Quake II RTX doxygen
1.0 dev
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19 #ifndef __PRECOMPUTED_SKY_H__
20 #define __PRECOMPUTED_SKY_H__
float SqDistanceToHorizontalBoundary
void RecordCommandBufferShadowmap(VkCommandBuffer cmd_buf)
VkResult SkyInitializeDataGPU()
float rayleigh_scattering[3]
static const uint32_t ShadowmapHeightmapSize
VkDescriptorSetLayout * SkyGetDescriptorLayout()
static const uint32_t ShadowmapSize
void InitializeShadowmapResources()
float mie_phase_function_g
static const float ShadowmapWorldElevation
float solar_irradiance[3]
void UpdateTerrainShadowMapView(vec3_t forward)
static const uint32_t ShadowmapGridSize
void ReleaseShadowmapResources()
static const float ShadowmapWorldSize
VkDescriptorSet SkyGetDescriptorSet()
VkResult SkyLoadScatterParameters(SkyPreset preset)