Devilution
Diablo devolved - magic behind the 1996 computer game
monstdat.h
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1 
6 #ifndef __MONSTDAT_H__
7 #define __MONSTDAT_H__
8 
9 extern MonsterData monsterdata[];
10 extern char MonstConvTbl[128];
11 extern BYTE MonstAvailTbl[];
12 extern UniqMonstStruct UniqMonst[];
13 
14 #endif /* __MONSTDAT_H__ */
MonsterData
Definition: structs.h:483
MonstAvailTbl
BYTE MonstAvailTbl[]
0 = Never avalible 1 = Avalible in retail and shareware 2 = avalible in retail only
Definition: monstdat.cpp:149
MonstConvTbl
char MonstConvTbl[128]
Definition: monstdat.cpp:128
UniqMonstStruct
Definition: structs.h:616
UniqMonst
UniqMonstStruct UniqMonst[]
Definition: monstdat.cpp:264
monsterdata
MonsterData monsterdata[]
Definition: monstdat.cpp:10