Devilution
Diablo devolved - magic behind the 1996 computer game
Functions | Variables
dthread.cpp File Reference
#include "all.h"
#include "../3rdParty/Storm/Source/storm.h"

Go to the source code of this file.

Functions

void dthread_remove_player (int pnum)
 
void dthread_send_delta (int pnum, char cmd, void *pbSrc, int dwLen)
 
void dthread_start ()
 
unsigned int dthread_handler (void *data)
 
void dthread_cleanup ()
 

Variables

static DEVILUTION_BEGIN_NAMESPACE CCritSect sgMemCrit
 
SDL_threadID glpDThreadId
 
TMegaPktsgpInfoHead
 
BOOLEAN dthread_running
 
event_emul * sghWorkToDoEvent
 
static SDL_Thread * sghThread = NULL
 

Detailed Description

Implementation of functions for updating game state from network commands.

Definition in file dthread.cpp.