icculus quake2 doxygen  1.0 dev
m_flash.c
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1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18 
19 */
20 // m_flash.c
21 
22 #include "q_shared.h"
23 
24 // this file is included in both the game dll and quake2,
25 // the game needs it to source shot locations, the client
26 // needs it to position muzzle flashes
28 {
29 // flash 0 is not used
30  { 0.0, 0.0, 0.0 },
31 
32 // MZ2_TANK_BLASTER_1 1
33  { 20.7, -18.5, 28.7 },
34 // MZ2_TANK_BLASTER_2 2
35  { 16.6, -21.5, 30.1 },
36 // MZ2_TANK_BLASTER_3 3
37  { 11.8, -23.9, 32.1 },
38 // MZ2_TANK_MACHINEGUN_1 4
39  { 22.9, -0.7, 25.3 },
40 // MZ2_TANK_MACHINEGUN_2 5
41  { 22.2, 6.2, 22.3 },
42 // MZ2_TANK_MACHINEGUN_3 6
43  { 19.4, 13.1, 18.6 },
44 // MZ2_TANK_MACHINEGUN_4 7
45  { 19.4, 18.8, 18.6 },
46 // MZ2_TANK_MACHINEGUN_5 8
47  { 17.9, 25.0, 18.6 },
48 // MZ2_TANK_MACHINEGUN_6 9
49  { 14.1, 30.5, 20.6 },
50 // MZ2_TANK_MACHINEGUN_7 10
51  { 9.3, 35.3, 22.1 },
52 // MZ2_TANK_MACHINEGUN_8 11
53  { 4.7, 38.4, 22.1 },
54 // MZ2_TANK_MACHINEGUN_9 12
55  { -1.1, 40.4, 24.1 },
56 // MZ2_TANK_MACHINEGUN_10 13
57  { -6.5, 41.2, 24.1 },
58 // MZ2_TANK_MACHINEGUN_11 14
59  { 3.2, 40.1, 24.7 },
60 // MZ2_TANK_MACHINEGUN_12 15
61  { 11.7, 36.7, 26.0 },
62 // MZ2_TANK_MACHINEGUN_13 16
63  { 18.9, 31.3, 26.0 },
64 // MZ2_TANK_MACHINEGUN_14 17
65  { 24.4, 24.4, 26.4 },
66 // MZ2_TANK_MACHINEGUN_15 18
67  { 27.1, 17.1, 27.2 },
68 // MZ2_TANK_MACHINEGUN_16 19
69  { 28.5, 9.1, 28.0 },
70 // MZ2_TANK_MACHINEGUN_17 20
71  { 27.1, 2.2, 28.0 },
72 // MZ2_TANK_MACHINEGUN_18 21
73  { 24.9, -2.8, 28.0 },
74 // MZ2_TANK_MACHINEGUN_19 22
75  { 21.6, -7.0, 26.4 },
76 // MZ2_TANK_ROCKET_1 23
77  { 6.2, 29.1, 49.1 },
78 // MZ2_TANK_ROCKET_2 24
79  { 6.9, 23.8, 49.1 },
80 // MZ2_TANK_ROCKET_3 25
81  { 8.3, 17.8, 49.5 },
82 
83 // MZ2_INFANTRY_MACHINEGUN_1 26
84  { 26.6, 7.1, 13.1 },
85 // MZ2_INFANTRY_MACHINEGUN_2 27
86  { 18.2, 7.5, 15.4 },
87 // MZ2_INFANTRY_MACHINEGUN_3 28
88  { 17.2, 10.3, 17.9 },
89 // MZ2_INFANTRY_MACHINEGUN_4 29
90  { 17.0, 12.8, 20.1 },
91 // MZ2_INFANTRY_MACHINEGUN_5 30
92  { 15.1, 14.1, 21.8 },
93 // MZ2_INFANTRY_MACHINEGUN_6 31
94  { 11.8, 17.2, 23.1 },
95 // MZ2_INFANTRY_MACHINEGUN_7 32
96  { 11.4, 20.2, 21.0 },
97 // MZ2_INFANTRY_MACHINEGUN_8 33
98  { 9.0, 23.0, 18.9 },
99 // MZ2_INFANTRY_MACHINEGUN_9 34
100  { 13.9, 18.6, 17.7 },
101 // MZ2_INFANTRY_MACHINEGUN_10 35
102  { 15.4, 15.6, 15.8 },
103 // MZ2_INFANTRY_MACHINEGUN_11 36
104  { 10.2, 15.2, 25.1 },
105 // MZ2_INFANTRY_MACHINEGUN_12 37
106  { -1.9, 15.1, 28.2 },
107 // MZ2_INFANTRY_MACHINEGUN_13 38
108  { -12.4, 13.0, 20.2 },
109 
110 // MZ2_SOLDIER_BLASTER_1 39
111  { 10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2 },
