Devilution
Diablo devolved - magic behind the 1996 computer game
wave.h
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1 //HEADER_GOES_HERE
2 #ifndef __WAVE_H__
3 #define __WAVE_H__
4 
5 BOOL WCloseFile(HANDLE file);
6 LONG WGetFileSize(HANDLE hsFile, DWORD *lpFileSizeHigh, const char *FileName);
7 void WGetFileArchive(HANDLE hsFile, DWORD *retry, const char *FileName);
8 BOOL WOpenFile(const char *FileName, HANDLE *phsFile, BOOL mayNotExist);
9 void WReadFile(HANDLE hsFile, LPVOID buf, DWORD to_read, const char *FileName);
10 int WSetFilePointer(HANDLE file1, int offset, HANDLE file2, int whence);
11 
12 #endif /* __WAVE_H__ */
WReadFile
void WReadFile(HANDLE hsFile, LPVOID buf, DWORD to_read, const char *FileName)
Definition: wave.cpp:29
WCloseFile
BOOL WCloseFile(HANDLE file)
Definition: wave.cpp:6
WGetFileArchive
void WGetFileArchive(HANDLE hsFile, DWORD *retry, const char *FileName)
WSetFilePointer
int WSetFilePointer(HANDLE file1, int offset, HANDLE file2, int whence)
WOpenFile
BOOL WOpenFile(const char *FileName, HANDLE *phsFile, BOOL mayNotExist)
Definition: wave.cpp:21
WGetFileSize
LONG WGetFileSize(HANDLE hsFile, DWORD *lpFileSizeHigh, const char *FileName)
Definition: wave.cpp:11