Quake II RTX doxygen  1.0 dev
sky.h File Reference

Go to the source code of this file.

Macros

#define PHYSICAL_SKY_FLAG_NONE   (0)
 
#define PHYSICAL_SKY_FLAG_USE_SKYBOX   (1 << 0)
 
#define PHYSICAL_SKY_FLAG_DRAW_MOUNTAINS   (1 << 1)
 
#define PHYSICAL_SKY_FLAG_DRAW_CLOUDS   (1 << 2)
 
#define PHYSICAL_SKY_MASK_OFFSET   (PHYSICAL_SKY_FLAG_DRAW_CLOUDS - 1)
 

Macro Definition Documentation

◆ PHYSICAL_SKY_FLAG_DRAW_CLOUDS

#define PHYSICAL_SKY_FLAG_DRAW_CLOUDS   (1 << 2)

Definition at line 26 of file sky.h.

◆ PHYSICAL_SKY_FLAG_DRAW_MOUNTAINS

#define PHYSICAL_SKY_FLAG_DRAW_MOUNTAINS   (1 << 1)

Definition at line 25 of file sky.h.

◆ PHYSICAL_SKY_FLAG_NONE

#define PHYSICAL_SKY_FLAG_NONE   (0)

Definition at line 22 of file sky.h.

◆ PHYSICAL_SKY_FLAG_USE_SKYBOX

#define PHYSICAL_SKY_FLAG_USE_SKYBOX   (1 << 0)

Definition at line 24 of file sky.h.

◆ PHYSICAL_SKY_MASK_OFFSET

#define PHYSICAL_SKY_MASK_OFFSET   (PHYSICAL_SKY_FLAG_DRAW_CLOUDS - 1)

Definition at line 28 of file sky.h.