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| layout (set=GOD_RAYS_DESC_SET_IDX, binding=0) uniform sampler2DArray TEX_SHADOW_MAP |
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| layout (push_constant, std140) uniform PushConstants |
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ivec2 | GetRotatedGridOffset (ivec2 pixelPos) |
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◆ IMG_GODRAYS_INTERMEDIATE
#define IMG_GODRAYS_INTERMEDIATE IMG_ASVGF_COLOR |
◆ TEX_GODRAYS_INTERMEDIATE
#define TEX_GODRAYS_INTERMEDIATE TEX_ASVGF_COLOR |
◆ GetRotatedGridOffset()
ivec2 GetRotatedGridOffset |
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ivec2 |
pixelPos | ) |
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Definition at line 8 of file god_rays_shared.h.
10 return ivec2(pixelPos.y & 0x1, 1 - (pixelPos.x & 0x1));
◆ layout() [1/2]
layout |
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push_constant |
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std140 |
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◆ layout() [2/2]
layout |
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= GOD_RAYS_DESC_SET_IDX , |
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binding |
= 0 |
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◆ push