Devilution
Diablo devolved - magic behind the 1996 computer game
textdat.cpp
Go to the documentation of this file.
1 #include "all.h"
2 
4 
5 /* todo: move text out of struct */
6 
9 #ifdef SPAWN
10  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
11  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
12  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
13  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
14  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
15  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
16  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
17  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
18  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
19  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
20  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
21  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
22  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
23  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
24  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
25  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
26  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
27  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
28  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
29  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
30  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
31  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
32  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
33  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
34  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
35  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
36  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
37  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
38  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
39  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
40  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
41  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
42  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
43  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
44  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
45  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
46  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
47  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
48  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
49  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
50  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
51  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
52  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
53  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
54  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
55  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
56  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
57  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
58  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
59  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
60  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
61  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
62  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
63  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
64  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
65  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
66  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
67  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
68  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
69  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
70  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
71  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
72  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
73  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
74  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
75  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
76  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
77  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
78  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
79  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
80  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
81  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
82  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
83  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
84  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
85  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
86  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
87  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
88  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
89  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
90  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
91  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
92  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
93  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
94  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
95  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
96  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
97  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
98  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
99  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
100  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
101  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
102  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
103  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
104  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
105  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
106  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
107  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
108  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
109  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
110  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
111  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
112  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
113  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
114  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
115  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
116  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
117  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
118  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
119  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
120  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
121  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
122  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
123  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
124  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
125  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
126  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
127  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
128  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
129  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
130  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
131  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
132  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
133  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
134  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
135  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
136  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
137  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
138  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
139  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
140  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
141  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
142  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
143  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
144  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
145  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
146  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
147  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
148  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
149  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
150  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
151  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
152  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
153  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
154  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
155  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
156  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
157  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
158  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
159  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
160 #else
161  { " Ahh, the story of our King, is it? The tragic fall of Leoric was a harsh blow to this land. The people always loved the King, and now they live in mortal fear of him. The question that I keep asking myself is how he could have fallen so far from the Light, as Leoric had always been the holiest of men. Only the vilest powers of Hell could so utterly destroy a man from within... |",
162  1, 5, TSFX_STORY1 },
163  { "The village needs your help, good master! Some months ago King Leoric's son, Prince Albrecht, was kidnapped. The King went into a rage and scoured the village for his missing child. With each passing day, Leoric seemed to slip deeper into madness. He sought to blame innocent townsfolk for the boy's disappearance and had them brutally executed. Less than half of us survived his insanity...\n \nThe King's Knights and Priests tried to placate him, but he turned against them and sadly, they were forced to kill him. With his dying breath the King called down a terrible curse upon his former followers. He vowed that they would serve him in darkness forever...\n \nThis is where things take an even darker twist than I thought possible! Our former King has risen from his eternal sleep and now commands a legion of undead minions within the Labyrinth. His body was buried in a tomb three levels beneath the Cathedral. Please, good master, put his soul at ease by destroying his now cursed form... |",
164  1, 5, TSFX_TAVERN21 },
165  { "As I told you, good master, the King was entombed three levels below. He's down there, waiting in the putrid darkness for his chance to destroy this land... |",
166  1, 6, TSFX_TAVERN22 },
167  { "The curse of our King has passed, but I fear that it was only part of a greater evil at work. However, we may yet be saved from the darkness that consumes our land, for your victory is a good omen. May Light guide you on your way, good master. |",
168  1, 5, TSFX_TAVERN23 },
169  { "The loss of his son was too much for King Leoric. I did what I could to ease his madness, but in the end it overcame him. A black curse has hung over this kingdom from that day forward, but perhaps if you were to free his spirit from his earthly prison, the curse would be lifted... |",
170  1, 5, TSFX_HEALER1 },
171  { "I don't like to think about how the King died. I like to remember him for the kind and just ruler that he was. His death was so sad and seemed very wrong, somehow. |",
172  1, 6, TSFX_BMAID1 },
173  { "I made many of the weapons and most of the armor that King Leoric used to outfit his knights. I even crafted a huge two-handed sword of the finest mithril for him, as well as a field crown to match. I still cannot believe how he died, but it must have been some sinister force that drove him insane! |",
174  1, 5, TSFX_SMITH1 },
175  { "I don't care about that. Listen, no skeleton is gonna be MY king. Leoric is King. King, so you hear me? HAIL TO THE KING! |",
176  1, 5, TSFX_DRUNK1 },
177  { "The dead who walk among the living follow the cursed King. He holds the power to raise yet more warriors for an ever growing army of the undead. If you do not stop his reign, he will surely march across this land and slay all who still live here. |",
178  1, 5, TSFX_WITCH1 },
179  { "Look, I'm running a business here. I don't sell information, and I don't care about some King that's been dead longer than I've been alive. If you need something to use against this King of the undead, then I can help you out... |",
180  1, 5, TSFX_PEGBOY1 },
181  { "The warmth of life has entered my tomb. Prepare yourself, mortal, to serve my Master for eternity! |",
182  0, 5, USFX_SKING1 },
