Devilution
Diablo devolved - magic behind the 1996 computer game
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#include "all.h"
#include "../3rdParty/Storm/Source/storm.h"
#include "../DiabloUI/diabloui.h"
#include <SDL.h>
#include <config.h>
Go to the source code of this file.
Functions | |
void | init_cleanup () |
void | init_create_window () |
void | init_archives () |
HANDLE | init_test_access (char *mpq_path, char *mpq_name, char *reg_loc, int dwPriority, int fs) |
void | init_get_file_info () |
LRESULT | MainWndProc (HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) |
WNDPROC | SetWindowProc (WNDPROC NewProc) |
Variables | |
DEVILUTION_BEGIN_NAMESPACE _SNETVERSIONDATA | fileinfo |
int | gbActive |
char | diablo_exe_path [MAX_PATH] |
HANDLE | hellfire_mpq |
char | patch_rt_mpq_path [MAX_PATH] |
WNDPROC | CurrentProc |
HANDLE | diabdat_mpq = NULL |
char | diabdat_mpq_path [MAX_PATH] |
HANDLE | patch_rt_mpq |
char | gszVersionNumber [MAX_PATH] = "internal version unknown" |
defined in dx.cpp More... | |
char | gszProductName [MAX_PATH] = "Diablo v1.09" |
Implementation of routines for initializing the environment, disable screen saver, load MPQ.
Definition in file init.cpp.