Devilution
Diablo devolved - magic behind the 1996 computer game
|
Go to the documentation of this file.
7 #include "../3rdParty/Storm/Source/storm.h"
45 *(DWORD *)&pkt->
data[4] = dwLen;
46 memcpy(&pkt->
data[8], pbSrc, dwLen);
60 const char *error_buf;
83 const char *error_buf;
106 if (dwMilliseconds >= 1)
112 SDL_Delay(dwMilliseconds);
121 const char *error_buf;
void dthread_send_delta(int pnum, char cmd, void *pbSrc, int dwLen)
static DEVILUTION_BEGIN_NAMESPACE CCritSect sgMemCrit
BYTE gbMaxPlayers
Specifies the maximum number of players in a game, where 1 represents a single player game and 4 repr...
void app_fatal(const char *pszFmt,...)
#define DEVILUTION_END_NAMESPACE
event_emul * sghWorkToDoEvent
void dthread_remove_player(int pnum)
SDL_threadID glpDThreadId
static SDL_Thread * sghThread
BYTE * DiabloAllocPtr(DWORD dwBytes)
Multithreaded safe malloc.
unsigned int dthread_handler(void *data)
void mem_free_dbg(void *p)
Multithreaded safe memfree.
void multi_send_zero_packet(int pnum, BYTE bCmd, BYTE *pbSrc, DWORD dwLen)