183  { "I see that this strange behavior puzzles you as well. I would surmise that since many demons fear the light of the sun and believe that it holds great power, it may be that the rising sun depicted on the sign you speak of has led them to believe that it too holds some arcane powers. Hmm, perhaps they are not all as smart as we had feared... |",
184  1, 5, TSFX_STORY2 },
185  { "Master, I have a strange experience to relate. I know that you have a great knowledge of those monstrosities that inhabit the labyrinth, and this is something that I cannot understand for the very life of me... I was awakened during the night by a scraping sound just outside of my tavern. When I looked out from my bedroom, I saw the shapes of small demon-like creatures in the inn yard. After a short time, they ran off, but not before stealing the sign to my inn. I don't know why the demons would steal my sign but leave my family in peace... 'tis strange, no? |",
186  1, 5, TSFX_TAVERN24 },
187  { "Oh, you didn't have to bring back my sign, but I suppose that it does save me the expense of having another one made. Well, let me see, what could I give you as a fee for finding it? Hmmm, what have we here... ah, yes! This cap was left in one of the rooms by a magician who stayed here some time ago. Perhaps it may be of some value to you. |",
188  1, 5, TSFX_TAVERN25 },
189  { "My goodness, demons running about the village at night, pillaging our homes - is nothing sacred? I hope that Ogden and Garda are all right. I suppose that they would come to see me if they were hurt... |",
190  1, 5, TSFX_HEALER2 },
191  { "Oh my! Is that where the sign went? My Grandmother and I must have slept right through the whole thing. Thank the Light that those monsters didn't attack the inn. |",
192  1, 6, TSFX_BMAID2 },
193  { "Demons stole Ogden's sign, you say? That doesn't sound much like the atrocities I've heard of - or seen. \n \nDemons are concerned with ripping out your heart, not your signpost. |",
194  1, 6, TSFX_SMITH2 },
195  { "You know what I think? Somebody took that sign, and they gonna want lots of money for it. If I was Ogden... and I'm not, but if I was... I'd just buy a new sign with some pretty drawing on it. Maybe a nice mug of ale or a piece of cheese... |",
196  1, 5, TSFX_DRUNK2 },
197  { "No mortal can truly understand the mind of the demon. \n \nNever let their erratic actions confuse you, as that too may be their plan. |",
198  1, 6, TSFX_WITCH2 },
199  { "What - is he saying I took that? I suppose that Griswold is on his side, too. \n \nLook, I got over simple sign stealing months ago. You can't turn a profit on a piece of wood. |",
200  1, 6, TSFX_PEGBOY2 },
201  { "Hey - You that one that kill all! You get me Magic Banner or we attack! You no leave with life! You kill big uglies and give back Magic. Go past corner and door, find uglies. You give, you go! |",
202  1, 5, USFX_SNOT1 },
203  { "You kill uglies, get banner. You bring to me, or else... |",
204  1, 6, USFX_SNOT2 },
205  { "You give! Yes, good! Go now, we strong. We kill all with big Magic! |",
206  1, 6, USFX_SNOT3 },
207  { "This does not bode well, for it confirms my darkest fears. While I did not allow myself to believe the ancient legends, I cannot deny them now. Perhaps the time has come to reveal who I am.\n \nMy true name is Deckard Cain the Elder, and I am the last descendant of an ancient Brotherhood that was dedicated to safeguarding the secrets of a timeless evil. An evil that quite obviously has now been released.\n \nThe Archbishop Lazarus, once King Leoric's most trusted advisor, led a party of simple townsfolk into the Labyrinth to find the King's missing son, Albrecht. Quite some time passed before they returned, and only a few of them escaped with their lives.\n \nCurse me for a fool! I should have suspected his veiled treachery then. It must have been Lazarus himself who kidnapped Albrecht and has since hidden him within the Labyrinth. I do not understand why the Archbishop turned to the darkness, or what his interest is in the child. unless he means to sacrifice him to his dark masters!\n \nThat must be what he has planned! The survivors of his 'rescue party' say that Lazarus was last seen running into the deepest bowels of the labyrinth. You must hurry and save the prince from the sacrificial blade of this demented fiend! |",
208  1, 3, TSFX_STORY36 },
209  { "You must hurry and rescue Albrecht from the hands of Lazarus. The prince and the people of this kingdom are counting on you! |",
210  1, 5, TSFX_STORY37 },
211  { "Your story is quite grim, my friend. Lazarus will surely burn in Hell for his horrific deed. The boy that you describe is not our prince, but I believe that Albrecht may yet be in danger. The symbol of power that you speak of must be a portal in the very heart of the labyrinth.\n \nKnow this, my friend - The evil that you move against is the dark Lord of Terror. He is known to mortal men as Diablo. It was he who was imprisoned within the Labyrinth many centuries ago and I fear that he seeks to once again sow chaos in the realm of mankind. You must venture through the portal and destroy Diablo before it is too late! |",
212  1, 5, TSFX_STORY38 },
213  { "Lazarus was the Archbishop who led many of the townspeople into the labyrinth. I lost many good friends that day, and Lazarus never returned. I suppose he was killed along with most of the others. If you would do me a favor, good master - please do not talk to Farnham about that day. |",
214  1, 6, TSFX_TAVERN1 },
215  { "|", 1, 5, TSFX_STORY38 },
216  { "|", 1, 5, TSFX_STORY38 },
217  { "I was shocked when I heard of what the townspeople were planning to do that night. I thought that of all people, Lazarus would have had more sense than that. He was an Archbishop, and always seemed to care so much for the townsfolk of Tristram. So many were injured, I could not save them all... |",
218  1, 5, TSFX_HEALER3 },
219  { "I remember Lazarus as being a very kind and giving man. He spoke at my mother's funeral, and was supportive of my grandmother and myself in a very troubled time. I pray every night that somehow, he is still alive and safe. |",
220  1, 5, TSFX_BMAID3 },
221  { "I was there when Lazarus led us into the labyrinth. He spoke of holy retribution, but when we started fighting those hellspawn, he did not so much as lift his mace against them. He just ran deeper into the dim, endless chambers that were filled with the servants of darkness! |",
222  1, 5, TSFX_SMITH3 },
223  { "They stab, then bite, then they're all around you. Liar! LIAR! They're all dead! Dead! Do you hear me? They just keep falling and falling... their blood spilling out all over the floor... all his fault... |",
224  1, 5, TSFX_DRUNK3 },
225  { "I did not know this Lazarus of whom you speak, but I do sense a great conflict within his being. He poses a great danger, and will stop at nothing to serve the powers of darkness which have claimed him as theirs. |",
226  1, 5, TSFX_WITCH3 },
227  { "Yes, the righteous Lazarus, who was sooo effective against those monsters down there. Didn't help save my leg, did it? Look, I'll give you a free piece of advice. Ask Farnham, he was there. |",
228  1, 5, TSFX_PEGBOY3 },
229  { "Abandon your foolish quest. All that awaits you is the wrath of my Master! You are too late to save the child. Now you will join him in Hell! |",
230  0, 5, USFX_LAZ1 },
231  { " |", 0, 5, USFX_LAZ1 },
232  { "Hmm, I don't know what I can really tell you about this that will be of any help. The water that fills our wells comes from an underground spring. I have heard of a tunnel that leads to a great lake - perhaps they are one and the same. Unfortunately, I do not know what would cause our water supply to be tainted. |",
233  1, 5, TSFX_STORY4 },
234  { "I have always tried to keep a large supply of foodstuffs and drink in our storage cellar, but with the entire town having no source of fresh water, even our stores will soon run dry. \n \nPlease, do what you can or I don't know what we will do. |",
235  1, 6, TSFX_TAVERN2 },
236  { "I'm glad I caught up to you in time! Our wells have become brackish and stagnant and some of the townspeople have become ill drinking from them. Our reserves of fresh water are quickly running dry. I believe that there is a passage that leads to the springs that serve our town. Please find what has caused this calamity, or we all will surely perish. |",
237  1, 5, TSFX_HEALER20 },
238  { "Please, you must hurry. Every hour that passes brings us closer to having no water to drink. \n \nWe cannot survive for long without your help. |",
239  1, 6, TSFX_HEALER21 },
240  { "What's that you say - the mere presence of the demons had caused the water to become tainted? Oh, truly a great evil lurks beneath our town, but your perseverance and courage gives us hope. Please take this ring - perhaps it will aid you in the destruction of such vile creatures. |",
241  1, 5, TSFX_HEALER22 },
242  { "My grandmother is very weak, and Garda says that we cannot drink the water from the wells. Please, can you do something to help us? |",
243  1, 6, TSFX_BMAID4 },
244  { "Pepin has told you the truth. We will need fresh water badly, and soon. I have tried to clear one of the smaller wells, but it reeks of stagnant filth. It must be getting clogged at the source. |",
245  1, 5, TSFX_SMITH4 },
246  { "You drink water? |", 1, 8, TSFX_DRUNK4 },
247  { "The people of Tristram will die if you cannot restore fresh water to their wells. \n \nKnow this - demons are at the heart of this matter, but they remain ignorant of what they have spawned. |",
248  1, 6, TSFX_WITCH4 },
249  { "For once, I'm with you. My business runs dry - so to speak - if I have no market to sell to. You better find out what is going on, and soon! |",
250  1, 6, TSFX_PEGBOY4 },
251  { "A book that speaks of a chamber of human bones? Well, a Chamber of Bone is mentioned in certain archaic writings that I studied in the libraries of the East. These tomes inferred that when the Lords of the underworld desired to protect great treasures, they would create domains where those who died in the attempt to steal that treasure would be forever bound to defend it. A twisted, but strangely fitting, end? |",
252  1, 4, TSFX_STORY7 },
253  { "I am afraid that I don't know anything about that, good master. Cain has many books that may be of some help. |",
254  1, 6, TSFX_TAVERN5 },
255  { "This sounds like a very dangerous place. If you venture there, please take great care. |",
256  1, 6, TSFX_HEALER5 },
257  { "I am afraid that I haven't heard anything about that. Perhaps Cain the Storyteller could be of some help. |",
258  1, 6, TSFX_BMAID6 },
259  { "I know nothing of this place, but you may try asking Cain. He talks about many things, and it would not surprise me if he had some answers to your question. |",
260  1, 6, TSFX_SMITH7 },
261  { "Okay, so listen. There's this chamber of wood, see. And his wife, you know - her - tells the tree... cause you gotta wait. Then I says, that might work against him, but if you think I'm gonna PAY for this... you... uh... yeah. |",
262  1, 5, TSFX_DRUNK7 },
263  { "You will become an eternal servant of the dark lords should you perish within this cursed domain. \n \nEnter the Chamber of Bone at your own peril. |",
264  1, 6, TSFX_WITCH7 },
265  { "A vast and mysterious treasure, you say? Maybe I could be interested in picking up a few things from you... or better yet, don't you need some rare and expensive supplies to get you through this ordeal? |",
266  1, 5, TSFX_PEGBOY7 },
267  { "It seems that the Archbishop Lazarus goaded many of the townsmen into venturing into the Labyrinth to find the King's missing son. He played upon their fears and whipped them into a frenzied mob. None of them were prepared for what lay within the cold earth... Lazarus abandoned them down there - left in the clutches of unspeakable horrors - to die. |",
268  1, 5, TSFX_STORY10 },
269  { "Yes, Farnham has mumbled something about a hulking brute who wielded a fierce weapon. I believe he called him a butcher. |",
270  1, 6, TSFX_TAVERN8 },
271  { "By the Light, I know of this vile demon. There were many that bore the scars of his wrath upon their bodies when the few survivors of the charge led by Lazarus crawled from the Cathedral. I don't know what he used to slice open his victims, but it could not have been of this world. It left wounds festering with disease and even I found them almost impossible to treat. Beware if you plan to battle this fiend... |",
272  1, 5, TSFX_HEALER8 },
