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Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
| int | width |
| int | mImage |
| char * | GraphicType |
| BOOL | has_special |
| char * | sndfile |
| BOOL | snd_special |
| BOOL | has_trans |
| char * | TransFile |
| int | Frames [6] |
| int | Rate [6] |
| char * | mName |
| char | mMinDLvl |
| char | mMaxDLvl |
| char | mLevel |
| int | mMinHP |
| int | mMaxHP |
| char | mAi |
| int | mFlags |
| unsigned char | mInt |
| unsigned char | mHit |
| unsigned char | mAFNum |
| unsigned char | mMinDamage |
| unsigned char | mMaxDamage |
| unsigned char | mHit2 |
| unsigned char | mAFNum2 |
| unsigned char | mMinDamage2 |
| unsigned char | mMaxDamage2 |
| unsigned char | mArmorClass |
| char | mMonstClass |
| unsigned short | mMagicRes |
| unsigned short | mMagicRes2 |
| unsigned short | mTreasure |
| char | mSelFlag |
| unsigned short | mExp |
1.8.17