Quake II RTX doxygen  1.0 dev
game_locals_t Struct Reference

#include <g_local.h>

Public Attributes

char helpmessage1 [512]
 
char helpmessage2 [512]
 
int helpchanged
 
gclient_t * clients
 
char spawnpoint [512]
 
int maxclients
 
int maxentities
 
int serverflags
 
int num_items
 
qboolean autosaved
 

Detailed Description

Definition at line 267 of file g_local.h.

Member Data Documentation

◆ autosaved

qboolean game_locals_t::autosaved

Definition at line 289 of file g_local.h.

Referenced by BeginIntermission(), ClientConnect(), and WriteGame().

◆ clients

◆ helpchanged

int game_locals_t::helpchanged

Definition at line 270 of file g_local.h.

Referenced by Cmd_Help_f(), G_SetClientSound(), and Use_Target_Help().

◆ helpmessage1

char game_locals_t::helpmessage1[512]

Definition at line 268 of file g_local.h.

Referenced by HelpComputer(), InitGame(), and Use_Target_Help().

◆ helpmessage2

char game_locals_t::helpmessage2[512]

Definition at line 269 of file g_local.h.

Referenced by HelpComputer(), InitGame(), and Use_Target_Help().

◆ maxclients

◆ maxentities

int game_locals_t::maxentities

Definition at line 281 of file g_local.h.

Referenced by G_Spawn(), InitGame(), read_field(), ReadGame(), ReadLevel(), and SpawnEntities().

◆ num_items

◆ serverflags

int game_locals_t::serverflags

◆ spawnpoint

char game_locals_t::spawnpoint[512]

Definition at line 277 of file g_local.h.

Referenced by SelectCoopSpawnPoint(), SelectSpawnPoint(), and SpawnEntities().