273  { "When Farnham said something about a butcher killing people, I immediately discounted it. But since you brought it up, maybe it is true. |",
274  1, 6, TSFX_BMAID8 },
275  { "I saw what Farnham calls the Butcher as it swathed a path through the bodies of my friends. He swung a cleaver as large as an axe, hewing limbs and cutting down brave men where they stood. I was separated from the fray by a host of small screeching demons and somehow found the stairway leading out. I never saw that hideous beast again, but his blood-stained visage haunts me to this day. |",
276  1, 5, TSFX_SMITH10 },
277  { "Big! Big cleaver killing all my friends. Couldn't stop him, had to run away, couldn't save them. Trapped in a room with so many bodies... so many friends... NOOOOOOOOOO! |",
278  1, 5, TSFX_DRUNK10 },
279  { "The Butcher is a sadistic creature that delights in the torture and pain of others. You have seen his handiwork in the drunkard Farnham. His destruction will do much to ensure the safety of this village. |",
280  1, 5, TSFX_WITCH10 },
281  { "I know more than you'd think about that grisly fiend. His little friends got a hold of me and managed to get my leg before Griswold pulled me out of that hole. \n \nI'll put it bluntly - kill him before he kills you and adds your corpse to his collection. |",
282  1, 6, TSFX_PEGBOY10 },
283  { "Please, listen to me. The Archbishop Lazarus, he led us down here to find the lost prince. The bastard led us into a trap! Now everyone is dead...killed by a demon he called the Butcher. Avenge us! Find this Butcher and slay him so that our souls may finally rest... |",
284  1, 5, TSFX_WOUND },
285  { " |", 1, 5, USFX_CLEAVER },
286  { "You recite an interesting rhyme written in a style that reminds me of other works. Let me think now - what was it?\n \n...Darkness shrouds the Hidden. Eyes glowing unseen with only the sounds of razor claws briefly scraping to torment those poor souls who have been made sightless for all eternity. The prison for those so damned is named the Halls of the Blind... |",
287  1, 5, TSFX_STORY12 },
288  { "I never much cared for poetry. Occasionally, I had cause to hire minstrels when the inn was doing well, but that seems like such a long time ago now. \n \nWhat? Oh, yes... uh, well, I suppose you could see what someone else knows. |",
289  1, 6, TSFX_TAVERN10 },
290  { "This does seem familiar, somehow. I seem to recall reading something very much like that poem while researching the history of demonic afflictions. It spoke of a place of great evil that... wait - you're not going there are you? |",
291  1, 5, TSFX_HEALER10 },
292  { "If you have questions about blindness, you should talk to Pepin. I know that he gave my grandmother a potion that helped clear her vision, so maybe he can help you, too. |",
293  1, 6, TSFX_BMAID10 },
294  { "I am afraid that I have neither heard nor seen a place that matches your vivid description, my friend. Perhaps Cain the Storyteller could be of some help. |",
295  1, 6, TSFX_SMITH12 },
296  { "Look here... that's pretty funny, huh? Get it? Blind - look here? |",
297  1, 6, TSFX_DRUNK12 },
298  { "This is a place of great anguish and terror, and so serves its master well. \n \nTread carefully or you may yourself be staying much longer than you had anticipated. |",
299  1, 6, TSFX_WITCH12 },
300  { "Lets see, am I selling you something? No. Are you giving me money to tell you about this? No. Are you now leaving and going to talk to the storyteller who lives for this kind of thing? Yes. |",
301  1, 5, TSFX_PEGBOY11 },
302  { "You claim to have spoken with Lachdanan? He was a great hero during his life. Lachdanan was an honorable and just man who served his King faithfully for years. But of course, you already know that.\n \nOf those who were caught within the grasp of the King's Curse, Lachdanan would be the least likely to submit to the darkness without a fight, so I suppose that your story could be true. If I were in your place, my friend, I would find a way to release him from his torture. |",
303  1, 5, TSFX_STORY13 },
304  { "You speak of a brave warrior long dead! I'll have no such talk of speaking with departed souls in my inn yard, thank you very much. |",
305  1, 6, TSFX_TAVERN11 },
306  { "A golden elixir, you say. I have never concocted a potion of that color before, so I can't tell you how it would effect you if you were to try to drink it. As your healer, I strongly advise that should you find such an elixir, do as Lachdanan asks and DO NOT try to use it. |",
307  1, 5, TSFX_HEALER11 },
308  { "I've never heard of a Lachdanan before. I'm sorry, but I don't think that I can be of much help to you. |",
309  1, 7, TSFX_BMAID11 },
310  { "If it is actually Lachdanan that you have met, then I would advise that you aid him. I dealt with him on several occasions and found him to be honest and loyal in nature. The curse that fell upon the followers of King Leoric would fall especially hard upon him. |",
311  1, 5, TSFX_SMITH13 },
312  { " Lachdanan is dead. Everybody knows that, and you can't fool me into thinking any other way. You can't talk to the dead. I know! |",
313  1, 5, TSFX_DRUNK13 },
314  { "You may meet people who are trapped within the Labyrinth, such as Lachdanan. \n \nI sense in him honor and great guilt. Aid him, and you aid all of Tristram. |",
315  1, 6, TSFX_WITCH13 },
316  { "Wait, let me guess. Cain was swallowed up in a gigantic fissure that opened beneath him. He was incinerated in a ball of hellfire, and can't answer your questions anymore. Oh, that isn't what happened? Then I guess you'll be buying something or you'll be on your way. |",
317  1, 5, TSFX_PEGBOY12 },
318  { "Please, don't kill me, just hear me out. I was once Captain of King Leoric's Knights, upholding the laws of this land with justice and honor. Then his dark Curse fell upon us for the role we played in his tragic death. As my fellow Knights succumbed to their twisted fate, I fled from the King's burial chamber, searching for some way to free myself from the Curse. I failed...\n \nI have heard of a Golden Elixir that could lift the Curse and allow my soul to rest, but I have been unable to find it. My strength now wanes, and with it the last of my humanity as well. Please aid me and find the Elixir. I will repay your efforts - I swear upon my honor. |",
319  1, 3, USFX_LACH1 },
320  { "You have not found the Golden Elixir. I fear that I am doomed for eternity. Please, keep trying... |",
321  1, 6, USFX_LACH2 },
322  { "You have saved my soul from damnation, and for that I am in your debt. If there is ever a way that I can repay you from beyond the grave I will find it, but for now - take my helm. On the journey I am about to take I will have little use for it. May it protect you against the dark powers below. Go with the Light, my friend... |",
323  1, 4, USFX_LACH3 },
324  { "Griswold speaks of The Anvil of Fury - a legendary artifact long searched for, but never found. Crafted from the metallic bones of the Razor Pit demons, the Anvil of Fury was smelt around the skulls of the five most powerful magi of the underworld. Carved with runes of power and chaos, any weapon or armor forged upon this Anvil will be immersed into the realm of Chaos, imbedding it with magical properties. It is said that the unpredictable nature of Chaos makes it difficult to know what the outcome of this smithing will be... |",
325  1, 4, TSFX_STORY14 },
326  { "Don't you think that Griswold would be a better person to ask about this? He's quite handy, you know. |",
327  1, 7, TSFX_TAVERN12 },
328  { "If you had been looking for information on the Pestle of Curing or the Silver Chalice of Purification, I could have assisted you, my friend. However, in this matter, you would be better served to speak to either Griswold or Cain. |",
329  1, 6, TSFX_HEALER12 },
330  { "Griswold's father used to tell some of us when we were growing up about a giant anvil that was used to make mighty weapons. He said that when a hammer was struck upon this anvil, the ground would shake with a great fury. Whenever the earth moves, I always remember that story. |",
331  1, 5, TSFX_BMAID12 },
332  { "Greetings! It's always a pleasure to see one of my best customers! I know that you have been venturing deeper into the Labyrinth, and there is a story I was told that you may find worth the time to listen to...\n \nOne of the men who returned from the Labyrinth told me about a mystic anvil that he came across during his escape. His description reminded me of legends I had heard in my youth about the burning Hellforge where powerful weapons of magic are crafted. The legend had it that deep within the Hellforge rested the Anvil of Fury! This Anvil contained within it the very essence of the demonic underworld...\n \nIt is said that any weapon crafted upon the burning Anvil is imbued with great power. If this anvil is indeed the Anvil of Fury, I may be able to make you a weapon capable of defeating even the darkest lord of Hell! \n \nFind the Anvil for me, and I'll get to work! |",
333  1, 5, TSFX_SMITH21 },
334  { "Nothing yet, eh? Well, keep searching. A weapon forged upon the Anvil could be your best hope, and I am sure that I can make you one of legendary proportions. |",
335  1, 5, TSFX_SMITH22 },
336  { "I can hardly believe it! This is the Anvil of Fury - good work, my friend. Now we'll show those bastards that there are no weapons in Hell more deadly than those made by men! Take this and may Light protect you. |",
337  1, 5, TSFX_SMITH23 },
338  { "Griswold can't sell his anvil. What will he do then? And I'd be angry too if someone took my anvil! |",
339  1, 6, TSFX_DRUNK14 },
340  { "There are many artifacts within the Labyrinth that hold powers beyond the comprehension of mortals. Some of these hold fantastic power that can be used by either the Light or the Darkness. Securing the Anvil from below could shift the course of the Sin War towards the Light. |",
341  1, 5, TSFX_WITCH14 },
342  { "If you were to find this artifact for Griswold, it could put a serious damper on my business here. Awwww, you'll never find it. |",
343  1, 6, TSFX_PEGBOY13 },
344  { "The Gateway of Blood and the Halls of Fire are landmarks of mystic origin. Wherever this book you read from resides it is surely a place of great power.\n \nLegends speak of a pedestal that is carved from obsidian stone and has a pool of boiling blood atop its bone encrusted surface. There are also allusions to Stones of Blood that will open a door that guards an ancient treasure...\n \nThe nature of this treasure is shrouded in speculation, my friend, but it is said that the ancient hero Arkaine placed the holy armor Valor in a secret vault. Arkaine was the first mortal to turn the tide of the Sin War and chase the legions of darkness back to the Burning Hells.\n \nJust before Arkaine died, his armor was hidden away in a secret vault. It is said that when this holy armor is again needed, a hero will arise to don Valor once more. Perhaps you are that hero... |",
345  1, 3, TSFX_STORY15 },
346  { "Every child hears the story of the warrior Arkaine and his mystic armor known as Valor. If you could find its resting place, you would be well protected against the evil in the Labyrinth. |",
347  1, 6, TSFX_TAVERN13 },
348  { "Hmm... it sounds like something I should remember, but I've been so busy learning new cures and creating better elixirs that I must have forgotten. Sorry... |",
349  1, 6, TSFX_HEALER13 },
350  { "The story of the magic armor called Valor is something I often heard the boys talk about. You had better ask one of the men in the village. |",
351  1, 6, TSFX_BMAID13 },
352  { "The armor known as Valor could be what tips the scales in your favor. I will tell you that many have looked for it - including myself. Arkaine hid it well, my friend, and it will take more than a bit of luck to unlock the secrets that have kept it concealed oh, lo these many years. |",
353  1, 5, TSFX_SMITH14 },
354  { "Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz... |", 1, 7, TSFX_DRUNK15 },
355  { "Should you find these Stones of Blood, use them carefully. \n \nThe way is fraught with danger and your only hope rests within your self trust. |",
356  1, 6, TSFX_WITCH15 },
357  { "You intend to find the armor known as Valor? \n \nNo one has ever figured out where Arkaine stashed the stuff, and if my contacts couldn't find it, I seriously doubt you ever will either. |",
358  1, 6, TSFX_PEGBOY14 },
