Devilution
Diablo devolved - magic behind the 1996 computer game
Source
lighting.h
AddLight
AddUnLight
AddVision
byte_49463C
ChangeLight
ChangeLightOff
ChangeLightRadius
ChangeLightXY
ChangeVisionRadius
ChangeVisionXY
CrawlTable
DoLighting
dolighting
DoUnLight
DoUnVision
DoVision
dovision
FreeLightTable
InitLighting
InitLightMax
InitLightTable
InitVision
lightactive
lightblock
lightflag
lighting_color_cycling
LightList
lightmax
lightradius
MakeLightTable
numlights
numvision
pCrawlTable
pLightTbl
ProcessLightList
ProcessVisionList
RadiusAdj
RotateRadius
SavePreLighting
vCrawlTable
visionid
VisionList
◆
RotateRadius()
void RotateRadius
(
int *
x
,
int *
y
,
int *
dx
,
int *
dy
,
int *
lx
,
int *
ly
,
int *
bx
,
int *
by
)
Definition at line
484
of file
lighting.cpp
.
Generated by
1.8.17