vkQuake2 doxygen  1.0 dev
C:/entry/dev/vq2/src/game/CMakeLists.txt File Reference

Functions

 set (ROOT_NAMESPACE game) set(Header_Files "g_local.h" "game.h" "m_actor.h" "m_berserk.h" "m_boss2.h" "m_boss31.h" "m_boss32.h" "m_brain.h" "m_chick.h" "m_flipper.h" "m_float.h" "m_flyer.h" "m_gladiator.h" "m_gunner.h" "m_hover.h" "m_infantry.h" "m_insane.h" "m_medic.h" "m_mutant.h" "m_parasite.h" "m_player.h" "m_rider.h" "m_soldier.h" "m_supertank.h" "m_tank.h" "q_shared.h") source_group("Header Files" FILES $
 
 set (Resource_Files "game.def") source_group("Resource Files" FILES $
 
 set (Source_Files "g_ai.c" "g_chase.c" "g_cmds.c" "g_combat.c" "g_func.c" "g_items.c" "g_main.c" "g_misc.c" "g_monster.c" "g_phys.c" "g_save.c" "g_spawn.c" "g_svcmds.c" "g_target.c" "g_trigger.c" "g_turret.c" "g_utils.c" "g_weapon.c" "m_actor.c" "m_berserk.c" "m_boss2.c" "m_boss3.c" "m_boss31.c" "m_boss32.c" "m_brain.c" "m_chick.c" "m_flash.c" "m_flipper.c" "m_float.c" "m_flyer.c" "m_gladiator.c" "m_gunner.c" "m_hover.c" "m_infantry.c" "m_insane.c" "m_medic.c" "m_move.c" "m_mutant.c" "m_parasite.c" "m_soldier.c" "m_supertank.c" "m_tank.c" "p_client.c" "p_hud.c" "p_trail.c" "p_view.c" "p_weapon.c" "q_shared.c") source_group("Source Files" FILES $
 
 set (ALL_FILES ${Header_Files} ${Resource_Files} ${Source_Files}) add_library($
 

Function Documentation

◆ set() [1/4]

set ( ALL_FILES ${Header_Files} ${Resource_Files} ${Source_Files}  )

Definition at line 93 of file CMakeLists.txt.

94  {Header_Files}
95  ${Resource_Files}
96  ${Source_Files}
97 )
98 
99 ################################################################################
100 # Target
101 ################################################################################
102 add_library(${ROOT_NAMESPACE} SHARED ${ALL_FILES})

◆ set() [2/4]

set ( Resource_Files "game.def"  )

Definition at line 36 of file CMakeLists.txt.

39  {Resource_Files})

◆ set() [3/4]

set ( ROOT_NAMESPACE  game)

Definition at line 1 of file CMakeLists.txt.

34  {Header_Files})

◆ set() [4/4]

set ( Source_Files "g_ai.c" "g_chase.c" "g_cmds.c" "g_combat.c" "g_func.c" "g_items.c" "g_main.c" "g_misc.c" "g_monster.c" "g_phys.c" "g_save.c" "g_spawn.c" "g_svcmds.c" "g_target.c" "g_trigger.c" "g_turret.c" "g_utils.c" "g_weapon.c" "m_actor.c" "m_berserk.c" "m_boss2.c" "m_boss3.c" "m_boss31.c" "m_boss32.c" "m_brain.c" "m_chick.c" "m_flash.c" "m_flipper.c" "m_float.c" "m_flyer.c" "m_gladiator.c" "m_gunner.c" "m_hover.c" "m_infantry.c" "m_insane.c" "m_medic.c" "m_move.c" "m_mutant.c" "m_parasite.c" "m_soldier.c" "m_supertank.c" "m_tank.c" "p_client.c" "p_hud.c" "p_trail.c" "p_view.c" "p_weapon.c" "q_shared.c"  )

Definition at line 41 of file CMakeLists.txt.

91  {Source_Files})