Devilution
Diablo devolved - magic behind the 1996 computer game
structs.h
_BLOCKENTRY
_FILEHEADER
_gamedata
_HASHENTRY
_plrmsg
_SNETCAPS
_SNETEVENT
_SNETPLAYERDATA
_SNETPROGRAMDATA
_SNETUIDATA
_SNETVERSIONDATA
_uidefaultstats
_uiheroinfo
AnimStruct
ChainStruct
CMonster
DeadStruct
DJunk
DLevel
DMonsterStr
DObjectStr
DPortal
HALLNODE
InvXY
ItemDataStruct
ItemGetRecordStruct
ItemStruct
LightListStruct
LocalLevel
MEMFILE
MICROS
MisFileData
MissileData
MissileStruct
MonsterData
MonsterStruct
MultiQuests
ObjDataStruct
ObjectStruct
PATHNODE
PCXHEADER
PkItemStruct
PkPlayerStruct
PlayerStruct
PLStruct
PortalStruct
QuestData
QuestStruct
QuestTalkData
RECT32
ROOMNODE
ScrollStruct
SHA1Context
ShadowStruct
SpellData
STextStruct
TBuffer
TCmd
TCmdChItem
TCmdDamage
TCmdDelItem
TCmdGItem
TCmdGolem
TCmdLoc
TCmdLocParam1
TCmdLocParam2
TCmdLocParam3
TCmdParam1
TCmdParam2
TCmdParam3
TCmdPItem
TCmdPlrInfoHdr
TCmdQuest
TCmdString
TDataInfo
TextDataStruct
TFakeCmdPlr
TFakeDropPlr
THEME_LOC
ThemeStruct
TMegaPkt
TMenuItem
TMsg
TMsgHdr
TNQ
TownerStruct
TPkt
TPktHdr
TriggerStruct
TSFX
TSnd
TSyncHeader
TSyncMonster
UItemStruct
UniqMonstStruct
◆
RECT32
typedef struct
RECT32
RECT32
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