Devilution
Diablo devolved - magic behind the 1996 computer game
ItemStruct
_iAC
_iAnimData
_iAnimFlag
_iAnimFrame
_iAnimLen
_iAnimWidth
_iAnimWidth2
_iCharges
_iClass
_iCreateInfo
_iCurs
_iDelFlag
_iDurability
_iFlags
_iFMaxDam
_iFMinDam
_iIdentified
_iIName
_iIvalue
_iLMaxDam
_iLMinDam
_iLoc
_iMagical
_iMaxCharges
_iMaxDam
_iMaxDur
_iMinDam
_iMinDex
_iMinMag
_iMinStr
_iMiscId
_iName
_iPLAC
_iPLDam
_iPLDamMod
_iPLDex
_iPLEnAc
_iPLFR
_iPLGetHit
_iPLHP
_iPLLight
_iPLLR
_iPLMag
_iPLMana
_iPLMR
_iPLStr
_iPLToHit
_iPLVit
_iPostDraw
_iPrePower
_iRequest
_iSeed
_iSelFlag
_iSpell
_iSplLvlAdd
_iStatFlag
_iSufPower
_itype
_iUid
_iVAdd1
_iVAdd2
_ivalue
_iVMult1
_iVMult2
_ix
_iy
IDidx
offs016C
◆
_iUid
int ItemStruct::_iUid
Definition at line
154
of file
structs.h
.
Generated by
1.8.17