Devilution
Diablo devolved - magic behind the 1996 computer game
Data Fields
MonsterData Struct Reference

#include <structs.h>

Data Fields

int width
 
int mImage
 
char * GraphicType
 
BOOL has_special
 
char * sndfile
 
BOOL snd_special
 
BOOL has_trans
 
char * TransFile
 
int Frames [6]
 
int Rate [6]
 
char * mName
 
char mMinDLvl
 
char mMaxDLvl
 
char mLevel
 
int mMinHP
 
int mMaxHP
 
char mAi
 
int mFlags
 
unsigned char mInt
 
unsigned char mHit
 
unsigned char mAFNum
 
unsigned char mMinDamage
 
unsigned char mMaxDamage
 
unsigned char mHit2
 
unsigned char mAFNum2
 
unsigned char mMinDamage2
 
unsigned char mMaxDamage2
 
unsigned char mArmorClass
 
char mMonstClass
 
unsigned short mMagicRes
 
unsigned short mMagicRes2
 
unsigned short mTreasure
 
char mSelFlag
 
unsigned short mExp
 

Detailed Description

Definition at line 483 of file structs.h.


The documentation for this struct was generated from the following file: