Devilution
Diablo devolved - magic behind the 1996 computer game
Source
dthread.h
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#ifndef __DTHREAD_H__
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#define __DTHREAD_H__
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extern
SDL_threadID
glpDThreadId
;
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extern
BOOLEAN
dthread_running
;
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void
dthread_remove_player
(
int
pnum);
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void
dthread_send_delta
(
int
pnum,
char
cmd,
void
*pbSrc,
int
dwLen);
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void
dthread_start
();
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unsigned
int
dthread_handler
(
void
*data);
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void
dthread_cleanup
();
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/* data */
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#endif
/* __DTHREAD_H__ */
dthread_start
void dthread_start()
Definition:
dthread.cpp:58
glpDThreadId
SDL_threadID glpDThreadId
Definition:
dthread.cpp:12
dthread_remove_player
void dthread_remove_player(int pnum)
Definition:
dthread.cpp:20
dthread_send_delta
void dthread_send_delta(int pnum, char cmd, void *pbSrc, int dwLen)
Definition:
dthread.cpp:32
dthread_running
BOOLEAN dthread_running
Definition:
dthread.cpp:14
dthread_handler
unsigned int dthread_handler(void *data)
Definition:
dthread.cpp:81
dthread_cleanup
void dthread_cleanup()
Definition:
dthread.cpp:119
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