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Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
| void | LoadGame (BOOL firstflag) |
| char | BLoad () |
| int | WLoad () |
| int | ILoad () |
| BOOL | OLoad () |
| void | LoadItems (const int n, ItemStruct *pItem) |
| void | LoadItemData (ItemStruct *pItem) |
| void | SaveItem (ItemStruct *pItem) |
| void | SaveItems (ItemStruct *pItem, const int n) |
| void | LoadPlayer (int i) |
| void | LoadMonster (int i) |
| void | LoadMissile (int i) |
| void | LoadObject (int i) |
| void | LoadItem (int i) |
| void | LoadPremium (int i) |
| void | LoadQuest (int i) |
| void | LoadLighting (int i) |
| void | LoadVision (int i) |
| void | LoadPortal (int i) |
| void | SaveGame () |
| void | BSave (char v) |
| void | WSave (int v) |
| void | ISave (int v) |
| void | OSave (BOOL v) |
| void | SavePlayer (int i) |
| void | SaveMonster (int i) |
| void | SaveMissile (int i) |
| void | SaveObject (int i) |
| void | SavePremium (int i) |
| void | SaveQuest (int i) |
| void | SaveLighting (int i) |
| void | SaveVision (int i) |
| void | SavePortal (int i) |
| void | SaveLevel () |
| void | LoadLevel () |
Variables | |
| BYTE * | tbuff |
Interface of save game functionality.
Definition in file loadsave.h.
1.8.17