Go to the source code of this file.
Functions | |
float | SV_CalcRoll (vec3_t angles, vec3_t velocity) |
void | P_DamageFeedback (edict_t *player) |
void | SV_CalcViewOffset (edict_t *ent) |
void | SV_CalcGunOffset (edict_t *ent) |
void | SV_AddBlend (float r, float g, float b, float a, float *v_blend) |
void | SV_CalcBlend (edict_t *ent) |
void | P_FallingDamage (edict_t *ent) |
void | P_WorldEffects (void) |
void | G_SetClientEffects (edict_t *ent) |
void | G_SetClientEvent (edict_t *ent) |
void | G_SetClientSound (edict_t *ent) |
void | G_SetClientFrame (edict_t *ent) |
void | ClientEndServerFrame (edict_t *ent) |
Variables | |
static edict_t * | current_player |
static gclient_t * | current_client |
static vec3_t | forward |
static vec3_t | right |
static vec3_t | up |
float | xyspeed |
float | bobmove |
int | bobcycle |
float | bobfracsin |
void ClientEndServerFrame | ( | edict_t * | ent | ) |
Definition at line 889 of file p_view.c.
Referenced by ClientBegin(), ClientBeginDeathmatch(), and ClientEndServerFrames().
void G_SetClientEffects | ( | edict_t * | ent | ) |
void G_SetClientEvent | ( | edict_t * | ent | ) |
void G_SetClientFrame | ( | edict_t * | ent | ) |
void G_SetClientSound | ( | edict_t * | ent | ) |
Definition at line 761 of file p_view.c.
Referenced by ClientEndServerFrame().
void P_DamageFeedback | ( | edict_t * | player | ) |
Definition at line 69 of file p_view.c.
Referenced by ClientEndServerFrame().
void P_FallingDamage | ( | edict_t * | ent | ) |
Definition at line 479 of file p_view.c.
Referenced by ClientEndServerFrame().
Definition at line 549 of file p_view.c.
Referenced by ClientEndServerFrame().
void SV_AddBlend | ( | float | r, |
float | g, | ||
float | b, | ||
float | a, | ||
float * | v_blend | ||
) |
void SV_CalcBlend | ( | edict_t * | ent | ) |
void SV_CalcGunOffset | ( | edict_t * | ent | ) |
float SV_CalcRoll | ( | vec3_t | angles, |
vec3_t | velocity | ||
) |
void SV_CalcViewOffset | ( | edict_t * | ent | ) |
int bobcycle |
Definition at line 31 of file p_view.c.
Referenced by ClientEndServerFrame(), G_SetClientEvent(), SV_CalcGunOffset(), and SV_CalcViewOffset().
float bobfracsin |
Definition at line 32 of file p_view.c.
Referenced by ClientEndServerFrame(), SV_CalcGunOffset(), and SV_CalcViewOffset().
float bobmove |
Definition at line 30 of file p_view.c.
Referenced by ClientEndServerFrame(), and G_SetClientEvent().
|
static |
Definition at line 25 of file p_view.c.
Referenced by ClientEndServerFrame(), G_SetClientEvent(), and P_WorldEffects().
|
static |
Definition at line 24 of file p_view.c.
Referenced by ClientEndServerFrame(), and P_WorldEffects().
|
static |
Definition at line 27 of file p_view.c.