112 // MZ2_SOLDIER_BLASTER_2 40
113  { 21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2 },
114 // MZ2_SOLDIER_SHOTGUN_1 41
115  { 10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2 },
116 // MZ2_SOLDIER_SHOTGUN_2 42
117  { 21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2 },
118 // MZ2_SOLDIER_MACHINEGUN_1 43
119  { 10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2 },
120 // MZ2_SOLDIER_MACHINEGUN_2 44
121  { 21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2 },
122 
123 // MZ2_GUNNER_MACHINEGUN_1 45
124  { 30.1 * 1.15, 3.9 * 1.15, 19.6 * 1.15 },
125 // MZ2_GUNNER_MACHINEGUN_2 46
126  { 29.1 * 1.15, 2.5 * 1.15, 20.7 * 1.15 },
127 // MZ2_GUNNER_MACHINEGUN_3 47
128  { 28.2 * 1.15, 2.5 * 1.15, 22.2 * 1.15 },
129 // MZ2_GUNNER_MACHINEGUN_4 48
130  { 28.2 * 1.15, 3.6 * 1.15, 22.0 * 1.15 },
131 // MZ2_GUNNER_MACHINEGUN_5 49
132  { 26.9 * 1.15, 2.0 * 1.15, 23.4 * 1.15 },
133 // MZ2_GUNNER_MACHINEGUN_6 50
134  { 26.5 * 1.15, 0.6 * 1.15, 20.8 * 1.15 },
135 // MZ2_GUNNER_MACHINEGUN_7 51
136  { 26.9 * 1.15, 0.5 * 1.15, 21.5 * 1.15 },
137 // MZ2_GUNNER_MACHINEGUN_8 52
138  { 29.0 * 1.15, 2.4 * 1.15, 19.5 * 1.15 },
139 // MZ2_GUNNER_GRENADE_1 53
140  { 4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15 },
141 // MZ2_GUNNER_GRENADE_2 54
142  { 4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15 },
143 // MZ2_GUNNER_GRENADE_3 55
144  { 4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15 },
145 // MZ2_GUNNER_GRENADE_4 56
146  { 4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15 },
147 
148 // MZ2_CHICK_ROCKET_1 57
149 // { -24.8, -9.0, 39.0 },
150  { 24.8, -9.0, 39.0 }, // PGM - this was incorrect in Q2
151 
152 // MZ2_FLYER_BLASTER_1 58
153  { 12.1, 13.4, -14.5 },
154 // MZ2_FLYER_BLASTER_2 59
155  { 12.1, -7.4, -14.5 },
156 
157 // MZ2_MEDIC_BLASTER_1 60
158  { 12.1, 5.4, 16.5 },
159 
160 // MZ2_GLADIATOR_RAILGUN_1 61
161  { 30.0, 18.0, 28.0 },
162 
163 // MZ2_HOVER_BLASTER_1 62
164  { 32.5, -0.8, 10.0 },
165 
166 // MZ2_ACTOR_MACHINEGUN_1 63
167  { 18.4, 7.4, 9.6 },
168 
169 // MZ2_SUPERTANK_MACHINEGUN_1 64
170  { 30.0, 30.0, 88.5 },
171 // MZ2_SUPERTANK_MACHINEGUN_2 65
172  { 30.0, 30.0, 88.5 },
173 // MZ2_SUPERTANK_MACHINEGUN_3 66
174  { 30.0, 30.0, 88.5 },
175 // MZ2_SUPERTANK_MACHINEGUN_4 67
176  { 30.0, 30.0, 88.5 },
177 // MZ2_SUPERTANK_MACHINEGUN_5 68
178  { 30.0, 30.0, 88.5 },
179 // MZ2_SUPERTANK_MACHINEGUN_6 69
180  { 30.0, 30.0, 88.5 },
181 // MZ2_SUPERTANK_ROCKET_1 70
182  { 16.0, -22.5, 91.2 },
183 // MZ2_SUPERTANK_ROCKET_2 71
184  { 16.0, -33.4, 86.7 },
185 // MZ2_SUPERTANK_ROCKET_3 72
186  { 16.0, -42.8, 83.3 },
187 
188 // --- Start Xian Stuff ---
189 // MZ2_BOSS2_MACHINEGUN_L1 73
190  { 32, -40, 70 },