359  { "I know of only one legend that speaks of such a warrior as you describe. His story is found within the ancient chronicles of the Sin War...\n \nStained by a thousand years of war, blood and death, the Warlord of Blood stands upon a mountain of his tattered victims. His dark blade screams a black curse to the living; a tortured invitation to any who would stand before this Executioner of Hell.\n \nIt is also written that although he was once a mortal who fought beside the Legion of Darkness during the Sin War, he lost his humanity to his insatiable hunger for blood. |",
360  1, 5, TSFX_STORY18 },
361  { "I am afraid that I haven't heard anything about such a vicious warrior, good master. I hope that you do not have to fight him, for he sounds extremely dangerous. |",
362  1, 6, TSFX_TAVERN16 },
363  { "Cain would be able to tell you much more about something like this than I would ever wish to know. |",
364  1, 7, TSFX_HEALER16 },
365  { "If you are to battle such a fierce opponent, may Light be your guide and your defender. I will keep you in my thoughts. |",
366  1, 6, TSFX_BMAID16 },
367  { "Dark and wicked legends surrounds the one Warlord of Blood. Be well prepared, my friend, for he shows no mercy or quarter. |",
368  1, 6, TSFX_SMITH17 },
369  { "Always you gotta talk about Blood? What about flowers, and sunshine, and that pretty girl that brings the drinks. Listen here, friend - you're obsessive, you know that? |",
370  1, 5, TSFX_DRUNK17 },
371  { "His prowess with the blade is awesome, and he has lived for thousands of years knowing only warfare. I am sorry... I can not see if you will defeat him. |",
372  1, 5, TSFX_WITCH18 },
373  { "I haven't ever dealt with this Warlord you speak of, but he sounds like he's going through a lot of swords. Wouldn't mind supplying his armies... |",
374  1, 6, TSFX_PEGBOY17 },
375  { "My blade sings for your blood, mortal, and by my dark masters it shall not be denied. |",
376  0, 6, USFX_WARLRD1 },
377  { "Griswold speaks of the Heaven Stone that was destined for the enclave located in the east. It was being taken there for further study. This stone glowed with an energy that somehow granted vision beyond that which a normal man could possess. I do not know what secrets it holds, my friend, but finding this stone would certainly prove most valuable. |",
378  1, 5, TSFX_STORY20 },
379  { "The caravan stopped here to take on some supplies for their journey to the east. I sold them quite an array of fresh fruits and some excellent sweetbreads that Garda has just finished baking. Shame what happened to them... |",
380  1, 6, TSFX_TAVERN18 },
381  { "I don't know what it is that they thought they could see with that rock, but I will say this. If rocks are falling from the sky, you had better be careful! |",
382  1, 6, TSFX_HEALER18 },
383  { "Well, a caravan of some very important people did stop here, but that was quite a while ago. They had strange accents and were starting on a long journey, as I recall. \n \nI don't see how you could hope to find anything that they would have been carrying. |",
384  1, 6, TSFX_BMAID18 },
385  { "Stay for a moment - I have a story you might find interesting. A caravan that was bound for the eastern kingdoms passed through here some time ago. It was supposedly carrying a piece of the heavens that had fallen to earth! The caravan was ambushed by cloaked riders just north of here along the roadway. I searched the wreckage for this sky rock, but it was nowhere to be found. If you should find it, I believe that I can fashion something useful from it. |",
386  1, 5, TSFX_SMITH24 },
387  { "I am still waiting for you to bring me that stone from the heavens. I know that I can make something powerful out of it. |",
388  1, 6, TSFX_SMITH25 },
389  { "Let me see that - aye... aye, it is as I believed. Give me a moment...\n \nAh, Here you are. I arranged pieces of the stone within a silver ring that my father left me. I hope it serves you well. |",
390  1, 5, TSFX_SMITH26 },
391  { "I used to have a nice ring; it was a really expensive one, with blue and green and red and silver. Don't remember what happened to it, though. I really miss that ring... |",
392  1, 5, TSFX_DRUNK19 },
393  { "The Heaven Stone is very powerful, and were it any but Griswold who bid you find it, I would prevent it. He will harness its powers and its use will be for the good of us all. |",
394  1, 5, TSFX_WITCH20 },
395  { "If anyone can make something out of that rock, Griswold can. He knows what he is doing, and as much as I try to steal his customers, I respect the quality of his work. |",
396  1, 6, TSFX_PEGBOY18 },
397  { "The witch Adria seeks a black mushroom? I know as much about Black Mushrooms as I do about Red Herrings. Perhaps Pepin the Healer could tell you more, but this is something that cannot be found in any of my stories or books. |",
398  1, 5, TSFX_STORY21 },
399  { "Let me just say this. Both Garda and I would never, EVER serve black mushrooms to our honored guests. If Adria wants some mushrooms in her stew, then that is her business, but I can't help you find any. Black mushrooms... disgusting! |",
400  1, 5, TSFX_TAVERN19 },
401  { "The witch told me that you were searching for the brain of a demon to assist me in creating my elixir. It should be of great value to the many who are injured by those foul beasts, if I can just unlock the secrets I suspect that its alchemy holds. If you can remove the brain of a demon when you kill it, I would be grateful if you could bring it to me. |",
402  1, 5, TSFX_HEALER26 },
403  { "Excellent, this is just what I had in mind. I was able to finish the elixir without this, but it can't hurt to have this to study. Would you please carry this to the witch? I believe that she is expecting it. |",
404  1, 5, TSFX_HEALER27 },
405  { "I think Ogden might have some mushrooms in the storage cellar. Why don't you ask him? |",
406  1, 7, TSFX_BMAID19 },
407  { "If Adria doesn't have one of these, you can bet that's a rare thing indeed. I can offer you no more help than that, but it sounds like... a huge, gargantuan, swollen, bloated mushroom! Well, good hunting, I suppose. |",
408  1, 5, TSFX_SMITH19 },
409  { "Ogden mixes a MEAN black mushroom, but I get sick if I drink that. Listen, listen... here's the secret - moderation is the key! |",
410  1, 5, TSFX_DRUNK20 },
411  { "What do we have here? Interesting, it looks like a book of reagents. Keep your eyes open for a black mushroom. It should be fairly large and easy to identify. If you find it, bring it to me, won't you? |",
412  1, 5, TSFX_WITCH22 },
413  { "It's a big, black mushroom that I need. Now run off and get it for me so that I can use it for a special concoction that I am working on. |",
414  1, 6, TSFX_WITCH23 },
415  { "Yes, this will be perfect for a brew that I am creating. By the way, the healer is looking for the brain of some demon or another so he can treat those who have been afflicted by their poisonous venom. I believe that he intends to make an elixir from it. If you help him find what he needs, please see if you can get a sample of the elixir for me. |",
416  1, 5, TSFX_WITCH24 },
417  { "Why have you brought that here? I have no need for a demon's brain at this time. I do need some of the elixir that the Healer is working on. He needs that grotesque organ that you are holding, and then bring me the elixir. Simple when you think about it, isn't it? |",
418  1, 5, TSFX_WITCH25 },
419  { "What? Now you bring me that elixir from the healer? I was able to finish my brew without it. Why don't you just keep it... |",
420  1, 6, TSFX_WITCH26 },
421  { "I don't have any mushrooms of any size or color for sale. How about something a bit more useful? |",
422  1, 6, TSFX_PEGBOY19 },
423  { "So, the legend of the Map is real. Even I never truly believed any of it! I suppose it is time that I told you the truth about who I am, my friend. You see, I am not all that I seem...\n \nMy true name is Deckard Cain the Elder, and I am the last descendant of an ancient Brotherhood that was dedicated to keeping and safeguarding the secrets of a timeless evil. An evil that quite obviously has now been released...\n \nThe evil that you move against is the dark Lord of Terror - known to mortal men as Diablo. It was he who was imprisoned within the Labyrinth many centuries ago. The Map that you hold now was created ages ago to mark the time when Diablo would rise again from his imprisonment. When the two stars on that map align, Diablo will be at the height of his power. He will be all but invincible...\n \nYou are now in a race against time, my friend! Find Diablo and destroy him before the stars align, for we may never have a chance to rid the world of his evil again! |",
424  1, 2, TSFX_STORY22 },
425  { "Our time is running short! I sense his dark power building and only you can stop him from attaining his full might. |",
426  1, 6, TSFX_STORY23 },
427  { "I am sure that you tried your best, but I fear that even your strength and will may not be enough. Diablo is now at the height of his earthly power, and you will need all your courage and strength to defeat him. May the Light protect and guide you, my friend. I will help in any way that I am able. |",
428  1, 5, TSFX_STORY24 },
429  { "If the witch can't help you and suggests you see Cain, what makes you think that I would know anything? It sounds like this is a very serious matter. You should hurry along and see the storyteller as Adria suggests. |",
430  1, 6, TSFX_TAVERN20 },
431  { "I can't make much of the writing on this map, but perhaps Adria or Cain could help you decipher what this refers to. \n \nI can see that it is a map of the stars in our sky, but any more than that is beyond my talents. |",
432  1, 6, TSFX_HEALER19 },
433  { "The best person to ask about that sort of thing would be our storyteller. \n \nCain is very knowledgeable about ancient writings, and that is easily the oldest looking piece of paper that I have ever seen. |",
434  1, 6, TSFX_BMAID20 },
435  { "I have never seen a map of this sort before. Where'd you get it? Although I have no idea how to read this, Cain or Adria may be able to provide the answers that you seek. |",
436  1, 6, TSFX_SMITH20 },
437  { "Listen here, come close. I don't know if you know what I know, but you have really got somethin' here. That's a map. |",
438  1, 5, TSFX_DRUNK21 },
439  { "Oh, I'm afraid this does not bode well at all. This map of the stars portends great disaster, but its secrets are not mine to tell. The time has come for you to have a very serious conversation with the Storyteller... |",
440  1, 5, TSFX_WITCH21 },
441  { "I've been looking for a map, but that certainly isn't it. You should show that to Adria - she can probably tell you what it is. I'll say one thing; it looks old, and old usually means valuable. |",
442  1, 5, TSFX_PEGBOY20 },
443  { "Pleeeease, no hurt. No Kill. Keep alive and next time good bring to you. |",
444  1, 6, USFX_GARBUD1 },
445  { "Something for you I am making. Again, not kill Gharbad. Live and give good. \n \nYou take this as proof I keep word... |",
446  1, 6, USFX_GARBUD2 },
447  { "Nothing yet! Almost done. \n \nVery powerful, very strong. Live! Live! \n \nNo pain and promise I keep! |",
448  1, 6, USFX_GARBUD3 },
449  { "This too good for you. Very Powerful! You want - you take! |",
450  1, 6, USFX_GARBUD4 },
451  { "What?! Why are you here? All these interruptions are enough to make one insane. Here, take this and leave me to my work. Trouble me no more! |",
452  1, 6, USFX_ZHAR1 },
453  { "Arrrrgh! Your curiosity will be the death of you!!! |", 1, 7, USFX_ZHAR2 },
454 #endif
455  { "Hello, my friend. Stay awhile and listen... |", 0, 5, TSFX_STORY25 },
456 #ifdef SPAWN
457  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
458  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
459  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
460  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
461  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
462  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
463  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
464  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
465  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
466 #else
467  { "While you are venturing deeper into the Labyrinth you may find tomes of great knowledge hidden there. \n \nRead them carefully for they can tell you things that even I cannot. |",
468  1, 6, TSFX_STORY26 },
469  { "I know of many myths and legends that may contain answers to questions that may arise in your journeys into the Labyrinth. If you come across challenges and questions to which you seek knowledge, seek me out and I will tell you what I can. |",
470  1, 5, TSFX_STORY27 },
