Devilution
Diablo devolved - magic behind the 1996 computer game
Source
monstdat.h
Go to the documentation of this file.
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#ifndef __MONSTDAT_H__
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#define __MONSTDAT_H__
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extern
MonsterData
monsterdata
[];
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extern
char
MonstConvTbl
[128];
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extern
BYTE
MonstAvailTbl
[];
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extern
UniqMonstStruct
UniqMonst
[];
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#endif
/* __MONSTDAT_H__ */
MonsterData
Definition:
structs.h:483
MonstAvailTbl
BYTE MonstAvailTbl[]
0 = Never avalible 1 = Avalible in retail and shareware 2 = avalible in retail only
Definition:
monstdat.cpp:149
MonstConvTbl
char MonstConvTbl[128]
Definition:
monstdat.cpp:128
UniqMonstStruct
Definition:
structs.h:616
UniqMonst
UniqMonstStruct UniqMonst[]
Definition:
monstdat.cpp:264
monsterdata
MonsterData monsterdata[]
Definition:
monstdat.cpp:10
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