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Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
| DWORD | sync_all_monsters (const BYTE *pbBuf, DWORD dwMaxLen) |
| void | sync_one_monster () |
| BOOL | sync_monster_active (TSyncMonster *p) |
| void | sync_monster_pos (TSyncMonster *p, int ndx) |
| BOOL | sync_monster_active2 (TSyncMonster *p) |
| void | SyncPlrInv (TSyncHeader *pHdr) |
| DWORD | sync_update (int pnum, const BYTE *pbBuf) |
| void | sync_monster (int pnum, const TSyncMonster *p) |
| void | sync_init () |
Variables | |
| WORD | sync_word_6AA708 [MAXMONSTERS] |
| int | sgnMonsters |
| WORD | sgwLRU [MAXMONSTERS] |
| int | sgnSyncItem |
1.8.17