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Devilution
Diablo devolved - magic behind the 1996 computer game
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#include <structs.h>
Data Fields | |
| int | _mMTidx |
| int | _mmode |
| unsigned char | _mgoal |
| int | _mgoalvar1 |
| int | _mgoalvar2 |
| int | _mgoalvar3 |
| int | field_18 |
| unsigned char | _pathcount |
| int | _mx |
| int | _my |
| int | _mfutx |
| int | _mfuty |
| int | _moldx |
| int | _moldy |
| int | _mxoff |
| int | _myoff |
| int | _mxvel |
| int | _myvel |
| int | _mdir |
| int | _menemy |
| unsigned char | _menemyx |
| unsigned char | _menemyy |
| short | falign_52 |
| unsigned char * | _mAnimData |
| int | _mAnimDelay |
| int | _mAnimCnt |
| int | _mAnimLen |
| int | _mAnimFrame |
| BOOL | _meflag |
| BOOL | _mDelFlag |
| int | _mVar1 |
| int | _mVar2 |
| int | _mVar3 |
| int | _mVar4 |
| int | _mVar5 |
| int | _mVar6 |
| int | _mVar7 |
| int | _mVar8 |
| int | _mmaxhp |
| int | _mhitpoints |
| unsigned char | _mAi |
| unsigned char | _mint |
| short | falign_9A |
| int | _mFlags |
| BYTE | _msquelch |
| int | falign_A4 |
| int | _lastx |
| int | _lasty |
| int | _mRndSeed |
| int | _mAISeed |
| int | falign_B8 |
| unsigned char | _uniqtype |
| unsigned char | _uniqtrans |
| char | _udeadval |
| char | mWhoHit |
| char | mLevel |
| unsigned short | mExp |
| unsigned char | mHit |
| unsigned char | mMinDamage |
| unsigned char | mMaxDamage |
| unsigned char | mHit2 |
| unsigned char | mMinDamage2 |
| unsigned char | mMaxDamage2 |
| unsigned char | mArmorClass |
| char | falign_CB |
| unsigned short | mMagicRes |
| int | mtalkmsg |
| unsigned char | leader |
| unsigned char | leaderflag |
| unsigned char | packsize |
| unsigned char | mlid |
| char * | mName |
| CMonster * | MType |
| MonsterData * | MData |
1.8.17