19 #ifndef _SHADER_PHYSICAL_SKY_
20 #define _SHADER_PHYSICAL_SKY_
22 #define PHYSICAL_SKY_FLAG_NONE (0)
24 #define PHYSICAL_SKY_FLAG_USE_SKYBOX (1 << 0)
25 #define PHYSICAL_SKY_FLAG_DRAW_MOUNTAINS (1 << 1)
26 #define PHYSICAL_SKY_FLAG_DRAW_CLOUDS (1 << 2)
28 #define PHYSICAL_SKY_MASK_OFFSET (PHYSICAL_SKY_FLAG_DRAW_CLOUDS - 1)
40 bool drawMountains() {
49 #endif // _SHADER_PHYSICAL_SKY_