Devilution
Diablo devolved - magic behind the 1996 computer game
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#include "all.h"
Go to the source code of this file.
Functions | |
void | InitItemGFX () |
BOOL | ItemPlace (int xp, int yp) |
void | AddInitItems () |
void | InitItems () |
void | CalcPlrItemVals (int p, BOOL Loadgfx) |
void | CalcPlrScrolls (int p) |
void | CalcPlrStaff (int p) |
void | CalcSelfItems (int pnum) |
void | CalcPlrItemMin (int pnum) |
BOOL | ItemMinStats (PlayerStruct *p, ItemStruct *x) |
void | CalcPlrBookVals (int p) |
void | CalcPlrInv (int p, BOOL Loadgfx) |
void | SetPlrHandItem (ItemStruct *h, int idata) |
void | GetPlrHandSeed (ItemStruct *h) |
void | GetGoldSeed (int pnum, ItemStruct *h) |
void | SetPlrHandSeed (ItemStruct *h, int iseed) |
void | SetPlrHandGoldCurs (ItemStruct *h) |
void | CreatePlrItems (int p) |
BOOL | ItemSpaceOk (int i, int j) |
BOOL | GetItemSpace (int x, int y, char inum) |
void | GetSuperItemSpace (int x, int y, char inum) |
void | GetSuperItemLoc (int x, int y, int *xx, int *yy) |
void | CalcItemValue (int i) |
void | GetBookSpell (int i, int lvl) |
void | GetStaffPower (int i, int lvl, int bs, BOOL onlygood) |
void | GetStaffSpell (int i, int lvl, BOOL onlygood) |
void | GetItemAttrs (int i, int idata, int lvl) |
int | RndPL (int param1, int param2) |
int | PLVal (int pv, int p1, int p2, int minv, int maxv) |
void | SaveItemPower (int i, int power, int param1, int param2, int minval, int maxval, int multval) |
void | GetItemPower (int i, int minlvl, int maxlvl, int flgs, BOOL onlygood) |
void | GetItemBonus (int i, int idata, int minlvl, int maxlvl, BOOL onlygood) |
void | SetupItem (int i) |
int | RndItem (int m) |
int | RndUItem (int m) |
int | RndAllItems () |
int | RndTypeItems (int itype, int imid) |
int | CheckUnique (int i, int lvl, int uper, BOOL recreate) |
void | GetUniqueItem (int i, int uid) |
void | SpawnUnique (int uid, int x, int y) |
void | ItemRndDur (int ii) |
void | SetupAllItems (int ii, int idx, int iseed, int lvl, int uper, int onlygood, BOOL recreate, BOOL pregen) |
void | SpawnItem (int m, int x, int y, BOOL sendmsg) |
void | CreateItem (int uid, int x, int y) |
void | CreateRndItem (int x, int y, BOOL onlygood, BOOL sendmsg, BOOL delta) |
void | SetupAllUseful (int ii, int iseed, int lvl) |
void | CreateRndUseful (int pnum, int x, int y, BOOL sendmsg) |
void | CreateTypeItem (int x, int y, BOOL onlygood, int itype, int imisc, BOOL sendmsg, BOOL delta) |
void | RecreateItem (int ii, int idx, WORD icreateinfo, int iseed, int ivalue) |
void | RecreateEar (int ii, WORD ic, int iseed, int Id, int dur, int mdur, int ch, int mch, int ivalue, int ibuff) |
void | SpawnQuestItem (int itemid, int x, int y, int randarea, int selflag) |
void | SpawnRock () |
void | RespawnItem (int i, BOOL FlipFlag) |
void | DeleteItem (int ii, int i) |
void | ItemDoppel () |
void | ProcessItems () |
void | FreeItemGFX () |
