Devilution
Diablo devolved - magic behind the 1996 computer game
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193 menu_item->
pszStr = *names;
200 menu_item->
pszStr = names[1];
WNDPROC SetWindowProc(WNDPROC NewProc)
BOOL palette_get_color_cycling()
void PaletteFadeIn(int fr)
void music_start(int nTrack)
ItemStruct item[MAXITEMS+1]
LRESULT DisableInputWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
BYTE gbMaxPlayers
Specifies the maximum number of players in a game, where 1 represents a single player game and 4 repr...
int sound_get_or_set_music_volume(int volume)
void interface_msg_pump()
BOOL palette_set_color_cycling(BOOL enabled)
#define DEVILUTION_END_NAMESPACE
void LoadGame(BOOL firstflag)
int sound_get_or_set_sound_volume(int volume)
int UpdateGamma(int gamma)
void NetSendCmd(BOOL bHiPri, BYTE bCmd)
void PaletteFadeOut(int fr)
void InitDiabloMsg(char e)
PlayerStruct plr[MAX_PLRS]