8 #include "../3rdParty/Storm/Source/storm.h" 
    9 #include "../DiabloUI/diabloui.h" 
   53         app_fatal(
"Unable to create main window");
 
   59     SDL_DisableScreenSaver();
 
   77     if (!SFileOpenFile(
"ui_art\\title.pcx", &fh))
 
   91 HANDLE 
init_test_access(
char *mpq_path, 
char *mpq_name, 
char *reg_loc, 
int dwPriority, 
int fs)
 
   93     char Buffer[2][MAX_PATH];
 
   97     GetBasePath(Buffer[0], MAX_PATH);
 
   98     GetPrefPath(Buffer[1], MAX_PATH);
 
  100     for (
int i = 0; i < 2; i++) {
 
  101         snprintf(mpq_path, MAX_PATH, 
"%s%s", Buffer[i], mpq_name);
 
  102 #if !defined(__SWITCH__) && !defined(__AMIGA__) 
  103         if (SFileOpenArchive(mpq_path, dwPriority, MPQ_FLAG_READ_ONLY, &archive)) {
 
  105         if (SFileOpenArchive(mpq_path, dwPriority, 0, &archive)) {
 
  107             SFileSetBasePath(Buffer[i]);
 
  118     snprintf(
gszProductName, MAX_PATH, 
"%s v%s", PROJECT_NAME, PROJECT_VERSION);
 
  122 LRESULT 
MainWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
 
  132     case WM_QUERYNEWPALETTE:
 
  134     case WM_QUERYENDSESSION: