |
BOOL | snd_special |
BOOL | has_trans |
char * | TransFile |
int | Frames [6] |
int | Rate [6] |
char * | mName |
char | mMinDLvl |
char | mMaxDLvl |
char | mLevel |
int | mMinHP |
int | mMaxHP |
char | mAi |
int | mFlags |
unsigned char | mInt |
unsigned char | mHit |
unsigned char | mAFNum |
unsigned char | mMinDamage |
unsigned char | mMaxDamage |
unsigned char | mHit2 |
unsigned char | mAFNum2 |
unsigned char | mMinDamage2 |
unsigned char | mMaxDamage2 |
unsigned char | mArmorClass |
char | mMonstClass |
unsigned short | mMagicRes |
unsigned short | mMagicRes2 |
unsigned short | mTreasure |
char | mSelFlag |
unsigned short | mExp |