Devilution
Diablo devolved - magic behind the 1996 computer game
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#include "all.h"
Go to the source code of this file.
Functions | |
void | InitNoTriggers () |
void | InitTownTriggers () |
void | InitL1Triggers () |
void | InitL2Triggers () |
void | InitL3Triggers () |
void | InitL4Triggers () |
void | InitSKingTriggers () |
void | InitSChambTriggers () |
void | InitPWaterTriggers () |
void | InitVPTriggers () |
BOOL | ForceTownTrig () |
BOOL | ForceL1Trig () |
BOOL | ForceL2Trig () |
BOOL | ForceL3Trig () |
BOOL | ForceL4Trig () |
void | Freeupstairs () |
BOOL | ForceSKingTrig () |
BOOL | ForceSChambTrig () |
BOOL | ForcePWaterTrig () |
void | CheckTrigForce () |
void | CheckTriggers () |
Variables | |
DEVILUTION_BEGIN_NAMESPACE BOOL | townwarps [3] |
BOOL | trigflag |
int | numtrigs |
TriggerStruct | trigs [MAXTRIGGERS] |
int | TWarpFrom |
int | TownDownList [] = { 716, 715, 719, 720, 721, 723, 724, 725, 726, 727, -1 } |
int | TownWarp1List [] = { 1171, 1172, 1173, 1174, 1175, 1176, 1177, 1178, 1179, 1181, 1183, 1185, -1 } |
int | L1UpList [] = { 127, 129, 130, 131, 132, 133, 135, 137, 138, 139, 140, -1 } |
int | L1DownList [] = { 106, 107, 108, 109, 110, 112, 114, 115, 118, -1 } |
int | L2UpList [] = { 266, 267, -1 } |
int | L2DownList [] = { 269, 270, 271, 272, -1 } |
int | L2TWarpUpList [] = { 558, 559, -1 } |
int | L3UpList [] = { 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, -1 } |
int | L3DownList [] = { 162, 163, 164, 165, 166, 167, 168, 169, -1 } |
int | L3TWarpUpList [] = { 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, -1 } |
int | L4UpList [] = { 82, 83, 90, -1 } |
int | L4DownList [] = { 120, 130, 131, 132, 133, -1 } |
int | L4TWarpUpList [] = { 421, 422, 429, -1 } |
int | L4PentaList [] = { 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, -1 } |