Quake II RTX doxygen  1.0 dev
uiStatic_s Struct Reference

#include <ui.h>

Public Attributes

qboolean initialized
 
int realtime
 
int width
 
int height
 
float scale
 
int menuDepth
 
menuFrameWork_tlayers [MAX_MENU_DEPTH]
 
menuFrameWork_tactiveMenu
 
menuCommon_tmouseTracker
 
int mouseCoords [2]
 
qboolean entersound
 
qboolean transparent
 
int numPlayerModels
 
playerModelInfo_t pmi [MAX_PLAYERMODELS]
 
char weaponModel [32]
 
qhandle_t backgroundHandle
 
qhandle_t fontHandle
 
qhandle_t cursorHandle
 
int cursorWidth
 
int cursorHeight
 
qhandle_t bitmapCursors [NUM_CURSOR_FRAMES]
 
struct {
   color_t   background
 
   color_t   normal
 
   color_t   active
 
   color_t   selection
 
   color_t   disabled
 
color
 

Detailed Description

Definition at line 289 of file ui.h.

Member Data Documentation

◆ active

color_t uiStatic_s::active

Definition at line 316 of file ui.h.

Referenced by Field_Draw(), MenuList_Draw(), Parse_Color(), and UI_Init().

◆ activeMenu

◆ background

color_t uiStatic_s::background

Definition at line 314 of file ui.h.

Referenced by M_Menu_Demos(), M_Menu_Servers(), Parse_File(), and UI_Init().

◆ backgroundHandle

qhandle_t uiStatic_s::backgroundHandle

Definition at line 306 of file ui.h.

Referenced by M_Menu_Demos(), M_Menu_PlayerConfig(), M_Menu_Servers(), and Parse_File().

◆ bitmapCursors

qhandle_t uiStatic_s::bitmapCursors[NUM_CURSOR_FRAMES]

Definition at line 311 of file ui.h.

Referenced by Bitmap_Draw(), and UI_Init().

◆ color

◆ cursorHandle

qhandle_t uiStatic_s::cursorHandle

Definition at line 308 of file ui.h.

Referenced by Parse_File(), UI_Draw(), and UI_Init().

◆ cursorHeight

int uiStatic_s::cursorHeight

Definition at line 309 of file ui.h.

Referenced by Parse_File(), UI_Draw(), and UI_Init().

◆ cursorWidth

int uiStatic_s::cursorWidth

Definition at line 309 of file ui.h.

Referenced by Parse_File(), UI_Draw(), and UI_Init().

◆ disabled

color_t uiStatic_s::disabled

Definition at line 318 of file ui.h.

Referenced by Action_Draw(), ColorForStatus(), Keybind_Draw(), Parse_Color(), and UI_Init().

◆ entersound

qboolean uiStatic_s::entersound

Definition at line 299 of file ui.h.

Referenced by UI_Draw(), and UI_PushMenu().

◆ fontHandle

qhandle_t uiStatic_s::fontHandle

Definition at line 307 of file ui.h.

Referenced by Field_Draw(), Menu_DrawStatus(), Parse_File(), UI_DrawChar(), UI_DrawString(), and UI_Init().

◆ height

int uiStatic_s::height

Definition at line 292 of file ui.h.

Referenced by Draw(), DrawStatus(), Menu_Init(), Menu_Size(), Size(), SizeCompact(), SizeFull(), and UI_Resize().

◆ initialized

qboolean uiStatic_s::initialized

Definition at line 290 of file ui.h.

Referenced by UI_Init(), UI_OpenMenu(), and UI_Shutdown().

◆ layers

menuFrameWork_t* uiStatic_s::layers[MAX_MENU_DEPTH]

Definition at line 295 of file ui.h.

Referenced by UI_Draw(), UI_ForceMenuOff(), UI_PopMenu(), UI_PushMenu(), and UI_Resize().

◆ menuDepth

int uiStatic_s::menuDepth

Definition at line 294 of file ui.h.

Referenced by R_RenderFrame_RTX(), UI_Draw(), UI_ForceMenuOff(), UI_PopMenu(), UI_PushMenu(), and UI_Resize().

◆ mouseCoords

int uiStatic_s::mouseCoords[2]

◆ mouseTracker

◆ normal

color_t uiStatic_s::normal

Definition at line 315 of file ui.h.

Referenced by Field_Draw(), MenuList_Draw(), Parse_Color(), and UI_Init().

◆ numPlayerModels

int uiStatic_s::numPlayerModels

Definition at line 302 of file ui.h.

Referenced by PlayerModel_Free(), PlayerModel_Load(), and Push().

◆ pmi

Definition at line 303 of file ui.h.

Referenced by Change(), PlayerModel_Free(), PlayerModel_Load(), Pop(), Push(), and ReloadMedia().

◆ realtime

◆ scale

float uiStatic_s::scale

Definition at line 293 of file ui.h.

Referenced by Draw(), Size(), UI_Draw(), UI_MouseEvent(), UI_PushMenu(), and UI_Resize().

◆ selection

color_t uiStatic_s::selection

Definition at line 317 of file ui.h.

Referenced by MenuList_Draw(), Parse_Color(), and UI_Init().

◆ transparent

qboolean uiStatic_s::transparent

Definition at line 301 of file ui.h.

Referenced by M_Menu_Demos(), M_Menu_PlayerConfig(), M_Menu_Servers(), Parse_File(), and UI_ForceMenuOff().

◆ weaponModel

char uiStatic_s::weaponModel[32]

Definition at line 304 of file ui.h.

Referenced by Parse_File(), ReloadMedia(), and UI_Init().

◆ width