void | GetItemFrm (int i) |
void | GetItemStr (int i) |
void | CheckIdentify (int pnum, int cii) |
void | DoRepair (int pnum, int cii) |
void | RepairItem (ItemStruct *i, int lvl) |
void | DoRecharge (int pnum, int cii) |
void | RechargeItem (ItemStruct *i, int r) |
void | PrintItemOil (char IDidx) |
void | PrintItemPower (char plidx, ItemStruct *x) |
void | DrawUTextBack () |
void | PrintUString (int x, int y, BOOL cjustflag, char *str, int col) |
void | DrawULine (int y) |
void | DrawUniqueInfo () |
void | PrintItemMisc (ItemStruct *x) |
void | PrintItemDetails (ItemStruct *x) |
void | PrintItemDur (ItemStruct *x) |
void | UseItem (int p, int Mid, int spl) |
BOOL | StoreStatOk (ItemStruct *h) |
BOOL | SmithItemOk (int i) |
int | RndSmithItem (int lvl) |
void | BubbleSwapItem (ItemStruct *a, ItemStruct *b) |
void | SortSmith () |
void | SpawnSmith (int lvl) |
BOOL | PremiumItemOk (int i) |
int | RndPremiumItem (int minlvl, int maxlvl) |
void | SpawnOnePremium (int i, int plvl) |
void | SpawnPremium (int lvl) |
BOOL | WitchItemOk (int i) |
int | RndWitchItem (int lvl) |
void | SortWitch () |
void | WitchBookLevel (int ii) |
void | SpawnWitch (int lvl) |
int | RndBoyItem (int lvl) |
void | SpawnBoy (int lvl) |
BOOL | HealerItemOk (int i) |
int | RndHealerItem (int lvl) |
void | SortHealer () |
void | SpawnHealer (int lvl) |
void | SpawnStoreGold () |
void | RecreateSmithItem (int ii, int idx, int lvl, int iseed) |
void | RecreatePremiumItem (int ii, int idx, int plvl, int iseed) |
void | RecreateBoyItem (int ii, int idx, int lvl, int iseed) |
void | RecreateWitchItem (int ii, int idx, int lvl, int iseed) |
void | RecreateHealerItem (int ii, int idx, int lvl, int iseed) |
void | RecreateTownItem (int ii, int idx, WORD icreateinfo, int iseed, int ivalue) |
void | RecalcStoreStats () |
int | ItemNoFlippy () |
void | CreateSpellBook (int x, int y, int ispell, BOOL sendmsg, BOOL delta) |
void | CreateMagicArmor (int x, int y, int imisc, int icurs, BOOL sendmsg, BOOL delta) |
void | CreateMagicWeapon (int x, int y, int imisc, int icurs, BOOL sendmsg, BOOL delta) |
BOOL | GetItemRecord (int nSeed, WORD wCI, int nIndex) |
void | NextItemRecord (int i) |
void | SetItemRecord (int nSeed, WORD wCI, int nIndex) |
void | PutItemRecord (int nSeed, WORD wCI, int nIndex) |
Variables | |
DEVILUTION_BEGIN_NAMESPACE int | itemactive [MAXITEMS] |
BOOL | uitemflag |
int | itemavail [MAXITEMS] |
ItemStruct | curruitem |
ItemGetRecordStruct | itemrecord [MAXITEMS] |
ItemStruct | item [MAXITEMS+1] |
BOOL | itemhold [3][3] |
BYTE * | itemanims [ITEMTYPES] |
BOOL | UniqueItemFlag [128] |
int | numitems |
int | gnNumGetRecords |
BYTE | ItemCAnimTbl [169] |
char * | ItemDropNames [ITEMTYPES] |
BYTE | ItemAnimLs [ITEMTYPES] |
int | ItemDropSnds [ITEMTYPES] |
int | ItemInvSnds [ITEMTYPES] |
int | idoppely = 16 |
int | premiumlvladd [6] = { -1, -1, 0, 0, 1, 2 } |
Implementation of item functionality.
Definition in file items.cpp.