Devilution
Diablo devolved - magic behind the 1996 computer game
dthread.h
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1 
6 #ifndef __DTHREAD_H__
7 #define __DTHREAD_H__
8 
9 extern SDL_threadID glpDThreadId;
10 extern BOOLEAN dthread_running;
11 
12 void dthread_remove_player(int pnum);
13 void dthread_send_delta(int pnum, char cmd, void *pbSrc, int dwLen);
14 void dthread_start();
15 unsigned int dthread_handler(void *data);
16 void dthread_cleanup();
17 
18 /* data */
19 
20 #endif /* __DTHREAD_H__ */
dthread_start
void dthread_start()
Definition: dthread.cpp:58
glpDThreadId
SDL_threadID glpDThreadId
Definition: dthread.cpp:12
dthread_remove_player
void dthread_remove_player(int pnum)
Definition: dthread.cpp:20
dthread_send_delta
void dthread_send_delta(int pnum, char cmd, void *pbSrc, int dwLen)
Definition: dthread.cpp:32
dthread_running
BOOLEAN dthread_running
Definition: dthread.cpp:14
dthread_handler
unsigned int dthread_handler(void *data)
Definition: dthread.cpp:81
dthread_cleanup
void dthread_cleanup()
Definition: dthread.cpp:119