471  { "Griswold - a man of great action and great courage. I bet he never told you about the time he went into the Labyrinth to save Wirt, did he? He knows his fair share of the dangers to be found there, but then again - so do you. He is a skilled craftsman, and if he claims to be able to help you in any way, you can count on his honesty and his skill. |",
472  1, 5, TSFX_STORY28 },
473  { "Ogden has owned and run the Rising Sun Inn and Tavern for almost four years now. He purchased it just a few short months before everything here went to hell. He and his wife Garda do not have the money to leave as they invested all they had in making a life for themselves here. He is a good man with a deep sense of responsibility. |",
474  1, 5, TSFX_STORY29 },
475  { "Poor Farnham. He is a disquieting reminder of the doomed assembly that entered into the Cathedral with Lazarus on that dark day. He escaped with his life, but his courage and much of his sanity were left in some dark pit. He finds comfort only at the bottom of his tankard nowadays, but there are occasional bits of truth buried within his constant ramblings. |",
476  1, 5, TSFX_STORY30 },
477  { "The witch, Adria, is an anomaly here in Tristram. She arrived shortly after the Cathedral was desecrated while most everyone else was fleeing. She had a small hut constructed at the edge of town, seemingly overnight, and has access to many strange and arcane artifacts and tomes of knowledge that even I have never seen before. |",
478  1, 5, TSFX_STORY31 },
479  { "The story of Wirt is a frightening and tragic one. He was taken from the arms of his mother and dragged into the labyrinth by the small, foul demons that wield wicked spears. There were many other children taken that day, including the son of King Leoric. The Knights of the palace went below, but never returned. The Blacksmith found the boy, but only after the foul beasts had begun to torture him for their sadistic pleasures. |",
480  1, 5, TSFX_STORY33 },
481  { "Ah, Pepin. I count him as a true friend - perhaps the closest I have here. He is a bit addled at times, but never a more caring or considerate soul has existed. His knowledge and skills are equaled by few, and his door is always open. |",
482  1, 5, TSFX_STORY34 },
483  { "Gillian is a fine woman. Much adored for her high spirits and her quick laugh, she holds a special place in my heart. She stays on at the tavern to support her elderly grandmother who is too sick to travel. I sometimes fear for her safety, but I know that any man in the village would rather die than see her harmed. |",
484  1, 5, TSFX_STORY35 },
485 #endif
486  { "Greetings, good master. Welcome to the Tavern of the Rising Sun! |",
487  0, 5, TSFX_TAVERN36 },
488 #ifdef SPAWN
489  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
490  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
491  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
492  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
493  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
494  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
495  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
496  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
497 #else
498  { "Many adventurers have graced the tables of my tavern, and ten times as many stories have been told over as much ale. The only thing that I ever heard any of them agree on was this old axiom. Perhaps it will help you. You can cut the flesh, but you must crush the bone. |",
499  1, 5, TSFX_TAVERN37 },
500  { "Griswold the blacksmith is extremely knowledgeable about weapons and armor. If you ever need work done on your gear, he is definitely the man to see. |",
501  1, 6, TSFX_TAVERN38 },
502  { "Farnham spends far too much time here, drowning his sorrows in cheap ale. I would make him leave, but he did suffer so during his time in the Labyrinth. |",
503  1, 6, TSFX_TAVERN39 },
504  { "Adria is wise beyond her years, but I must admit - she frightens me a little. \n \nWell, no matter. If you ever have need to trade in items of sorcery, she maintains a strangely well-stocked hut just across the river. |",
505  1, 6, TSFX_TAVERN40 },
506  { "If you want to know more about the history of our village, the storyteller Cain knows quite a bit about the past. |",
507  1, 6, TSFX_TAVERN41 },
508  { "Wirt is a rapscallion and a little scoundrel. He was always getting into trouble, and it's no surprise what happened to him. \n \nHe probably went fooling about someplace that he shouldn't have been. I feel sorry for the boy, but I don't abide the company that he keeps. |",
509  1, 6, TSFX_TAVERN43 },
510  { "Pepin is a good man - and certainly the most generous in the village. He is always attending to the needs of others, but trouble of some sort or another does seem to follow him wherever he goes... |",
511  1, 6, TSFX_TAVERN44 },
512  { "Gillian, my Barmaid? If it were not for her sense of duty to her grand-dam, she would have fled from here long ago. \n \nGoodness knows I begged her to leave, telling her that I would watch after the old woman, but she is too sweet and caring to have done so. |",
513  1, 6, TSFX_TAVERN45 },
514 #endif
515  { "What ails you, my friend? |", 0, 5, TSFX_HEALER37 },
516 #ifdef SPAWN
517  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
518  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
519  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
520  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
521  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
522  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
523  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
524  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
525  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
526 #else
527  { "I have made a very interesting discovery. Unlike us, the creatures in the Labyrinth can heal themselves without the aid of potions or magic. If you hurt one of the monsters, make sure it is dead or it very well may regenerate itself. |",
528  1, 5, TSFX_HEALER38 },
529  { "Before it was taken over by, well, whatever lurks below, the Cathedral was a place of great learning. There are many books to be found there. If you find any, you should read them all, for some may hold secrets to the workings of the Labyrinth. |",
530  1, 5, TSFX_HEALER39 },
531  { "Griswold knows as much about the art of war as I do about the art of healing. He is a shrewd merchant, but his work is second to none. Oh, I suppose that may be because he is the only blacksmith left here. |",
532  1, 5, TSFX_HEALER40 },
533  { "Cain is a true friend and a wise sage. He maintains a vast library and has an innate ability to discern the true nature of many things. If you ever have any questions, he is the person to go to. |",
534  1, 5, TSFX_HEALER41 },
535  { "Even my skills have been unable to fully heal Farnham. Oh, I have been able to mend his body, but his mind and spirit are beyond anything I can do. |",
536  1, 5, TSFX_HEALER42 },
537  { "While I use some limited forms of magic to create the potions and elixirs I store here, Adria is a true sorceress. She never seems to sleep, and she always has access to many mystic tomes and artifacts. I believe her hut may be much more than the hovel it appears to be, but I can never seem to get inside the place. |",
538  1, 5, TSFX_HEALER43 },
539  { "Poor Wirt. I did all that was possible for the child, but I know he despises that wooden peg that I was forced to attach to his leg. His wounds were hideous. No one - and especially such a young child - should have to suffer the way he did. |",
540  1, 5, TSFX_HEALER45 },
541  { "I really don't understand why Ogden stays here in Tristram. He suffers from a slight nervous condition, but he is an intelligent and industrious man who would do very well wherever he went. I suppose it may be the fear of the many murders that happen in the surrounding countryside, or perhaps the wishes of his wife that keep him and his family where they are. |",
542  1, 5, TSFX_HEALER46 },
543  { "Ogden's barmaid is a sweet girl. Her grandmother is quite ill, and suffers from delusions. \n \nShe claims that they are visions, but I have no proof of that one way or the other. |",
544  1, 6, TSFX_HEALER47 },
545 #endif
546  { "Good day! How may I serve you? |", 0, 5, TSFX_BMAID31 },
547 #ifdef SPAWN
548  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
549  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
550  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
551  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
552  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
553  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
554  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
555  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
556 #else
557  { "My grandmother had a dream that you would come and talk to me. She has visions, you know and can see into the future. |",
558  1, 6, TSFX_BMAID32 },
559  { "The woman at the edge of town is a witch! She seems nice enough, and her name, Adria, is very pleasing to the ear, but I am very afraid of her. \n \nIt would take someone quite brave, like you, to see what she is doing out there. |",
560  1, 6, TSFX_BMAID33 },
561  { "Our Blacksmith is a point of pride to the people of Tristram. Not only is he a master craftsman who has won many contests within his guild, but he received praises from our King Leoric himself - may his soul rest in peace. Griswold is also a great hero; just ask Cain. |",
562  1, 5, TSFX_BMAID34 },
563  { "Cain has been the storyteller of Tristram for as long as I can remember. He knows so much, and can tell you just about anything about almost everything. |",
564  1, 6, TSFX_BMAID35 },
565  { "Farnham is a drunkard who fills his belly with ale and everyone else's ears with nonsense. \n \nI know that both Pepin and Ogden feel sympathy for him, but I get so frustrated watching him slip farther and farther into a befuddled stupor every night. |",
566  1, 6, TSFX_BMAID36 },
567  { "Pepin saved my grandmother's life, and I know that I can never repay him for that. His ability to heal any sickness is more powerful than the mightiest sword and more mysterious than any spell you can name. If you ever are in need of healing, Pepin can help you. |",
568  1, 5, TSFX_BMAID37 },
569  { "I grew up with Wirt's mother, Canace. Although she was only slightly hurt when those hideous creatures stole him, she never recovered. I think she died of a broken heart. Wirt has become a mean-spirited youngster, looking only to profit from the sweat of others. I know that he suffered and has seen horrors that I cannot even imagine, but some of that darkness hangs over him still. |",
570  1, 5, TSFX_BMAID39 },
571  { "Ogden and his wife have taken me and my grandmother into their home and have even let me earn a few gold pieces by working at the inn. I owe so much to them, and hope one day to leave this place and help them start a grand hotel in the east. |",
572  1, 5, TSFX_BMAID40 },
573 #endif
574  { "Well, what can I do for ya? |", 0, 5, TSFX_SMITH44 },
575 #ifdef SPAWN
576  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
577  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
578  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
579  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
580  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
581  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
582  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
583  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
584  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
585  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
586  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
587 #else
588  { "If you're looking for a good weapon, let me show this to you. Take your basic blunt weapon, such as a mace. Works like a charm against most of those undying horrors down there, and there's nothing better to shatter skinny little skeletons! |",
589  1, 5, TSFX_SMITH45 },
590  { "The axe? Aye, that's a good weapon, balanced against any foe. Look how it cleaves the air, and then imagine a nice fat demon head in its path. Keep in mind, however, that it is slow to swing - but talk about dealing a heavy blow! |",
591  1, 5, TSFX_SMITH46 },
592  { "Look at that edge, that balance. A sword in the right hands, and against the right foe, is the master of all weapons. Its keen blade finds little to hack or pierce on the undead, but against a living, breathing enemy, a sword will better slice their flesh! |",
