#include <gl_model.h>
Public Attributes | |
vec3_t | mins |
vec3_t | maxs |
vec3_t | origin |
float | radius |
int | headnode |
int | visleafs |
int | firstface |
int | numfaces |
Definition at line 46 of file gl_model.h.
int mmodel_t::firstface |
Definition at line 53 of file gl_model.h.
Referenced by Mod_LoadBrushModel(), and Mod_LoadSubmodels().
int mmodel_t::headnode |
Definition at line 51 of file gl_model.h.
Referenced by Mod_LoadBrushModel(), and Mod_LoadSubmodels().
vec3_t mmodel_t::maxs |
Definition at line 48 of file gl_model.h.
Referenced by Mod_LoadBrushModel(), and Mod_LoadSubmodels().
vec3_t mmodel_t::mins |
Definition at line 48 of file gl_model.h.
Referenced by Mod_LoadBrushModel(), and Mod_LoadSubmodels().
int mmodel_t::numfaces |
Definition at line 53 of file gl_model.h.
Referenced by Mod_LoadBrushModel(), and Mod_LoadSubmodels().
vec3_t mmodel_t::origin |
Definition at line 49 of file gl_model.h.
Referenced by Mod_LoadSubmodels().
float mmodel_t::radius |
Definition at line 50 of file gl_model.h.
Referenced by Mod_LoadBrushModel(), and Mod_LoadSubmodels().
int mmodel_t::visleafs |
Definition at line 52 of file gl_model.h.
Referenced by Mod_LoadBrushModel().