Referenced by actorMachineGun(), AngleVectors(), Blaster_Fire(), boss2_firebullet_left(), boss2_firebullet_right(), Boss2Rocket(), Chaingun_Fire(), CheckPowerArmor(), ChickRocket(), CL_AddPacketEntities(), CL_BfgParticles(), CL_FlyParticles(), CL_Heatbeam(), CL_MuzzleFlash2(), CL_TrackerTrail(), ClientEndServerFrame(), CM_TransformedPointContents(), Drop_Item(), fire_flaregun(), fire_grenade(), fire_grenade2(), fire_hit(), fire_lead(), flare_sparks(), floater_fire_blaster(), floater_zap(), flyer_fire(), G_ProjectSource(), GL_SetupFrustum(), GladiatorGun(), GunnerFire(), GunnerGrenade(), hover_fire_blaster(), InfantryMachineGun(), infront(), jorg_firebullet_left(), jorg_firebullet_right(), jorgBFG(), Machinegun_Fire(), makronBFG(), MakronHyperblaster(), MakronRailgun(), medic_fire_blaster(), mutant_jump_takeoff(), MVD_HitPlayer(), P_DamageFeedback(), P_ProjectSource(), PM_DeadMove(), prepare_camera(), Prompt_CompleteHistory(), RotatedBBox(), soldier_fire(), SP_func_door_secret(), supertankMachineGun(), supertankRocket(), SV_CalcGunOffset(), SV_CalcViewOffset(), SV_Push(), TankBlaster(), TankMachineGun(), TankRocket(), Touch_Multi(), UpdateChaseCam(), UpdateTerrainShadowMapView(), vectoangles(), vkpt_freecam_update(), vkpt_physical_sky_update_ubo(), weapon_bfg_fire(), weapon_flaregun_fire(), weapon_grenade_fire(), weapon_grenadelauncher_fire(), weapon_railgun_fire(), Weapon_RocketLauncher_Fire(), weapon_shotgun_fire(), and weapon_supershotgun_fire().
|
static |
Definition at line 27 of file p_view.c.
Referenced by actorMachineGun(), ai_run(), AngleVectors(), Blaster_Fire(), boss2_firebullet_left(), boss2_firebullet_right(), Boss2Rocket(), Chaingun_Fire(), ChickRocket(), CL_DebugTrail(), CL_MuzzleFlash2(), CL_OldRailTrail(), CL_RailSpiral(), CL_TrackerTrail(), ClientEndServerFrame(), CM_TransformedPointContents(), Drop_Item(), fire_flaregun(), fire_grenade(), fire_grenade2(), fire_hit(), fire_lead(), flare_sparks(), floater_fire_blaster(), floater_zap(), flyer_fire(), G_ProjectSource(), gib_touch(), GL_DrawSpriteModel(), GladiatorGun(), GunnerFire(), GunnerGrenade(), hover_fire_blaster(), InfantryMachineGun(), jorg_firebullet_left(), jorg_firebullet_right(), jorgBFG(), Machinegun_Fire(), makronBFG(), MakronHyperblaster(), MakronRailgun(), MAT_FindPBRMaterial(), medic_fire_blaster(), P_DamageFeedback(), P_ProjectSource(), Paint16(), prepare_camera(), R_DrawSprite(), RotatedBBox(), soldier_fire(), SP_func_door_secret(), supertankMachineGun(), supertankRocket(), SV_CalcGunOffset(), SV_CalcRoll(), SV_CalcViewOffset(), SV_Push(), TankBlaster(), TankMachineGun(), TankRocket(), UpdateChaseCam(), vkpt_freecam_update(), weapon_bfg_fire(), weapon_flaregun_fire(), weapon_grenade_fire(), weapon_grenadelauncher_fire(), weapon_railgun_fire(), Weapon_RocketLauncher_Fire(), weapon_shotgun_fire(), weapon_supershotgun_fire(), and write_sprite_geometry().
|
static |
Definition at line 27 of file p_view.c.
Referenced by AngleVectors(), Chaingun_Fire(), CL_AddExplosionLight(), CL_DebugTrail(), CL_OldRailTrail(), CL_RailSpiral(), CL_TrackerTrail(), ClientEndServerFrame(), CM_TransformedPointContents(), fire_flaregun(), fire_grenade(), fire_grenade2(), fire_hit(), fire_lead(), flare_sparks(), GL_DrawSpriteModel(), GL_SetupFrustum(), PM_StepSlideMove(), prepare_camera(), R_DrawSprite(), RotatedBBox(), soldier_fire(), SP_func_door_secret(), SV_CalcGunOffset(), SV_Push(), UpdateTerrainShadowMapView(), vkpt_build_cylinder_light(), vkpt_freecam_update(), vkpt_physical_sky_update_ubo(), and write_sprite_geometry().
float xyspeed |
Definition at line 28 of file p_view.c.
Referenced by ClientEndServerFrame(), G_SetClientEvent(), G_SetClientFrame(), SV_CalcGunOffset(), and SV_CalcViewOffset().