Devilution
Diablo devolved - magic behind the 1996 computer game
dead.h
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1 
6 #ifndef __DEAD_H__
7 #define __DEAD_H__
8 
9 extern int spurtndx;
10 extern DeadStruct dead[MAXDEAD];
11 extern int stonendx;
12 
13 void InitDead();
14 void AddDead(int dx, int dy, char dv, int ddir);
15 void SetDead();
16 
17 #endif /* __DEAD_H__ */
stonendx
int stonendx
Definition: dead.cpp:13
dead
DeadStruct dead[MAXDEAD]
Definition: dead.cpp:12
InitDead
void InitDead()
Definition: dead.cpp:15
spurtndx
int spurtndx
unused, this was probably for blood boil/burn
Definition: dead.cpp:11
AddDead
void AddDead(int dx, int dy, char dv, int ddir)
Definition: dead.cpp:74
DeadStruct
Definition: structs.h:1198
MAXDEAD
#define MAXDEAD
Definition: defs.h:24
SetDead
void SetDead()
Definition: dead.cpp:79