593  1, 5, TSFX_SMITH47 },
594  { "Your weapons and armor will show the signs of your struggles against the Darkness. If you bring them to me, with a bit of work and a hot forge, I can restore them to top fighting form. |",
595  1, 6, TSFX_SMITH48 },
596  { "While I have to practically smuggle in the metals and tools I need from caravans that skirt the edges of our damned town, that witch, Adria, always seems to get whatever she needs. If I knew even the smallest bit about how to harness magic as she did, I could make some truly incredible things. |",
597  1, 5, TSFX_SMITH49 },
598  { "Gillian is a nice lass. Shame that her gammer is in such poor health or I would arrange to get both of them out of here on one of the trading caravans. |",
599  1, 6, TSFX_SMITH50 },
600  { "Sometimes I think that Cain talks too much, but I guess that is his calling in life. If I could bend steel as well as he can bend your ear, I could make a suit of court plate good enough for an Emperor! |",
601  1, 5, TSFX_SMITH51 },
602  { "I was with Farnham that night that Lazarus led us into Labyrinth. I never saw the Archbishop again, and I may not have survived if Farnham was not at my side. I fear that the attack left his soul as crippled as, well, another did my leg. I cannot fight this battle for him now, but I would if I could. |",
603  1, 5, TSFX_SMITH52 },
604  { "A good man who puts the needs of others above his own. You won't find anyone left in Tristram - or anywhere else for that matter - who has a bad thing to say about the healer. |",
605  1, 6, TSFX_SMITH53 },
606  { "That lad is going to get himself into serious trouble... or I guess I should say, again. I've tried to interest him in working here and learning an honest trade, but he prefers the high profits of dealing in goods of dubious origin. I cannot hold that against him after what happened to him, but I do wish he would at least be careful. |",
607  1, 5, TSFX_SMITH55 },
608  { "The Innkeeper has little business and no real way of turning a profit. He manages to make ends meet by providing food and lodging for those who occasionally drift through the village, but they are as likely to sneak off into the night as they are to pay him. If it weren't for the stores of grains and dried meats he kept in his cellar, why, most of us would have starved during that first year when the entire countryside was overrun by demons. |",
609  1, 5, TSFX_SMITH56 },
610 #endif
611  { "Can't a fella drink in peace? |", 0, 5, TSFX_DRUNK27 },
612 #ifdef SPAWN
613  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
614  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
615  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
616  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
617  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
618  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
619  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
620  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
621  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
622  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
623  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
624 #else
625  { "The gal who brings the drinks? Oh, yeah, what a pretty lady. So nice, too. |",
626  1, 6, TSFX_DRUNK28 },
627  { "Why don't that old crone do somethin' for a change. Sure, sure, she's got stuff, but you listen to me... she's unnatural. I ain't never seen her eat or drink - and you can't trust somebody who doesn't drink at least a little. |",
628  1, 5, TSFX_DRUNK29 },
629  { "Cain isn't what he says he is. Sure, sure, he talks a good story... some of 'em are real scary or funny... but I think he knows more than he knows he knows. |",
630  1, 5, TSFX_DRUNK30 },
631  { "Griswold? Good old Griswold. I love him like a brother! We fought together, you know, back when... we... Lazarus... Lazarus... Lazarus!!! |",
632  1, 5, TSFX_DRUNK31 },
633  { "Hehehe, I like Pepin. He really tries, you know. Listen here, you should make sure you get to know him. Good fella like that with people always wantin' help. Hey, I guess that would be kinda like you, huh hero? I was a hero too... |",
634  1, 5, TSFX_DRUNK32 },
635  { "Wirt is a kid with more problems than even me, and I know all about problems. Listen here - that kid is gotta sweet deal, but he's been there, you know? Lost a leg! Gotta walk around on a piece of wood. So sad, so sad... |",
636  1, 5, TSFX_DRUNK34 },
637  { "Ogden is the best man in town. I don't think his wife likes me much, but as long as she keeps tappin' kegs, I'll like her just fine. Seems like I been spendin' more time with Ogden than most, but he's so good to me... |",
638  1, 5, TSFX_DRUNK35 },
639  { "I wanna tell ya sumthin', 'cause I know all about this stuff. It's my specialty. This here is the best... theeeee best! That other ale ain't no good since those stupid dogs... |",
640  1, 5, TSFX_DRUNK23 },
641  { "No one ever lis... listens to me. Somewhere - I ain't too sure - but somewhere under the church is a whole pile o' gold. Gleamin' and shinin' and just waitin' for someone to get it. |",
642  1, 5, TSFX_DRUNK24 },
643  { "I know you gots your own ideas, and I know you're not gonna believe this, but that weapon you got there - it just ain't no good against those big brutes! Oh, I don't care what Griswold says, they can't make anything like they used to in the old days... |",
644  1, 5, TSFX_DRUNK25 },
645  { "If I was you... and I ain't... but if I was, I'd sell all that stuff you got and get out of here. That boy out there... He's always got somethin good, but you gotta give him some gold or he won't even show you what he's got. |",
646  1, 5, TSFX_DRUNK26 },
647 #endif
648  { "I sense a soul in search of answers... |", 0, 5, TSFX_WITCH38 },
649 #ifdef SPAWN
650  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
651  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
652  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
653  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
654  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
655  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
656  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
657  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
658  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
659  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
660  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
661 #else
662  { "Wisdom is earned, not given. If you discover a tome of knowledge, devour its words. Should you already have knowledge of the arcane mysteries scribed within a book, remember - that level of mastery can always increase. |",
663  1, 5, TSFX_WITCH39 },
664  { "The greatest power is often the shortest lived. You may find ancient words of power written upon scrolls of parchment. The strength of these scrolls lies in the ability of either apprentice or adept to cast them with equal ability. Their weakness is that they must first be read aloud and can never be kept at the ready in your mind. Know also that these scrolls can be read but once, so use them with care. |",
665  1, 5, TSFX_WITCH40 },
666  { "Though the heat of the sun is beyond measure, the mere flame of a candle is of greater danger. No energies, no matter how great, can be used without the proper focus. For many spells, ensorcelled Staves may be charged with magical energies many times over. I have the ability to restore their power - but know that nothing is done without a price. |",
667  1, 5, TSFX_WITCH41 },
668  { "The sum of our knowledge is in the sum of its people. Should you find a book or scroll that you cannot decipher, do not hesitate to bring it to me. If I can make sense of it I will share what I find. |",
669  1, 5, TSFX_WITCH42 },
670  { "To a man who only knows Iron, there is no greater magic than Steel. The blacksmith Griswold is more of a sorcerer than he knows. His ability to meld fire and metal is unequaled in this land. |",
671  1, 5, TSFX_WITCH43 },
672  { "Corruption has the strength of deceit, but innocence holds the power of purity. The young woman Gillian has a pure heart, placing the needs of her matriarch over her own. She fears me, but it is only because she does not understand me. |",
673  1, 5, TSFX_WITCH44 },
674  { "A chest opened in darkness holds no greater treasure than when it is opened in the light. The storyteller Cain is an enigma, but only to those who do not look. His knowledge of what lies beneath the cathedral is far greater than even he allows himself to realize. |",
675  1, 5, TSFX_WITCH45 },
676  { "The higher you place your faith in one man, the farther it has to fall. Farnham has lost his soul, but not to any demon. It was lost when he saw his fellow townspeople betrayed by the Archbishop Lazarus. He has knowledge to be gleaned, but you must separate fact from fantasy. |",
677  1, 5, TSFX_WITCH46 },
678  { "The hand, the heart and the mind can perform miracles when they are in perfect harmony. The healer Pepin sees into the body in a way that even I cannot. His ability to restore the sick and injured is magnified by his understanding of the creation of elixirs and potions. He is as great an ally as you have in Tristram. |",
679  1, 5, TSFX_WITCH47 },
680  { "There is much about the future we cannot see, but when it comes it will be the children who wield it. The boy Wirt has a blackness upon his soul, but he poses no threat to the town or its people. His secretive dealings with the urchins and unspoken guilds of nearby towns gain him access to many devices that cannot be easily found in Tristram. While his methods may be reproachful, Wirt can provide assistance for your battle against the encroaching Darkness. |",
681  1, 4, TSFX_WITCH49 },
682  { "Earthen walls and thatched canopy do not a home create. The innkeeper Ogden serves more of a purpose in this town than many understand. He provides shelter for Gillian and her matriarch, maintains what life Farnham has left to him, and provides an anchor for all who are left in the town to what Tristram once was. His tavern, and the simple pleasures that can still be found there, provide a glimpse of a life that the people here remember. It is that memory that continues to feed their hopes for your success. |",
683  1, 4, TSFX_WITCH50 },
684 #endif
685  { "Pssst... over here... |", 0, 5, TSFX_PEGBOY32 },
686 #ifdef SPAWN
687  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
688  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
689  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
690  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
691  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
692  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
693  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
694  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
695  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
696  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
697  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
698  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
699  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
700  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
701  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
702  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
703  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
704  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
705  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
706  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
707  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
708  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
709 #else
710  { "Not everyone in Tristram has a use - or a market - for everything you will find in the labyrinth. Not even me, as hard as that is to believe. \n \nSometimes, only you will be able to find a purpose for some things. |",
711  1, 6, TSFX_PEGBOY33 },
712  { "Don't trust everything the drunk says. Too many ales have fogged his vision and his good sense. |",
713  1, 6, TSFX_PEGBOY34 },
714  { "In case you haven't noticed, I don't buy anything from Tristram. I am an importer of quality goods. If you want to peddle junk, you'll have to see Griswold, Pepin or that witch, Adria. I'm sure that they will snap up whatever you can bring them... |",
715  1, 5, TSFX_PEGBOY35 },
716  { "I guess I owe the blacksmith my life - what there is of it. Sure, Griswold offered me an apprenticeship at the smithy, and he is a nice enough guy, but I'll never get enough money to... well, let's just say that I have definite plans that require a large amount of gold. |",
