#include <q_shared.h>
Public Attributes | |
pmtype_t | pm_type |
short | origin [3] |
short | velocity [3] |
byte | pm_flags |
byte | pm_time |
short | gravity |
short | delta_angles [3] |
Definition at line 490 of file q_shared.h.
short pmove_state_t::delta_angles[3] |
Definition at line 499 of file q_shared.h.
Referenced by CL_ClampPitch(), CL_ParsePlayerstate(), CL_PredictMovement(), ClientBegin(), IN_CenterView(), PM_ClampAngles(), PutClientInServer(), SV_Push(), SV_WritePlayerstateToClient(), teleporter_touch(), and UpdateChaseCam().
short pmove_state_t::gravity |
Definition at line 498 of file q_shared.h.
Referenced by CL_ParsePlayerstate(), ClientThink(), PM_AirMove(), Pmove(), and SV_WritePlayerstateToClient().
short pmove_state_t::origin[3] |
Definition at line 494 of file q_shared.h.
Referenced by CL_CalcViewValues(), CL_CheckPredictionError(), CL_ParseFrame(), CL_ParsePlayerstate(), CL_PredictMovement(), ClientEndServerFrame(), ClientThink(), MoveClientToIntermission(), PM_GoodPosition(), PM_InitialSnapPosition(), PM_SnapPosition(), Pmove(), PutClientInServer(), SV_BuildClientFrame(), and SV_WritePlayerstateToClient().
byte pmove_state_t::pm_flags |
Definition at line 496 of file q_shared.h.
Referenced by Chaingun_Fire(), ChangeWeapon(), CL_CalcViewValues(), CL_CheckPredictionError(), CL_ParsePlayerstate(), CL_PredictMovement(), ClientEndServerFrame(), ClientThink(), Cmd_Wave_f(), G_SetClientFrame(), Machinegun_Fire(), P_DamageFeedback(), PM_AirMove(), PM_CatagorizePosition(), PM_CheckDuck(), PM_CheckJump(), PM_CheckSpecialMovement(), PM_ClampAngles(), Pmove(), spectator_respawn(), SV_CalcViewOffset(), SV_WritePlayerstateToClient(), teleporter_touch(), UpdateChaseCam(), Weapon_Generic(), weapon_grenade_fire(), and Weapon_HyperBlaster_Fire().
byte pmove_state_t::pm_time |
Definition at line 497 of file q_shared.h.
Referenced by CL_ParsePlayerstate(), PM_CatagorizePosition(), PM_CheckSpecialMovement(), PM_StepSlideMove_(), Pmove(), spectator_respawn(), SV_WritePlayerstateToClient(), and teleporter_touch().
pmtype_t pmove_state_t::pm_type |
Definition at line 492 of file q_shared.h.
Referenced by CL_CalcViewValues(), CL_ParsePlayerstate(), ClientThink(), MoveClientToIntermission(), PM_CheckDuck(), PM_CheckJump(), PM_GoodPosition(), Pmove(), SV_WritePlayerstateToClient(), and UpdateChaseCam().
short pmove_state_t::velocity[3] |
Definition at line 495 of file q_shared.h.
Referenced by CL_ParsePlayerstate(), ClientEndServerFrame(), ClientThink(), PM_SnapPosition(), Pmove(), and SV_WritePlayerstateToClient().