Devilution
Diablo devolved - magic behind the 1996 computer game
Source
dead.h
Go to the documentation of this file.
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#ifndef __DEAD_H__
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#define __DEAD_H__
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extern
int
spurtndx
;
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extern
DeadStruct
dead
[
MAXDEAD
];
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extern
int
stonendx
;
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void
InitDead
();
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void
AddDead
(
int
dx,
int
dy,
char
dv,
int
ddir);
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void
SetDead
();
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#endif
/* __DEAD_H__ */
stonendx
int stonendx
Definition:
dead.cpp:13
dead
DeadStruct dead[MAXDEAD]
Definition:
dead.cpp:12
InitDead
void InitDead()
Definition:
dead.cpp:15
spurtndx
int spurtndx
unused, this was probably for blood boil/burn
Definition:
dead.cpp:11
AddDead
void AddDead(int dx, int dy, char dv, int ddir)
Definition:
dead.cpp:74
DeadStruct
Definition:
structs.h:1198
MAXDEAD
#define MAXDEAD
Definition:
defs.h:24
SetDead
void SetDead()
Definition:
dead.cpp:79
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