191 // MZ2_BOSS2_MACHINEGUN_L2 74
192  { 32, -40, 70 },
193 // MZ2_BOSS2_MACHINEGUN_L3 75
194  { 32, -40, 70 },
195 // MZ2_BOSS2_MACHINEGUN_L4 76
196  { 32, -40, 70 },
197 // MZ2_BOSS2_MACHINEGUN_L5 77
198  { 32, -40, 70 },
199 // --- End Xian Stuff
200 
201 // MZ2_BOSS2_ROCKET_1 78
202  { 22.0, 16.0, 10.0 },
203 // MZ2_BOSS2_ROCKET_2 79
204  { 22.0, 8.0, 10.0 },
205 // MZ2_BOSS2_ROCKET_3 80
206  { 22.0, -8.0, 10.0 },
207 // MZ2_BOSS2_ROCKET_4 81
208  { 22.0, -16.0, 10.0 },
209 
210 // MZ2_FLOAT_BLASTER_1 82
211  { 32.5, -0.8, 10 },
212 
213 // MZ2_SOLDIER_BLASTER_3 83
214  { 20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2 },
215 // MZ2_SOLDIER_SHOTGUN_3 84
216  { 20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2 },
217 // MZ2_SOLDIER_MACHINEGUN_3 85
218  { 20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2 },
219 // MZ2_SOLDIER_BLASTER_4 86
220  { 7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2 },
221 // MZ2_SOLDIER_SHOTGUN_4 87
222  { 7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2 },
223 // MZ2_SOLDIER_MACHINEGUN_4 88
224  { 7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2 },
225 // MZ2_SOLDIER_BLASTER_5 89
226  { 30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2 },
227 // MZ2_SOLDIER_SHOTGUN_5 90
228  { 30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2 },
229 // MZ2_SOLDIER_MACHINEGUN_5 91
230  { 30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2 },
231 // MZ2_SOLDIER_BLASTER_6 92
232  { 27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2 },
233 // MZ2_SOLDIER_SHOTGUN_6 93
234  { 27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2 },
235 // MZ2_SOLDIER_MACHINEGUN_6 94
236  { 27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2 },
237 // MZ2_SOLDIER_BLASTER_7 95
238  { 28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2 },
239 // MZ2_SOLDIER_SHOTGUN_7 96
240  { 28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2 },
241 // MZ2_SOLDIER_MACHINEGUN_7 97
242  { 28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2 },
243 // MZ2_SOLDIER_BLASTER_8 98
244 // { 34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2 },
245  { 31.5 * 1.2, 9.6 * 1.2, 10.1 * 1.2 },
246 // MZ2_SOLDIER_SHOTGUN_8 99
247  { 34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2 },
248 // MZ2_SOLDIER_MACHINEGUN_8 100
249  { 34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2 },
250 
251 // --- Xian shit below ---
252 // MZ2_MAKRON_BFG 101
253  { 17, -19.5, 62.9 },
254 // MZ2_MAKRON_BLASTER_1 102
255  { -3.6, -24.1, 59.5 },
256 // MZ2_MAKRON_BLASTER_2 103
257  { -1.6, -19.3, 59.5 },
258 // MZ2_MAKRON_BLASTER_3 104
259  { -0.1, -14.4, 59.5 },
260 // MZ2_MAKRON_BLASTER_4 105
261  { 2.0, -7.6, 59.5 },
