Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
void | LoadGame (BOOL firstflag) |
char | BLoad () |
int | WLoad () |
int | ILoad () |
BOOL | OLoad () |
void | LoadItems (const int n, ItemStruct *pItem) |
void | LoadItemData (ItemStruct *pItem) |
void | SaveItem (ItemStruct *pItem) |
void | SaveItems (ItemStruct *pItem, const int n) |
void | LoadPlayer (int i) |
void | LoadMonster (int i) |
void | LoadMissile (int i) |
void | LoadObject (int i) |
void | LoadItem (int i) |
void | LoadPremium (int i) |
void | LoadQuest (int i) |
void | LoadLighting (int i) |
void | LoadVision (int i) |
void | LoadPortal (int i) |
void | SaveGame () |
void | BSave (char v) |
void | WSave (int v) |
void | ISave (int v) |
void | OSave (BOOL v) |
void | SavePlayer (int i) |
void | SaveMonster (int i) |
void | SaveMissile (int i) |
void | SaveObject (int i) |
void | SavePremium (int i) |
void | SaveQuest (int i) |
void | SaveLighting (int i) |
void | SaveVision (int i) |
void | SavePortal (int i) |
void | SaveLevel () |
void | LoadLevel () |
Variables | |
BYTE * | tbuff |
Interface of save game functionality.
Definition in file loadsave.h.