Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
void | InitMonsterTRN (int monst, BOOL special) |
void | InitLevelMonsters () |
int | AddMonsterType (int type, int placeflag) |
void | GetLevelMTypes () |
void | InitMonsterGFX (int monst) |
void | ClearMVars (int i) |
void | InitMonster (int i, int rd, int mtype, int x, int y) |
void | ClrAllMonsters () |
BOOL | MonstPlace (int xp, int yp) |
void | PlaceMonster (int i, int mtype, int x, int y) |
void | PlaceUniqueMonst (int uniqindex, int miniontype, int unpackfilesize) |
void | PlaceQuestMonsters () |
void | PlaceGroup (int mtype, int num, int leaderf, int leader) |
void | LoadDiabMonsts () |
void | InitMonsters () |
void | PlaceUniques () |
void | SetMapMonsters (BYTE *pMap, int startx, int starty) |
void | DeleteMonster (int i) |
int | AddMonster (int x, int y, int dir, int mtype, BOOL InMap) |
void | NewMonsterAnim (int i, AnimStruct *anim, int md) |
BOOL | M_Ranged (int i) |
BOOL | M_Talker (int i) |
void | M_Enemy (int i) |
int | M_GetDir (int i) |
void | M_CheckEFlag (int i) |
void | M_StartStand (int i, int md) |
void | M_StartDelay (int i, int len) |
void | M_StartSpStand (int i, int md) |
void | M_StartWalk (int i, int xvel, int yvel, int xadd, int yadd, int EndDir) |
void | M_StartWalk2 (int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int EndDir) |
void | M_StartWalk3 (int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, int EndDir) |
void | M_StartAttack (int i) |
void | M_StartRAttack (int i, int missile_type, int dam) |
void | M_StartRSpAttack (int i, int missile_type, int dam) |
void | M_StartSpAttack (int i) |
void | M_StartEat (int i) |
void | M_ClearSquares (int i) |
void | M_GetKnockback (int i) |
void | M_StartHit (int i, int pnum, int dam) |
void | M_DiabloDeath (int i, BOOL sendmsg) |
void | M2MStartHit (int mid, int i, int dam) |
void | MonstStartKill (int i, int pnum, BOOL sendmsg) |
void | M2MStartKill (int i, int mid) |
void | M_StartKill (int i, int pnum) |
void | M_SyncStartKill (int i, int x, int y, int pnum) |
void | M_StartFadein (int i, int md, BOOL backwards) |
void | M_StartFadeout (int i, int md, BOOL backwards) |
void | M_StartHeal (int i) |
void | M_ChangeLightOffset (int monst) |
BOOL | M_DoStand (int i) |
BOOL | M_DoWalk (int i) |
BOOL | M_DoWalk2 (int i) |
BOOL | M_DoWalk3 (int i) |
void | M_TryM2MHit (int i, int mid, int hper, int mind, int maxd) |
void | M_TryH2HHit (int i, int pnum, int Hit, int MinDam, int MaxDam) |
BOOL | M_DoAttack (int i) |
BOOL | M_DoRAttack (int i) |
int | M_DoRSpAttack (int i) |
BOOL | M_DoSAttack (int i) |
BOOL | M_DoFadein (int i) |
BOOL | M_DoFadeout (int i) |
int | M_DoHeal (int i) |
int | M_DoTalk (int i) |
void | M_Teleport (int i) |
BOOL | M_DoGotHit (int i) |
void | M_UpdateLeader (int i) |
void | DoEnding () |
void | PrepDoEnding () |
BOOL | M_DoDeath (int i) |
BOOL | M_DoSpStand (int i) |
BOOL | M_DoDelay (int i) |
BOOL | M_DoStone (int i) |
void | M_WalkDir (int i, int md) |
void | GroupUnity (int i) |
BOOL | M_CallWalk (int i, int md) |
BOOL | M_PathWalk (int i) |
BOOL | M_CallWalk2 (int i, int md) |
BOOL | M_DumbWalk (int i, int md) |