262 // MZ2_MAKRON_BLASTER_5 106
263  { 3.4, 1.3, 59.5 },
264 // MZ2_MAKRON_BLASTER_6 107
265  { 3.7, 11.1, 59.5 },
266 // MZ2_MAKRON_BLASTER_7 108
267  { -0.3, 22.3, 59.5 },
268 // MZ2_MAKRON_BLASTER_8 109
269  { -6, 33, 59.5 },
270 // MZ2_MAKRON_BLASTER_9 110
271  { -9.3, 36.4, 59.5 },
272 // MZ2_MAKRON_BLASTER_10 111
273  { -7, 35, 59.5 },
274 // MZ2_MAKRON_BLASTER_11 112
275  { -2.1, 29, 59.5 },
276 // MZ2_MAKRON_BLASTER_12 113
277  { 3.9, 17.3, 59.5 },
278 // MZ2_MAKRON_BLASTER_13 114
279  { 6.1, 5.8, 59.5 },
280 // MZ2_MAKRON_BLASTER_14 115
281  { 5.9, -4.4, 59.5 },
282 // MZ2_MAKRON_BLASTER_15 116
283  { 4.2, -14.1, 59.5 },
284 // MZ2_MAKRON_BLASTER_16 117
285  { 2.4, -18.8, 59.5 },
286 // MZ2_MAKRON_BLASTER_17 118
287  { -1.8, -25.5, 59.5 },
288 // MZ2_MAKRON_RAILGUN_1 119
289  { -17.3, 7.8, 72.4 },
290 
291 // MZ2_JORG_MACHINEGUN_L1 120
292  { 78.5, -47.1, 96 },
293 // MZ2_JORG_MACHINEGUN_L2 121
294  { 78.5, -47.1, 96 },
295 // MZ2_JORG_MACHINEGUN_L3 122
296  { 78.5, -47.1, 96 },
297 // MZ2_JORG_MACHINEGUN_L4 123
298  { 78.5, -47.1, 96 },
299 // MZ2_JORG_MACHINEGUN_L5 124
300  { 78.5, -47.1, 96 },
301 // MZ2_JORG_MACHINEGUN_L6 125
302  { 78.5, -47.1, 96 },
303 // MZ2_JORG_MACHINEGUN_R1 126
304  { 78.5, 46.7, 96 },
305 // MZ2_JORG_MACHINEGUN_R2 127
306  { 78.5, 46.7, 96 },
307 // MZ2_JORG_MACHINEGUN_R3 128
308  { 78.5, 46.7, 96 },
309 // MZ2_JORG_MACHINEGUN_R4 129
310  { 78.5, 46.7, 96 },
311 // MZ2_JORG_MACHINEGUN_R5 130
312  { 78.5, 46.7, 96 },
313 // MZ2_JORG_MACHINEGUN_R6 131
314  { 78.5, 46.7, 96 },
315 // MZ2_JORG_BFG_1 132
316  { 6.3, -9, 111.2 },
317 
318 // MZ2_BOSS2_MACHINEGUN_R1 73
319  { 32, 40, 70 },
320 // MZ2_BOSS2_MACHINEGUN_R2 74
321  { 32, 40, 70 },
322 // MZ2_BOSS2_MACHINEGUN_R3 75
323  { 32, 40, 70 },
324 // MZ2_BOSS2_MACHINEGUN_R4 76
325  { 32, 40, 70 },
326 // MZ2_BOSS2_MACHINEGUN_R5 77
327  { 32, 40, 70 },
328 
329 // --- End Xian Shit ---
330 
331 // ROGUE
332 // note that the above really ends at 137
333 // carrier machineguns
334 // MZ2_CARRIER_MACHINEGUN_L1
335  { 56, -32, 32 },
336 // MZ2_CARRIER_MACHINEGUN_R1
337  { 56, 32, 32 },
338 // MZ2_CARRIER_GRENADE
339  { 42, 24, 50 },
340 // MZ2_TURRET_MACHINEGUN 141
341  { 16, 0, 0 },
342 // MZ2_TURRET_ROCKET 142
343  { 16, 0, 0 },
344 // MZ2_TURRET_BLASTER 143
345  { 16, 0, 0 },
346 // MZ2_STALKER_BLASTER 144
347  { 24, 0, 6 },
348 // MZ2_DAEDALUS_BLASTER 145
349  { 32.5, -0.8, 10.0 },
350 // MZ2_MEDIC_BLASTER_2 146
351  { 12.1, 5.4, 16.5 },
352 // MZ2_CARRIER_RAILGUN 147
353  { 32, 0, 6 },
354 // MZ2_WIDOW_DISRUPTOR 148
355  { 57.72, 14.50, 88.81 },
356 // MZ2_WIDOW_BLASTER 149
357  { 56, 32, 32 },
358 // MZ2_WIDOW_RAIL 150
359  { 62, -20, 84 },
360 // MZ2_WIDOW_PLASMABEAM 151 // PMM - not used!