717  1, 5, TSFX_PEGBOY36 },
718  { "If I were a few years older, I would shower her with whatever riches I could muster, and let me assure you I can get my hands on some very nice stuff. Gillian is a beautiful girl who should get out of Tristram as soon as it is safe. Hmmm... maybe I'll take her with me when I go... |",
719  1, 5, TSFX_PEGBOY37 },
720  { "Cain knows too much. He scares the life out of me - even more than that woman across the river. He keeps telling me about how lucky I am to be alive, and how my story is foretold in legend. I think he's off his crock. |",
721  1, 5, TSFX_PEGBOY38 },
722  { "Farnham - now there is a man with serious problems, and I know all about how serious problems can be. He trusted too much in the integrity of one man, and Lazarus led him into the very jaws of death. Oh, I know what it's like down there, so don't even start telling me about your plans to destroy the evil that dwells in that Labyrinth. Just watch your legs... |",
723  1, 5, TSFX_PEGBOY39 },
724  { "As long as you don't need anything reattached, old Pepin is as good as they come. \n \nIf I'd have had some of those potions he brews, I might still have my leg... |",
725  1, 6, TSFX_PEGBOY40 },
726  { "Adria truly bothers me. Sure, Cain is creepy in what he can tell you about the past, but that witch can see into your past. She always has some way to get whatever she needs, too. Adria gets her hands on more merchandise than I've seen pass through the gates of the King's Bazaar during High Festival. |",
727  1, 5, TSFX_PEGBOY42 },
728  { "Ogden is a fool for staying here. I could get him out of town for a very reasonable price, but he insists on trying to make a go of it with that stupid tavern. I guess at the least he gives Gillian a place to work, and his wife Garda does make a superb Shepherd's pie... |",
729  1, 5, TSFX_PEGBOY43 },
730  { "Beyond the Hall of Heroes lies the Chamber of Bone. Eternal death awaits any who would seek to steal the treasures secured within this room. So speaks the Lord of Terror, and so it is written. |",
731  1, 5, PS_WARR1 },
732  { "...and so, locked beyond the Gateway of Blood and past the Hall of Fire, Valor awaits for the Hero of Light to awaken... |",
733  1, 6, PS_WARR10 },
734  { "I can see what you see not.\nVision milky then eyes rot.\nWhen you turn they will be gone,\nWhispering their hidden song.\nThen you see what cannot be,\nShadows move where light should be.\nOut of darkness, out of mind,\nCast down into the Halls of the Blind. |\n",
735  1, 5, PS_WARR11 },
736  { "The armories of Hell are home to the Warlord of Blood. In his wake lay the mutilated bodies of thousands. Angels and man alike have been cut down to fulfill his endless sacrifices to the Dark ones who scream for one thing - blood. |",
737  1, 5, PS_WARR12 },
738  { "Beyond the Hall of Heroes lies the Chamber of Bone. Eternal death awaits any who would seek to steal the treasures secured within this room. So speaks the Lord of Terror, and so it is written. |",
739  1, 5, PS_MAGE1 },
740  { "...and so, locked beyond the Gateway of Blood and past the Hall of Fire, Valor awaits for the Hero of Light to awaken... |",
741  1, 6, PS_MAGE10 },
742  { "I can see what you see not.\nVision milky then eyes rot.\nWhen you turn they will be gone,\nWhispering their hidden song.\nThen you see what cannot be,\nShadows move where light should be.\nOut of darkness, out of mind,\nCast down into the Halls of the Blind. |\n",
743  1, 4, PS_MAGE11 },
744  { "The armories of Hell are home to the Warlord of Blood. In his wake lay the mutilated bodies of thousands. Angels and man alike have been cut down to fulfill his endless sacrifices to the Dark ones who scream for one thing - blood. |",
745  1, 5, PS_MAGE12 },
746  { "Beyond the Hall of Heroes lies the Chamber of Bone. Eternal death awaits any who would seek to steal the treasures secured within this room. So speaks the Lord of Terror, and so it is written. |",
747  1, 5, PS_ROGUE1 },
748  { "...and so, locked beyond the Gateway of Blood and past the Hall of Fire, Valor awaits for the Hero of Light to awaken... |",
749  1, 5, PS_ROGUE10 },
750  { "I can see what you see not.\nVision milky then eyes rot.\nWhen you turn they will be gone,\nWhispering their hidden song.\nThen you see what cannot be,\nShadows move where light should be.\nOut of darkness, out of mind,\nCast down into the Halls of the Blind. |\n",
751  1, 5, PS_ROGUE11 },
752  { "The armories of Hell are home to the Warlord of Blood. In his wake lay the mutilated bodies of thousands. Angels and man alike have been cut down to fulfill his endless sacrifices to the Dark ones who scream for one thing - blood. |",
753  1, 5, PS_ROGUE12 },
754 #endif
755  { " |", 0, 5, TSFX_COW1 },
756  { " |", 0, 5, TSFX_COW2 },
757 #ifdef SPAWN
758  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
759  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
760  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
761  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
762  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
763  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
764  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
765  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
766  { "Nice try... ", 0, 0, TSFX_TAVERN36 },
767 #else
768  { "Take heed and bear witness to the truths that lie herein, for they are the last legacy of the Horadrim. There is a war that rages on even now, beyond the fields that we know - between the utopian kingdoms of the High Heavens and the chaotic pits of the Burning Hells. This war is known as the Great Conflict, and it has raged and burned longer than any of the stars in the sky. Neither side ever gains sway for long as the forces of Light and Darkness constantly vie for control over all creation. |",
769  1, 5, PS_NAR1 },
770  { "Take heed and bear witness to the truths that lie herein, for they are the last legacy of the Horadrim. When the Eternal Conflict between the High Heavens and the Burning Hells falls upon mortal soil, it is called the Sin War. Angels and Demons walk amongst humanity in disguise, fighting in secret, away from the prying eyes of mortals. Some daring, powerful mortals have even allied themselves with either side, and helped to dictate the course of the Sin War. |",
771  1, 4, PS_NAR2 },
772  { "Take heed and bear witness to the truths that lie herein, for they are the last legacy of the Horadrim. Nearly three hundred years ago, it came to be known that the Three Prime Evils of the Burning Hells had mysteriously come to our world. The Three Brothers ravaged the lands of the east for decades, while humanity was left trembling in their wake. Our Order - the Horadrim - was founded by a group of secretive magi to hunt down and capture the Three Evils once and for all.\n \nThe original Horadrim captured two of the Three within powerful artifacts known as Soulstones and buried them deep beneath the desolate eastern sands. The third Evil escaped capture and fled to the west with many of the Horadrim in pursuit. The Third Evil - known as Diablo, the Lord of Terror - was eventually captured, his essence set in a Soulstone and buried within this Labyrinth.\n \nBe warned that the soulstone must be kept from discovery by those not of the faith. If Diablo were to be released, he would seek a body that is easily controlled as he would be very weak - perhaps that of an old man or a child. |",
773  1, 3, PS_NAR3 },
774  { "So it came to be that there was a great revolution within the Burning Hells known as The Dark Exile. The Lesser Evils overthrew the Three Prime Evils and banished their spirit forms to the mortal realm. The demons Belial (the Lord of Lies) and Azmodan (the Lord of Sin) fought to claim rulership of Hell during the absence of the Three Brothers. All of Hell polarized between the factions of Belial and Azmodan while the forces of the High Heavens continually battered upon the very Gates of Hell. |",
775  1, 4, PS_NAR4 },
776  { "Many demons traveled to the mortal realm in search of the Three Brothers. These demons were followed to the mortal plane by Angels who hunted them throughout the vast cities of the East. The Angels allied themselves with a secretive Order of mortal magi named the Horadrim, who quickly became adept at hunting demons. They also made many dark enemies in the underworlds. |",
777  1, 5, PS_NAR5 },
778  { "So it came to be that the Three Prime Evils were banished in spirit form to the mortal realm and after sewing chaos across the East for decades, they were hunted down by the cursed Order of the mortal Horadrim. The Horadrim used artifacts called Soulstones to contain the essence of Mephisto, the Lord of Hatred and his brother Baal, the Lord of Destruction. The youngest brother - Diablo, the Lord of Terror - escaped to the west.\n \nEventually the Horadrim captured Diablo within a Soulstone as well, and buried him under an ancient, forgotten Cathedral. There, the Lord of Terror sleeps and awaits the time of his rebirth. Know ye that he will seek a body of youth and power to possess - one that is innocent and easily controlled. He will then arise to free his Brothers and once more fan the flames of the Sin War... |",
779  1, 3, PS_NAR6 },
780  { "All praises to Diablo - Lord of Terror and Survivor of The Dark Exile. When he awakened from his long slumber, my Lord and Master spoke to me of secrets that few mortals know. He told me the kingdoms of the High Heavens and the pits of the Burning Hells engage in an eternal war. He revealed the powers that have brought this discord to the realms of man. My lord has named the battle for this world and all who exist here the Sin War. |",
781  1, 4, PS_NAR7 },
782  { "Glory and Approbation to Diablo - Lord of Terror and Leader of the Three. My Lord spoke to me of his two Brothers, Mephisto and Baal, who were banished to this world long ago. My Lord wishes to bide his time and harness his awesome power so that he may free his captive brothers from their tombs beneath the sands of the east. Once my Lord releases his Brothers, the Sin War will once again know the fury of the Three. |",
783  1, 4, PS_NAR8 },
784  { "Hail and Sacrifice to Diablo - Lord of Terror and Destroyer of Souls. When I awoke my Master from his sleep, he attempted to possess a mortal's form. Diablo attempted to claim the body of King Leoric, but my Master was too weak from his imprisonment. My Lord required a simple and innocent anchor to this world, and so found the boy Albrecht to be perfect for the task. While the good King Leoric was left maddened by Diablo's unsuccessful possession, I kidnapped his son Albrecht and brought him before my Master. I now await Diablo's call and pray that I will be rewarded when he at last emerges as the Lord of this world. |",
785  1, 3, PS_NAR9 },
786 #endif
787  { "Thank goodness you've returned!\nMuch has changed since you lived here, my friend. All was peaceful until the dark riders came and destroyed our village. Many were cut down where they stood, and those who took up arms were slain or dragged away to become slaves - or worse. The church at the edge of town has been desecrated and is being used for dark rituals. The screams that echo in the night are inhuman, but some of our townsfolk may yet survive. Follow the path that lies between my tavern and the blacksmith shop to find the church and save who you can. \n \nPerhaps I can tell you more if we speak again. Good luck.|",
788  1, 5, TSFX_TAVERN0 }
789 };
791 const DWORD gdwAllTextEntries = 259;
792 
USFX_SNOT1
@ USFX_SNOT1
Definition: enums.h:1158
TSFX_SMITH25
@ TSFX_SMITH25
Definition: enums.h:490
TSFX_HEALER46
@ TSFX_HEALER46
Definition: enums.h:613
TSFX_STORY1
@ TSFX_STORY1
Definition: enums.h:669
TSFX_STORY31
@ TSFX_STORY31
Definition: enums.h:701
TSFX_HEALER5
@ TSFX_HEALER5
Definition: enums.h:570
TSFX_BMAID13
@ TSFX_BMAID13
Definition: enums.h:436
TSFX_DRUNK7
@ TSFX_DRUNK7
Definition: enums.h:535
TSFX_PEGBOY35
@ TSFX_PEGBOY35
Definition: enums.h:651
PS_NAR7
@ PS_NAR7
Definition: enums.h:1142
TSFX_PEGBOY14
@ TSFX_PEGBOY14
Definition: enums.h:628
TSFX_DRUNK13
@ TSFX_DRUNK13
Definition: enums.h:541
TSFX_STORY29
@ TSFX_STORY29
Definition: enums.h:699
TSFX_DRUNK25
@ TSFX_DRUNK25
Definition: enums.h:553
TSFX_TAVERN21
@ TSFX_TAVERN21
Definition: enums.h:732
TSFX_SMITH26
@ TSFX_SMITH26
Definition: enums.h:491
TSFX_PEGBOY19
@ TSFX_PEGBOY19
Definition: enums.h:633
TSFX_TAVERN41
@ TSFX_TAVERN41
Definition: enums.h:754
TSFX_DRUNK35
@ TSFX_DRUNK35
