Go to the source code of this file.
|
| | layout (set=GOD_RAYS_DESC_SET_IDX, binding=0) uniform sampler2DArray TEX_SHADOW_MAP |
| |
| | layout (push_constant, std140) uniform PushConstants |
| |
| ivec2 | GetRotatedGridOffset (ivec2 pixelPos) |
| |
◆ IMG_GODRAYS_INTERMEDIATE
| #define IMG_GODRAYS_INTERMEDIATE IMG_ASVGF_COLOR |
◆ TEX_GODRAYS_INTERMEDIATE
| #define TEX_GODRAYS_INTERMEDIATE TEX_ASVGF_COLOR |
◆ GetRotatedGridOffset()
| ivec2 GetRotatedGridOffset |
( |
ivec2 |
pixelPos | ) |
|
Definition at line 8 of file god_rays_shared.h.
10 return ivec2(pixelPos.y & 0x1, 1 - (pixelPos.x & 0x1));
◆ layout() [1/2]
| layout |
( |
push_constant |
, |
|
|
std140 |
|
|
) |
| |
◆ layout() [2/2]
| layout |
( |
set |
= GOD_RAYS_DESC_SET_IDX, |
|
|
binding |
= 0 |
|
) |
| |
◆ push