Devilution
Diablo devolved - magic behind the 1996 computer game
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26 if (mtypes[
Monsters[i].mtype] == 0) {
27 for (d = 0; d < 8; d++)
39 for (d = 0; d < 8; d++)
48 for (d = 0; d < 8; d++)
59 if (
monster[mi]._uniqtype != 0) {
60 for (d = 0; d < 8; d++)
74 void AddDead(
int dx,
int dy,
char dv,
int ddir)
76 dDead[dx][dy] = (dv & 0x1F) + (ddir << 5);
86 if (
monster[mi]._uniqtype != 0) {
87 for (dx = 0; dx <
MAXDUNX; dx++) {
88 for (dy = 0; dy <
MAXDUNY; dy++) {
void AddDead(int dx, int dy, char dv, int ddir)
CMonster Monsters[MAX_LVLMTYPES]
void ChangeLightXY(int i, int x, int y)
#define DEVILUTION_END_NAMESPACE
MonsterStruct monster[MAXMONSTERS]
int monstactive[MAXMONSTERS]
DEVILUTION_BEGIN_NAMESPACE int spurtndx
unused, this was probably for blood boil/burn
MisFileData misfiledata[]
Data related to each missile graphic ID.
char dDead[MAXDUNX][MAXDUNY]