361  { 32, 0, 6 },
362 // MZ2_CARRIER_MACHINEGUN_L2 152
363  { 61, -32, 12 },
364 // MZ2_CARRIER_MACHINEGUN_R2 153
365  { 61, 32, 12 },
366 // MZ2_WIDOW_RAIL_LEFT 154
367  { 17, -62, 91 },
368 // MZ2_WIDOW_RAIL_RIGHT 155
369  { 68, 12, 86 },
370 // MZ2_WIDOW_BLASTER_SWEEP1 156 pmm - the sweeps need to be in sequential order
371  { 47.5, 56, 89 },
372 // MZ2_WIDOW_BLASTER_SWEEP2 157
373  { 54, 52, 91 },
374 // MZ2_WIDOW_BLASTER_SWEEP3 158
375  { 58, 40, 91 },
376 // MZ2_WIDOW_BLASTER_SWEEP4 159
377  { 68, 30, 88 },
378 // MZ2_WIDOW_BLASTER_SWEEP5 160
379  { 74, 20, 88 },
380 // MZ2_WIDOW_BLASTER_SWEEP6 161
381  { 73, 11, 87 },
382 // MZ2_WIDOW_BLASTER_SWEEP7 162
383  { 73, 3, 87 },
384 // MZ2_WIDOW_BLASTER_SWEEP8 163
385  { 70, -12, 87 },
386 // MZ2_WIDOW_BLASTER_SWEEP9 164
387  { 67, -20, 90 },
388 // MZ2_WIDOW_BLASTER_100 165
389  { -20, 76, 90 },
390 // MZ2_WIDOW_BLASTER_90 166
391  { -8, 74, 90 },
392 // MZ2_WIDOW_BLASTER_80 167
393  { 0, 72, 90 },
394 // MZ2_WIDOW_BLASTER_70 168 d06
395  { 10, 71, 89 },
396 // MZ2_WIDOW_BLASTER_60 169 d07
397  { 23, 70, 87 },
398 // MZ2_WIDOW_BLASTER_50 170 d08
399  { 32, 64, 85 },
400 // MZ2_WIDOW_BLASTER_40 171
401  { 40, 58, 84 },
402 // MZ2_WIDOW_BLASTER_30 172 d10
403  { 48, 50, 83 },
404 // MZ2_WIDOW_BLASTER_20 173
405  { 54, 42, 82 },
406 // MZ2_WIDOW_BLASTER_10 174 d12
407  { 56, 34, 82 },
408 // MZ2_WIDOW_BLASTER_0 175
409  { 58, 26, 82 },
410 // MZ2_WIDOW_BLASTER_10L 176 d14
411  { 60, 16, 82 },
412 // MZ2_WIDOW_BLASTER_20L 177
413  { 59, 6, 81 },
414 // MZ2_WIDOW_BLASTER_30L 178 d16
415  { 58, -2, 80 },
416 // MZ2_WIDOW_BLASTER_40L 179
417  { 57, -10, 79 },
418 // MZ2_WIDOW_BLASTER_50L 180 d18
419  { 54, -18, 78 },
420 // MZ2_WIDOW_BLASTER_60L 181
421  { 42, -32, 80 },
422 // MZ2_WIDOW_BLASTER_70L 182 d20
423  { 36, -40, 78 },
424 // MZ2_WIDOW_RUN_1 183
425  { 68.4, 10.88, 82.08 },
426 // MZ2_WIDOW_RUN_2 184
427  { 68.51, 8.64, 85.14 },
