Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
void | dthread_remove_player (int pnum) |
void | dthread_send_delta (int pnum, char cmd, void *pbSrc, int dwLen) |
void | dthread_start () |
unsigned int | dthread_handler (void *data) |
void | dthread_cleanup () |
Variables | |
static DEVILUTION_BEGIN_NAMESPACE CCritSect | sgMemCrit |
SDL_threadID | glpDThreadId |
TMegaPkt * | sgpInfoHead |
BOOLEAN | dthread_running |
event_emul * | sghWorkToDoEvent |
static SDL_Thread * | sghThread = NULL |
Implementation of functions for updating game state from network commands.
Definition in file dthread.cpp.