Devilution
Diablo devolved - magic behind the 1996 computer game
Source
loadsave.h
Go to the documentation of this file.
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#ifndef __LOADSAVE_H__
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#define __LOADSAVE_H__
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extern
BYTE *
tbuff
;
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void
LoadGame
(BOOL firstflag);
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char
BLoad
();
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int
WLoad
();
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int
ILoad
();
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BOOL
OLoad
();
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void
LoadItems
(
const
int
n,
ItemStruct
*pItem);
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void
LoadItemData
(
ItemStruct
*pItem);
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void
SaveItem
(
ItemStruct
*pItem);
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void
SaveItems
(
ItemStruct
*pItem,
const
int
n);
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void
LoadPlayer
(
int
i);
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void
LoadMonster
(
int
i);
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void
LoadMissile
(
int
i);
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void
LoadObject
(
int
i);
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void
LoadItem
(
int
i);
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void
LoadPremium
(
int
i);
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void
LoadQuest
(
int
i);
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void
LoadLighting
(
int
i);
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void
LoadVision
(
int
i);
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void
LoadPortal
(
int
i);
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void
SaveGame
();
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void
BSave
(
char
v);
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void
WSave
(
int
v);
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void
ISave
(
int
v);
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void
OSave
(BOOL v);
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void
SavePlayer
(
int
i);
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void
SaveMonster
(
int
i);
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void
SaveMissile
(
int
i);
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void
SaveObject
(
int
i);
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void
SavePremium
(
int
i);
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void
SaveQuest
(
int
i);
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void
SaveLighting
(
int
i);
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void
SaveVision
(
int
i);
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void
SavePortal
(
int
i);
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void
SaveLevel
();
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void
LoadLevel
();
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#endif
/* __LOADSAVE_H__ */
SavePremium
void SavePremium(int i)
Definition:
loadsave.cpp:1465
OSave
void OSave(BOOL v)
Definition:
loadsave.cpp:991
LoadItemData
void LoadItemData(ItemStruct *pItem)
Definition:
loadsave.cpp:662
LoadPremium
void LoadPremium(int i)
Definition:
loadsave.cpp:747
LoadQuest
void LoadQuest(int i)
Definition:
loadsave.cpp:752
tbuff
BYTE * tbuff
Definition:
loadsave.cpp:10
SaveQuest
void SaveQuest(int i)
Definition:
loadsave.cpp:1470
LoadItem
void LoadItem(int i)
Definition:
loadsave.cpp:656
SaveVision
void SaveVision(int i)
Definition:
loadsave.cpp:1514
LoadPlayer
void LoadPlayer(int i)
Definition:
loadsave.cpp:274
LoadMissile
void LoadMissile(int i)
Definition:
loadsave.cpp:566
ItemStruct
Definition:
structs.h:99
SaveMissile
void SaveMissile(int i)
Definition:
loadsave.cpp:1290
LoadLevel
void LoadLevel()
Definition:
loadsave.cpp:1637
SavePortal
void SavePortal(int i)
Definition:
loadsave.cpp:1533
LoadGame
void LoadGame(BOOL firstflag)
Definition:
loadsave.cpp:12
LoadPortal
void LoadPortal(int i)
Definition:
loadsave.cpp:815
LoadVision
void LoadVision(int i)
Definition:
loadsave.cpp:796
LoadItems
void LoadItems(const int n, ItemStruct *pItem)
Definition:
loadsave.cpp:740
SaveItem
void SaveItem(ItemStruct *pItem)
Definition:
loadsave.cpp:1380
SaveLighting
void SaveLighting(int i)
Definition:
loadsave.cpp:1495
LoadLighting
void LoadLighting(int i)
Definition:
loadsave.cpp:777
WSave
void WSave(int v)
Definition:
loadsave.cpp:975
ISave
void ISave(int v)
Definition:
loadsave.cpp:983
LoadMonster
void LoadMonster(int i)
Definition:
loadsave.cpp:472
WLoad
int WLoad()
Definition:
loadsave.cpp:187
SaveLevel
void SaveLevel()
Definition:
loadsave.cpp:1545
OLoad
BOOL OLoad()
Definition:
loadsave.cpp:207
SaveObject
void SaveObject(int i)
Definition:
loadsave.cpp:1341
BSave
void BSave(char v)
Definition:
loadsave.cpp:970
BLoad
char BLoad()
Definition:
loadsave.cpp:182
ILoad
int ILoad()
Definition:
loadsave.cpp:197
SaveGame
void SaveGame()
Definition:
loadsave.cpp:827
LoadObject
void LoadObject(int i)
Definition:
loadsave.cpp:617
SaveMonster
void SaveMonster(int i)
Definition:
loadsave.cpp:1198
SavePlayer
void SavePlayer(int i)
Definition:
loadsave.cpp:999
SaveItems
void SaveItems(ItemStruct *pItem, const int n)
Definition:
loadsave.cpp:1458
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