2 layout(set=GOD_RAYS_DESC_SET_IDX, binding=0) uniform sampler2DArray TEX_SHADOW_MAP;
4 layout(push_constant, std140) uniform PushConstants {
10 return ivec2(pixelPos.y & 0x1, 1 - (pixelPos.x & 0x1));
13 #define IMG_GODRAYS_INTERMEDIATE IMG_ASVGF_COLOR
14 #define TEX_GODRAYS_INTERMEDIATE TEX_ASVGF_COLOR