Devilution
Diablo devolved - magic behind the 1996 computer game
PlayerStruct
_nextdir
_pAAnim
_pAblSpells
_pAData
_pAFNum
_pAFrames
_pAnimCnt
_pAnimData
_pAnimDelay
_pAnimFrame
_pAnimLen
_pAnimWidth
_pAnimWidth2
_pArmorClass
_pAWidth
_pBAnim
_pBaseDex
_pBaseMag
_pBaseStr
_pBaseToBlk
_pBaseVit
_pBData
_pBFrames
_pBlockFlag
_pBWidth
_pClass
_pDamageMod
_pDAnim
_pDData
_pDexterity
_pDFrames
_pdir
_pDWidth
_peflag
_pExperience
_pFAnim
_pFData
_pFireResist
_pGFXLoad
_pgfxnum
_pGold
_pHAnim
_pHData
_pHFrames
_pHitPoints
_pHPBase
_pHPPer
_pHWidth
_pIAC
_pIBonusAC
_pIBonusDam
_pIBonusDamMod
_pIBonusToHit
_pIEnAc
_pIFlags
_pIFMaxDam
_pIFMinDam
_pIGetHit
_pILMaxDam
_pILMinDam
_pIMaxDam
_pIMinDam
_pInfraFlag
_pInvincible
_pISpells
_pISplCost
_pISplDur
_pISplLvlAdd
_pLAnim
_pLData
_pLevel
_pLghtResist
_plid
_pLightRad
_pLvlChanging
_pLvlVisited
_pMagic
_pMagResist
_pMana
_pManaBase
_pManaPer
_pMaxExp
_pMaxHP
_pMaxHPBase
_pMaxLvl
_pMaxMana
_pMaxManaBase
_pMemSpells
_pmode
_pName
_pNAnim
_pNData
_pNextExper
_pNFrames
_pNumInv
_pNWidth
_pOilType
_poldx
_poldy
_pownerx
_pownery
_pRSpell
_pRSplType
_pSBkSpell
_pSBkSplType
_pScrlSpells
_pSFNum
_pSFrames
_pSLvlVisited
_pSpell
_pSpellFlags
_pSplFrom
_pSplHotKey
_pSplLvl
_pSplTHotKey
_pSplType
_pStatPts
_pStrength
_pSWidth
_pTAnim
_ptargx
_ptargy
_pTData
_pTSpell
_pTSplType
_pVar1
_pVar2
_pVar3
_pVar4
_pVar5
_pVar6
_pVar7
_pVar8
_pvid
_pVitality
_pWAnim
_pWData
_pWFrames
_pwtype
_pWWidth
_px
_pxoff
_pxvel
_py
_pyoff
_pyvel
bReserved
destAction
destParam1
destParam2
destParam3
destParam4
dwReserved
HoldItem
InvBody
InvGrid
InvList
pBattleNet
pDiabloKillLevel
pDungMsgs
plractive
plrlevel
pLvlLoad
pManaShield
pReserved
pTownWarps
SpdList
walkpath
WorldX
WorldY
wReserved
◆
_pLAnim
unsigned char* PlayerStruct::_pLAnim[8]
Definition at line
298
of file
structs.h
.
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