|
Devilution
Diablo devolved - magic behind the 1996 computer game
|
#include "all.h"#include "../3rdParty/Storm/Source/storm.h"#include "../DiabloUI/diabloui.h"#include <SDL.h>#include <config.h>Go to the source code of this file.
Functions | |
| void | init_cleanup () |
| void | init_create_window () |
| void | init_archives () |
| HANDLE | init_test_access (char *mpq_path, char *mpq_name, char *reg_loc, int dwPriority, int fs) |
| void | init_get_file_info () |
| LRESULT | MainWndProc (HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) |
| WNDPROC | SetWindowProc (WNDPROC NewProc) |
Variables | |
| DEVILUTION_BEGIN_NAMESPACE _SNETVERSIONDATA | fileinfo |
| int | gbActive |
| char | diablo_exe_path [MAX_PATH] |
| HANDLE | hellfire_mpq |
| char | patch_rt_mpq_path [MAX_PATH] |
| WNDPROC | CurrentProc |
| HANDLE | diabdat_mpq = NULL |
| char | diabdat_mpq_path [MAX_PATH] |
| HANDLE | patch_rt_mpq |
| char | gszVersionNumber [MAX_PATH] = "internal version unknown" |
| defined in dx.cpp More... | |
| char | gszProductName [MAX_PATH] = "Diablo v1.09" |
Implementation of routines for initializing the environment, disable screen saver, load MPQ.
Definition in file init.cpp.
1.8.17