Devilution
Diablo devolved - magic behind the 1996 computer game
loadsave.h
Go to the documentation of this file.
1 
6 #ifndef __LOADSAVE_H__
7 #define __LOADSAVE_H__
8 
9 extern BYTE *tbuff;
10 
11 void LoadGame(BOOL firstflag);
12 char BLoad();
13 int WLoad();
14 int ILoad();
15 BOOL OLoad();
16 void LoadItems(const int n, ItemStruct *pItem);
17 void LoadItemData(ItemStruct *pItem);
18 void SaveItem(ItemStruct *pItem);
19 void SaveItems(ItemStruct *pItem, const int n);
20 
21 void LoadPlayer(int i);
22 void LoadMonster(int i);
23 void LoadMissile(int i);
24 void LoadObject(int i);
25 void LoadItem(int i);
26 void LoadPremium(int i);
27 void LoadQuest(int i);
28 void LoadLighting(int i);
29 void LoadVision(int i);
30 void LoadPortal(int i);
31 void SaveGame();
32 void BSave(char v);
33 void WSave(int v);
34 void ISave(int v);
35 void OSave(BOOL v);
36 void SavePlayer(int i);
37 void SaveMonster(int i);
38 void SaveMissile(int i);
39 void SaveObject(int i);
40 void SavePremium(int i);
41 void SaveQuest(int i);
42 void SaveLighting(int i);
43 void SaveVision(int i);
44 void SavePortal(int i);
45 void SaveLevel();
46 void LoadLevel();
47 
48 #endif /* __LOADSAVE_H__ */
SavePremium
void SavePremium(int i)
Definition: loadsave.cpp:1465
OSave
void OSave(BOOL v)
Definition: loadsave.cpp:991
LoadItemData
void LoadItemData(ItemStruct *pItem)
Definition: loadsave.cpp:662
LoadPremium
void LoadPremium(int i)
Definition: loadsave.cpp:747
LoadQuest
void LoadQuest(int i)
Definition: loadsave.cpp:752
tbuff
BYTE * tbuff
Definition: loadsave.cpp:10
SaveQuest
void SaveQuest(int i)
Definition: loadsave.cpp:1470
LoadItem
void LoadItem(int i)
Definition: loadsave.cpp:656
SaveVision
void SaveVision(int i)
Definition: loadsave.cpp:1514
LoadPlayer
void LoadPlayer(int i)
Definition: loadsave.cpp:274
LoadMissile
void LoadMissile(int i)
Definition: loadsave.cpp:566
ItemStruct
Definition: structs.h:99
SaveMissile
void SaveMissile(int i)
Definition: loadsave.cpp:1290
LoadLevel
void LoadLevel()
Definition: loadsave.cpp:1637
SavePortal
void SavePortal(int i)
Definition: loadsave.cpp:1533
LoadGame
void LoadGame(BOOL firstflag)
Definition: loadsave.cpp:12
LoadPortal
void LoadPortal(int i)
Definition: loadsave.cpp:815
LoadVision
void LoadVision(int i)
Definition: loadsave.cpp:796
LoadItems
void LoadItems(const int n, ItemStruct *pItem)
Definition: loadsave.cpp:740
SaveItem
void SaveItem(ItemStruct *pItem)
Definition: loadsave.cpp:1380
SaveLighting
void SaveLighting(int i)
Definition: loadsave.cpp:1495
LoadLighting
void LoadLighting(int i)
Definition: loadsave.cpp:777
WSave
void WSave(int v)
Definition: loadsave.cpp:975
ISave
void ISave(int v)
Definition: loadsave.cpp:983
LoadMonster
void LoadMonster(int i)
Definition: loadsave.cpp:472
WLoad
int WLoad()
Definition: loadsave.cpp:187
SaveLevel
void SaveLevel()
Definition: loadsave.cpp:1545
OLoad
BOOL OLoad()
Definition: loadsave.cpp:207
SaveObject
void SaveObject(int i)
Definition: loadsave.cpp:1341
BSave
void BSave(char v)
Definition: loadsave.cpp:970
BLoad
char BLoad()
Definition: loadsave.cpp:182
ILoad
int ILoad()
Definition: loadsave.cpp:197
SaveGame
void SaveGame()
Definition: loadsave.cpp:827
LoadObject
void LoadObject(int i)
Definition: loadsave.cpp:617
SaveMonster
void SaveMonster(int i)
Definition: loadsave.cpp:1198
SavePlayer
void SavePlayer(int i)
Definition: loadsave.cpp:999
SaveItems
void SaveItems(ItemStruct *pItem, const int n)
Definition: loadsave.cpp:1458