Devilution
Diablo devolved - magic behind the 1996 computer game
textdat.h
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1 //HEADER_GOES_HERE
2 #ifndef __TEXTDAT_H__
3 #define __TEXTDAT_H__
4 
5 extern const TextDataStruct alltext[259];
6 extern const DWORD gdwAllTextEntries;
7 
8 #endif /* __TEXTDAT_H__ */
alltext
const TextDataStruct alltext[259]
Contains the data related to each speech ID.
Definition: textdat.cpp:8
TextDataStruct
Definition: structs.h:363
gdwAllTextEntries
const DWORD gdwAllTextEntries
unused
Definition: textdat.cpp:791