428 // MZ2_WIDOW_RUN_3 185
429  { 68.66, 6.38, 88.78 },
430 // MZ2_WIDOW_RUN_4 186
431  { 68.73, 5.1, 84.47 },
432 // MZ2_WIDOW_RUN_5 187
433  { 68.82, 4.79, 80.52 },
434 // MZ2_WIDOW_RUN_6 188
435  { 68.77, 6.11, 85.37 },
436 // MZ2_WIDOW_RUN_7 189
437  { 68.67, 7.99, 90.24 },
438 // MZ2_WIDOW_RUN_8 190
439  { 68.55, 9.54, 87.36 },
440 // MZ2_CARRIER_ROCKET_1 191
441  { 0, 0, -5 },
442 // MZ2_CARRIER_ROCKET_2 192
443  { 0, 0, -5 },
444 // MZ2_CARRIER_ROCKET_3 193
445  { 0, 0, -5 },
446 // MZ2_CARRIER_ROCKET_4 194
447  { 0, 0, -5 },
448 // MZ2_WIDOW2_BEAMER_1 195
449 // { 72.13, -17.63, 93.77 },
450  { 69.00, -17.63, 93.77 },
451 // MZ2_WIDOW2_BEAMER_2 196
452 // { 71.46, -17.08, 89.82 },
453  { 69.00, -17.08, 89.82 },
454 // MZ2_WIDOW2_BEAMER_3 197
455 // { 71.47, -18.40, 90.70 },
456  { 69.00, -18.40, 90.70 },
457 // MZ2_WIDOW2_BEAMER_4 198
458 // { 71.96, -18.34, 94.32 },
459  { 69.00, -18.34, 94.32 },
460 // MZ2_WIDOW2_BEAMER_5 199
461 // { 72.25, -18.30, 97.98 },
462  { 69.00, -18.30, 97.98 },
463 // MZ2_WIDOW2_BEAM_SWEEP_1 200
464  { 45.04, -59.02, 92.24 },
465 // MZ2_WIDOW2_BEAM_SWEEP_2 201
466  { 50.68, -54.70, 91.96 },
467 // MZ2_WIDOW2_BEAM_SWEEP_3 202
468  { 56.57, -47.72, 91.65 },
469 // MZ2_WIDOW2_BEAM_SWEEP_4 203
470  { 61.75, -38.75, 91.38 },
471 // MZ2_WIDOW2_BEAM_SWEEP_5 204
472  { 65.55, -28.76, 91.24 },
473 // MZ2_WIDOW2_BEAM_SWEEP_6 205
474  { 67.79, -18.90, 91.22 },
475 // MZ2_WIDOW2_BEAM_SWEEP_7 206
476  { 68.60, -9.52, 91.23 },
477 // MZ2_WIDOW2_BEAM_SWEEP_8 207
478  { 68.08, 0.18, 91.32 },
479 // MZ2_WIDOW2_BEAM_SWEEP_9 208
480  { 66.14, 9.79, 91.44 },
481 // MZ2_WIDOW2_BEAM_SWEEP_10 209
482  { 62.77, 18.91, 91.65 },
483 // MZ2_WIDOW2_BEAM_SWEEP_11 210
484  { 58.29, 27.11, 92.00 },
485 
486 // end of table
487  { 0.0, 0.0, 0.0 }
488 };
q_shared.h
monster_flash_offset
vec3_t monster_flash_offset[]
Definition: m_flash.c:27
vec3_t
vec_t vec3_t[3]
Definition: q_shared.h:127