Definition: enums.h:565
TSFX_BMAID8
@ TSFX_BMAID8
Definition: enums.h:431
TSFX_SMITH53
@ TSFX_SMITH53
Definition: enums.h:520
PS_NAR5
@ PS_NAR5
Definition: enums.h:1140
TSFX_BMAID6
@ TSFX_BMAID6
Definition: enums.h:429
TSFX_SMITH52
@ TSFX_SMITH52
Definition: enums.h:519
TSFX_TAVERN40
@ TSFX_TAVERN40
Definition: enums.h:753
USFX_LACH3
@ USFX_LACH3
Definition: enums.h:1154
TSFX_STORY26
@ TSFX_STORY26
Definition: enums.h:696
TSFX_WITCH22
@ TSFX_WITCH22
Definition: enums.h:780
PS_ROGUE11
@ PS_ROGUE11
Definition: enums.h:925
TSFX_WITCH23
@ TSFX_WITCH23
Definition: enums.h:781
PS_WARR1
@ PS_WARR1
Definition: enums.h:1018
TSFX_COW1
@ TSFX_COW1
Definition: enums.h:525
TSFX_HEALER16
@ TSFX_HEALER16
Definition: enums.h:581
TSFX_SMITH19
@ TSFX_SMITH19
Definition: enums.h:484
TSFX_DRUNK19
@ TSFX_DRUNK19
Definition: enums.h:547
TSFX_STORY2
@ TSFX_STORY2
Definition: enums.h:670
PS_NAR8
@ PS_NAR8
Definition: enums.h:1143
TSFX_HEALER38
@ TSFX_HEALER38
Definition: enums.h:605
TSFX_WITCH43
@ TSFX_WITCH43
Definition: enums.h:803
TSFX_PEGBOY32
@ TSFX_PEGBOY32
Definition: enums.h:647
TSFX_HEALER11
@ TSFX_HEALER11
Definition: enums.h:576
TSFX_TAVERN8
@ TSFX_TAVERN8
Definition: enums.h:719
TSFX_STORY7
@ TSFX_STORY7
Definition: enums.h:675
TSFX_HEALER40
@ TSFX_HEALER40
Definition: enums.h:607
TSFX_PEGBOY17
@ TSFX_PEGBOY17
Definition: enums.h:631
TSFX_BMAID40
@ TSFX_BMAID40
Definition: enums.h:465
TSFX_DRUNK14
@ TSFX_DRUNK14
Definition: enums.h:542
TSFX_SMITH22
@ TSFX_SMITH22
Definition: enums.h:487
PS_WARR10
@ PS_WARR10
Definition: enums.h:1027
TSFX_WITCH24
@ TSFX_WITCH24
Definition: enums.h:782
TSFX_BMAID2
@ TSFX_BMAID2
Definition: enums.h:425
TSFX_PEGBOY34
@ TSFX_PEGBOY34
Definition: enums.h:650
TSFX_STORY10
@ TSFX_STORY10
Definition: enums.h:678
USFX_WARLRD1
@ USFX_WARLRD1
Definition: enums.h:1161
TSFX_STORY18
@ TSFX_STORY18
Definition: enums.h:686
TSFX_WITCH18
@ TSFX_WITCH18
Definition: enums.h:776
TSFX_TAVERN24
@ TSFX_TAVERN24
Definition: enums.h:735
TSFX_WITCH15
@ TSFX_WITCH15
Definition: enums.h:773
TSFX_TAVERN39
@ TSFX_TAVERN39
Definition: enums.h:752
TSFX_WITCH20
@ TSFX_WITCH20
Definition: enums.h:778
TSFX_TAVERN2
@ TSFX_TAVERN2
Definition: enums.h:713
TSFX_TAVERN5
@ TSFX_TAVERN5
Definition: enums.h:716
TSFX_TAVERN45
@ TSFX_TAVERN45
Definition: enums.h:758
TextDataStruct
Definition: structs.h:363
TSFX_STORY12
@ TSFX_STORY12
Definition: enums.h:680
TSFX_PEGBOY11
@ TSFX_PEGBOY11
Definition: enums.h:625
TSFX_STORY4
@ TSFX_STORY4
Definition: enums.h:672
TSFX_DRUNK10
@ TSFX_DRUNK10
Definition: enums.h:538
TSFX_COW2
@ TSFX_COW2
Definition: enums.h:526
TSFX_WITCH14
@ TSFX_WITCH14
Definition: enums.h:772
all.h
TSFX_TAVERN10
@ TSFX_TAVERN10
Definition: enums.h:721
TSFX_WITCH50
@ TSFX_WITCH50
Definition: enums.h:810
TSFX_HEALER18
@ TSFX_HEALER18
Definition: enums.h:583
USFX_ZHAR2
@ USFX_ZHAR2
Definition: enums.h:1164
TSFX_STORY36
@ TSFX_STORY36
Definition: enums.h:706
TSFX_PEGBOY42
@ TSFX_PEGBOY42
Definition: enums.h:658
TSFX_BMAID10
@ TSFX_BMAID10
Definition: enums.h:433
TSFX_SMITH12
@ TSFX_SMITH12
Definition: enums.h:477
TSFX_PEGBOY2
@ TSFX_PEGBOY2
Definition: enums.h:616
USFX_SNOT3
@ USFX_SNOT3
Definition: enums.h:1160
USFX_LACH1
@ USFX_LACH1
Definition: enums.h:1152
TSFX_BMAID32
@ TSFX_BMAID32
Definition: enums.h:457
TSFX_SMITH3
@ TSFX_SMITH3
Definition: enums.h:468
TSFX_STORY28
@ TSFX_STORY28
Definition: enums.h:698
TSFX_DRUNK30
@ TSFX_DRUNK30
Definition: enums.h:560
TSFX_PEGBOY39
@ TSFX_PEGBOY39
Definition: enums.h:655
USFX_GARBUD3
@ USFX_GARBUD3
Definition: enums.h:1149
TSFX_PEGBOY12
@ TSFX_PEGBOY12
Definition: enums.h:626
TSFX_TAVERN37
@ TSFX_TAVERN37
Definition: enums.h:750
TSFX_DRUNK21
@ TSFX_DRUNK21
Definition: enums.h:549
TSFX_DRUNK24
@ TSFX_DRUNK24
Definition: enums.h:552
TSFX_HEALER19
@ TSFX_HEALER19
Definition: enums.h:584
TSFX_WITCH12
@ TSFX_WITCH12
Definition: enums.h:770
TSFX_DRUNK31
@ TSFX_DRUNK31
Definition: enums.h:561
TSFX_BMAID20
@ TSFX_BMAID20
Definition: enums.h:443
USFX_ZHAR1
@ USFX_ZHAR1
Definition: enums.h:1163
TSFX_TAVERN0
@ TSFX_TAVERN0
Definition: enums.h:710
TSFX_HEALER21
@ TSFX_HEALER21
Definition: enums.h:586
TSFX_BMAID1
@ TSFX_BMAID1
Definition: enums.h:424
TSFX_SMITH47
@ TSFX_SMITH47
Definition: enums.h:514
TSFX_STORY35
@ TSFX_STORY35
Definition: enums.h:705
TSFX_STORY38
@ TSFX_STORY38
Definition: enums.h:708
DEVILUTION_END_NAMESPACE
#define DEVILUTION_END_NAMESPACE
Definition: types.h:10
TSFX_SMITH13
@ TSFX_SMITH13
Definition: enums.h:478
TSFX_STORY34
@ TSFX_STORY34
Definition: enums.h:704
TSFX_PEGBOY36
@ TSFX_PEGBOY36
Definition: enums.h:652
TSFX_TAVERN44
@ TSFX_TAVERN44
Definition: enums.h:757
TSFX_DRUNK1
@ TSFX_DRUNK1
Definition: enums.h:529
TSFX_WITCH42
@ TSFX_WITCH42
Definition: enums.h:802
TSFX_WITCH25
@ TSFX_WITCH25
Definition: enums.h:783
PS_NAR2
@ PS_NAR2
Definition: enums.h:1137
PS_ROGUE10
@ PS_ROGUE10
Definition: enums.h:924
TSFX_STORY30
@ TSFX_STORY30
Definition: enums.h:700
PS_ROGUE12
@ PS_ROGUE12
Definition: enums.h:926
TSFX_TAVERN19
@ TSFX_TAVERN19
Definition: enums.h:730
TSFX_BMAID36
@ TSFX_BMAID36
Definition: enums.h:461
TSFX_WITCH3
@ TSFX_WITCH3
Definition: enums.h:761
TSFX_WITCH26
@ TSFX_WITCH26
Definition: enums.h:784
TSFX_BMAID4
@ TSFX_BMAID4
Definition: enums.h:427
USFX_SNOT2
@ USFX_SNOT2
Definition: enums.h:1159
TSFX_STORY22
@ TSFX_STORY22
Definition: enums.h:690
USFX_LACH2
@ USFX_LACH2
Definition: enums.h:1153
TSFX_DRUNK20
@ TSFX_DRUNK20
Definition: enums.h:548
TSFX_HEALER43
@ TSFX_HEALER43
Definition: enums.h:610
TSFX_DRUNK26
@ TSFX_DRUNK26
Definition: enums.h:554
TSFX_PEGBOY3
@ TSFX_PEGBOY3
Definition: enums.h:617
TSFX_STORY33
@ TSFX_STORY33
Definition: enums.h:703
TSFX_TAVERN25
@ TSFX_TAVERN25
Definition: enums.h:736
TSFX_BMAID33
@ TSFX_BMAID33
Definition: enums.h:458
TSFX_SMITH51
@ TSFX_SMITH51
Definition: enums.h:518
TSFX_TAVERN43
@ TSFX_TAVERN43
Definition: enums.h:756
TSFX_SMITH10
@ TSFX_SMITH10
Definition: enums.h:475
TSFX_BMAID34
@ TSFX_BMAID34
Definition: enums.h:459
TSFX_TAVERN11
@ TSFX_TAVERN11
Definition: enums.h:722
TSFX_WITCH10
@ TSFX_WITCH10
Definition: enums.h:768
TSFX_BMAID35
@ TSFX_BMAID35
Definition: enums.h:460
TSFX_SMITH56
@ TSFX_SMITH56
Definition: enums.h:523
TSFX_STORY14
@ TSFX_STORY14
Definition: enums.h:682
TSFX_HEALER20
@ TSFX_HEALER20
Definition: enums.h:585
TSFX_PEGBOY40
@ TSFX_PEGBOY40
Definition: enums.h:656
TSFX_HEALER26
@ TSFX_HEALER26
Definition: enums.h:591
TSFX_SMITH2
@ TSFX_SMITH2
Definition: enums.h:467
TSFX_PEGBOY18
@ TSFX_PEGBOY18
Definition: enums.h:632
TSFX_DRUNK29
@ TSFX_DRUNK29
Definition: enums.h:559
TSFX_TAVERN23
@ TSFX_TAVERN23
Definition: enums.h:734
TSFX_HEALER10
@ TSFX_HEALER10
Definition: enums.h:575
TSFX_TAVERN12
@ TSFX_TAVERN12
Definition: enums.h:723
TSFX_DRUNK17
@ TSFX_DRUNK17
Definition: enums.h:545
TSFX_STORY27
@ TSFX_STORY27
Definition: enums.h:697
TSFX_BMAID16
@ TSFX_BMAID16
Definition: enums.h:439
TSFX_STORY13
@ TSFX_STORY13
Definition: enums.h:681
TSFX_DRUNK12
@ TSFX_DRUNK12
Definition: enums.h:540
TSFX_WITCH38
@ TSFX_WITCH38
Definition: enums.h:797
TSFX_STORY23
@ TSFX_STORY23
Definition: enums.h:691
TSFX_BMAID3
@ TSFX_BMAID3
Definition: enums.h:426
TSFX_TAVERN38
@ TSFX_TAVERN38
Definition: enums.h:751
TSFX_SMITH14
@ TSFX_SMITH14
Definition: enums.h:479
TSFX_DRUNK4
@ TSFX_DRUNK4
Definition: enums.h:532
PS_ROGUE1
@ PS_ROGUE1
Definition: enums.h:915
TSFX_PEGBOY10
@ TSFX_PEGBOY10
Definition: enums.h:624
TSFX_HEALER39
@ TSFX_HEALER39
Definition: enums.h:606
TSFX_PEGBOY37
@ TSFX_PEGBOY37
Definition: enums.h:653
TSFX_WITCH39
@ TSFX_WITCH39
Definition: enums.h:799
TSFX_SMITH23
@ TSFX_SMITH23
Definition: enums.h:488
PS_WARR11
@ PS_WARR11
Definition: enums.h:1028
TSFX_TAVERN16
@ TSFX_TAVERN16
Definition: enums.h:727
PS_NAR3
@ PS_NAR3
Definition: enums.h:1138
USFX_GARBUD1
@ USFX_GARBUD1
Definition: enums.h:1147
TSFX_STORY21
@ TSFX_STORY21
Definition: enums.h:689
TSFX_SMITH7
@ TSFX_SMITH7
Definition: enums.h:472
TSFX_STORY25
@ TSFX_STORY25
Definition: enums.h:694
TSFX_PEGBOY38
@ TSFX_PEGBOY38
Definition: enums.h:654
PS_NAR6
@ PS_NAR6
Definition: enums.h:1141
TSFX_HEALER47
@ TSFX_HEALER47
Definition: enums.h:614
TSFX_STORY15
@ TSFX_STORY15
Definition: enums.h:683
TSFX_SMITH17
@ TSFX_SMITH17
Definition: enums.h:482
TSFX_DRUNK32
@ TSFX_DRUNK32
Definition: enums.h:562
TSFX_SMITH49
@ TSFX_SMITH49
Definition: enums.h:516
TSFX_HEALER41
@ TSFX_HEALER41
Definition: enums.h:608
TSFX_BMAID11
@ TSFX_BMAID11
Definition: enums.h:434
TSFX_WITCH45
@ TSFX_WITCH45
Definition: enums.h:805
TSFX_STORY24
@ TSFX_STORY24
Definition: enums.h:692
TSFX_SMITH21
@ TSFX_SMITH21
Definition: enums.h:486
TSFX_SMITH55
@ TSFX_SMITH55
Definition: enums.h:522
TSFX_DRUNK3
@ TSFX_DRUNK3
Definition: enums.h:531
TSFX_DRUNK27
@ TSFX_DRUNK27
Definition: enums.h:556
TSFX_WITCH44
@ TSFX_WITCH44
Definition: enums.h:804
TSFX_STORY20
@ TSFX_STORY20
Definition: enums.h:688
alltext
const DEVILUTION_BEGIN_NAMESPACE TextDataStruct alltext[]
Contains the data related to each speech ID.
Definition: textdat.cpp:8
TSFX_PEGBOY33
@ TSFX_PEGBOY33
Definition: enums.h:649
TSFX_HEALER1
@ TSFX_HEALER1
Definition: enums.h:566
TSFX_TAVERN20
@ TSFX_TAVERN20
Definition: enums.h:731
TSFX_SMITH44
@ TSFX_SMITH44
Definition: enums.h:510
USFX_CLEAVER
@ USFX_CLEAVER
Definition: enums.h:1146
TSFX_SMITH4
@ TSFX_SMITH4
Definition: enums.h:469
TSFX_HEALER8
@ TSFX_HEALER8
Definition: enums.h:573
TSFX_PEGBOY13
@ TSFX_PEGBOY13
Definition: enums.h:627
TSFX_HEALER22
@ TSFX_HEALER22
Definition: enums.h:587
PS_MAGE12
@ PS_MAGE12
Definition: enums.h:823
TSFX_PEGBOY43
@ TSFX_PEGBOY43
Definition: enums.h:659
TSFX_BMAID37
@ TSFX_BMAID37
Definition: enums.h:462
TSFX_PEGBOY20
@ TSFX_PEGBOY20
Definition: enums.h:634
TSFX_TAVERN1
@ TSFX_TAVERN1
Definition: enums.h:712
TSFX_SMITH20
@ TSFX_SMITH20
Definition: enums.h:485
TSFX_DRUNK15
@ TSFX_DRUNK15
Definition: enums.h:543
TSFX_WITCH46
@ TSFX_WITCH46
Definition: enums.h:806
DEVILUTION_BEGIN_NAMESPACE
Definition: sha.cpp:10
TSFX_SMITH24
@ TSFX_SMITH24
Definition: enums.h:489
TSFX_WITCH21
@ TSFX_WITCH21
Definition: enums.h:779
TSFX_WITCH2
@ TSFX_WITCH2
Definition: enums.h:760
TSFX_WITCH40
@ TSFX_WITCH40
Definition: enums.h:800
TSFX_HEALER27
@ TSFX_HEALER27
Definition: enums.h:592
USFX_GARBUD2
@ USFX_GARBUD2
Definition: enums.h:1148
TSFX_PEGBOY4
@ TSFX_PEGBOY4
Definition: enums.h:618
TSFX_BMAID39
@ TSFX_BMAID39
Definition: enums.h:464
TSFX_WITCH13
@ TSFX_WITCH13
Definition: enums.h:771
TSFX_WITCH47
@ TSFX_WITCH47
Definition: enums.h:807
USFX_GARBUD4
@ USFX_GARBUD4
Definition: enums.h:1150
PS_MAGE10
@ PS_MAGE10
Definition: enums.h:821
TSFX_TAVERN13
@ TSFX_TAVERN13
Definition: enums.h:724
TSFX_DRUNK23
@ TSFX_DRUNK23
Definition: enums.h:551
TSFX_BMAID18
@ TSFX_BMAID18
Definition: enums.h:441
TSFX_WITCH1
@ TSFX_WITCH1
Definition: enums.h:759
PS_MAGE11
@ PS_MAGE11
Definition: enums.h:822
TSFX_HEALER13
@ TSFX_HEALER13
Definition: enums.h:578
TSFX_TAVERN36
@ TSFX_TAVERN36
Definition: enums.h:748
TSFX_WITCH49
@ TSFX_WITCH49
Definition: enums.h:809
TSFX_PEGBOY1
@ TSFX_PEGBOY1
Definition: enums.h:615
TSFX_WITCH7
@ TSFX_WITCH7
Definition: enums.h:765
TSFX_PEGBOY7
@ TSFX_PEGBOY7
Definition: enums.h:621
TSFX_SMITH45
@ TSFX_SMITH45
Definition: enums.h:512
TSFX_HEALER2
@ TSFX_HEALER2
Definition: enums.h:567
TSFX_HEALER42
@ TSFX_HEALER42
Definition: enums.h:609
USFX_SKING1
@ USFX_SKING1
Definition: enums.h:1157
TSFX_BMAID19
@ TSFX_BMAID19
Definition: enums.h:442
PS_WARR12
@ PS_WARR12
Definition: enums.h:1029
TSFX_HEALER37
@ TSFX_HEALER37
Definition: enums.h:603
TSFX_HEALER3
@ TSFX_HEALER3
Definition: enums.h:568
PS_MAGE1
@ PS_MAGE1
Definition: enums.h:812
TSFX_BMAID12
@ TSFX_BMAID12
Definition: enums.h:435
USFX_LAZ1
@ USFX_LAZ1
Definition: enums.h:1155
TSFX_DRUNK34
@ TSFX_DRUNK34
Definition: enums.h:564
TSFX_HEALER45
@ TSFX_HEALER45
Definition: enums.h:612
PS_NAR1
@ PS_NAR1
Definition: enums.h:1136
TSFX_SMITH48
@ TSFX_SMITH48
Definition: enums.h:515
TSFX_SMITH1
@ TSFX_SMITH1
Definition: enums.h:466
TSFX_BMAID31
@ TSFX_BMAID31
Definition: enums.h:455
TSFX_TAVERN18
@ TSFX_TAVERN18
Definition: enums.h:729
TSFX_TAVERN22
@ TSFX_TAVERN22
Definition: enums.h:733
TSFX_WOUND
@ TSFX_WOUND
Definition: enums.h:811
gdwAllTextEntries
const DWORD gdwAllTextEntries
unused
Definition: textdat.cpp:791
PS_NAR4
@ PS_NAR4
Definition: enums.h:1139
TSFX_STORY37
@ TSFX_STORY37
Definition: enums.h:707
TSFX_WITCH4
@ TSFX_WITCH4
Definition: enums.h:762
TSFX_DRUNK2
@ TSFX_DRUNK2
Definition: enums.h:530
TSFX_HEALER12
@ TSFX_HEALER12
Definition: enums.h:577
TSFX_DRUNK28
@ TSFX_DRUNK28
Definition: enums.h:558
TSFX_SMITH50
@ TSFX_SMITH50
Definition: enums.h:517
PS_NAR9
@ PS_NAR9
Definition: enums.h:1144
TSFX_WITCH41
@ TSFX_WITCH41
Definition: enums.h:801
TSFX_SMITH46
@ TSFX_SMITH46
Definition: enums.h:513