Devilution
Diablo devolved - magic behind the 1996 computer game
defs.h
ALIGN_BY_1
assert
BORDER_BOTTOM
BORDER_LEFT
BORDER_RIGHT
BORDER_TOP
BUFFER_HEIGHT
BUFFER_WIDTH
DIALOG_TOP
DIALOG_Y
DMAXX
DMAXY
DUR_INDESTRUCTIBLE
ERR_DLG
ErrSdl
FILEBUFF
GAME_ID
GMENU_ENABLED
GMENU_SLIDER
GOLD_MAX_LIMIT
GOLD_MEDIUM_LIMIT
GOLD_SMALL_LIMIT
INV_SLOT_SIZE_PX
ITEMTYPES
LIGHTSIZE
MAX_CHARACTERS
MAX_LVLMTYPES
MAX_PATH_LENGTH
MAX_PLRS
MAX_SEND_STR_LEN
MAX_SPELLS
MAXBELTITEMS
MAXCHARLEVEL
MAXDEAD
MAXDUNX
MAXDUNY
MAXEXP
MAXITEMS
MAXLIGHTS
MAXMISSILES
MAXMONSTERS
MAXMULTIQUESTS
MAXOBJECTS
MAXPATHNODES
MAXPORTAL
MAXQUESTS
MAXRESIST
MAXTHEMES
MAXTILES
MAXTRIGGERS
MAXVISION
MDMAXX
MDMAXY
MemFreeDbg
NUM_INV_GRID_ELEM
NUMLEVELS
PAL16_BEIGE
PAL16_BLUE
PAL16_GRAY
PAL16_ORANGE
PAL16_RED
PAL16_YELLOW
PAL8_BLUE
PAL8_ORANGE
PAL8_RED
PAL8_YELLOW
PANEL_HEIGHT
PANEL_LEFT
PANEL_TOP
PANEL_WIDTH
PANEL_X
PANEL_Y
PANELS_COVER
PLR_NAME_LEN
PMSG_COUNT
RIGHT_PANEL
RIGHT_PANEL_X
SCREEN_BPP
SCREEN_HEIGHT
SCREEN_WIDTH
SCREEN_X
SCREEN_Y
SCREENXY
SMITH_ITEMS
SMITH_MAX_PREMIUM_VALUE
SMITH_MAX_VALUE
SMITH_PREMIUM_ITEMS
SPANEL_HEIGHT
SPANEL_WIDTH
SwapLE16
SwapLE32
TILE_SIZE
VIEWPORT_HEIGHT
VOLUME_MAX
VOLUME_MIN
ZOOM_HEIGHT
ZOOM_WIDTH
◆
PANEL_X
#define PANEL_X (
SCREEN_X
+
PANEL_LEFT
)
Definition at line
136
of file
defs.h
.
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