BOOL | M_RoundWalk (int i, int md, int *dir) |
void | MAI_Zombie (int i) |
void | MAI_SkelSd (int i) |
BOOL | MAI_Path (int i) |
void | MAI_Snake (int i) |
void | MAI_Bat (int i) |
void | MAI_SkelBow (int i) |
void | MAI_Fat (int i) |
void | MAI_Sneak (int i) |
void | MAI_Fireman (int i) |
void | MAI_Fallen (int i) |
void | MAI_Cleaver (int i) |
void | MAI_Round (int i, BOOL special) |
void | MAI_GoatMc (int i) |
void | MAI_Ranged (int i, int missile_type, BOOL special) |
void | MAI_GoatBow (int i) |
void | MAI_Succ (int i) |
void | MAI_AcidUniq (int i) |
void | MAI_Scav (int i) |
void | MAI_Garg (int i) |
void | MAI_RoundRanged (int i, int missile_type, BOOL checkdoors, int dam, int lessmissiles) |
void | MAI_Magma (int i) |
void | MAI_Storm (int i) |
void | MAI_Acid (int i) |
void | MAI_Diablo (int i) |
void | MAI_RR2 (int i, int mistype, int dam) |
void | MAI_Mega (int i) |
void | MAI_Golum (int i) |
void | MAI_SkelKing (int i) |
void | MAI_Rhino (int i) |
void | MAI_Counselor (int i) |
void | MAI_Garbud (int i) |
void | MAI_Zhar (int i) |
void | MAI_SnotSpil (int i) |
void | MAI_Lazurus (int i) |
void | MAI_Lazhelp (int i) |
void | MAI_Lachdanan (int i) |
void | MAI_Warlord (int i) |
void | DeleteMonsterList () |
void | ProcessMonsters () |
void | FreeMonsters () |
BOOL | DirOK (int i, int mdir) |
BOOL | PosOkMissile (int x, int y) |
BOOL | CheckNoSolid (int x, int y) |
BOOL | LineClearF (BOOL(*Clear)(int, int), int x1, int y1, int x2, int y2) |
BOOL | LineClear (int x1, int y1, int x2, int y2) |
BOOL | LineClearF1 (BOOL(*Clear)(int, int, int), int monst, int x1, int y1, int x2, int y2) |
void | SyncMonsterAnim (int i) |
void | M_FallenFear (int x, int y) |
void | PrintMonstHistory (int mt) |
void | PrintUniqueHistory () |
void | MissToMonst (int i, int x, int y) |
BOOL | PosOkMonst (int i, int x, int y) |
BOOL | PosOkMonst2 (int i, int x, int y) |
BOOL | PosOkMonst3 (int i, int x, int y) |
BOOL | IsSkel (int mt) |
BOOL | IsGoat (int mt) |
int | M_SpawnSkel (int x, int y, int dir) |
void | ActivateSpawn (int i, int x, int y, int dir) |
BOOL | SpawnSkeleton (int ii, int x, int y) |
int | PreSpawnSkeleton () |
void | TalktoMonster (int i) |
void | SpawnGolum (int i, int x, int y, int mi) |
BOOL | CanTalkToMonst (int m) |
BOOL | CheckMonsterHit (int m, BOOL *ret) |
int | encode_enemy (int m) |
void | decode_enemy (int m, int enemy) |
Variables | |
int | MissileFileFlag |
Tracks which missile files are already loaded. More... | |
int | monstkills [MAXMONSTERS] |
int | monstactive [MAXMONSTERS] |
int | nummonsters |
BOOLEAN | sgbSaveSoundOn |
MonsterStruct | monster [MAXMONSTERS] |
int | totalmonsters |
CMonster | Monsters [MAX_LVLMTYPES] |
int | monstimgtot |
int | uniquetrans |
int | nummtypes |
const char | plr2monst [9] |
const BYTE | counsmiss [4] |
int | MWVel [24][3] |
char | animletter [7] |
int | left [8] |
int | right [8] |
int | opposite [8] |
int | offset_x [8] |
int | offset_y [8] |
int | rnd5 [4] |
unused More... | |
int | rnd10 [4] |
int | rnd20 [4] |
int | rnd60 [4] |
void(* | AiProc [])(int i) |
Interface of monster functionality, AI, actions, spawning, loading, etc.
Definition in file monster.h.