Devilution
Diablo devolved - magic behind the 1996 computer game
Data Fields
MonsterStruct Struct Reference

#include <structs.h>

Data Fields

int _mMTidx
 
int _mmode
 
unsigned char _mgoal
 
int _mgoalvar1
 
int _mgoalvar2
 
int _mgoalvar3
 
int field_18
 
unsigned char _pathcount
 
int _mx
 
int _my
 
int _mfutx
 
int _mfuty
 
int _moldx
 
int _moldy
 
int _mxoff
 
int _myoff
 
int _mxvel
 
int _myvel
 
int _mdir
 
int _menemy
 
unsigned char _menemyx
 
unsigned char _menemyy
 
short falign_52
 
unsigned char * _mAnimData
 
int _mAnimDelay
 
int _mAnimCnt
 
int _mAnimLen
 
int _mAnimFrame
 
BOOL _meflag
 
BOOL _mDelFlag
 
int _mVar1
 
int _mVar2
 
int _mVar3
 
int _mVar4
 
int _mVar5
 
int _mVar6
 
int _mVar7
 
int _mVar8
 
int _mmaxhp
 
int _mhitpoints
 
unsigned char _mAi
 
unsigned char _mint
 
short falign_9A
 
int _mFlags
 
BYTE _msquelch
 
int falign_A4
 
int _lastx
 
int _lasty
 
int _mRndSeed
 
int _mAISeed
 
int falign_B8
 
unsigned char _uniqtype
 
unsigned char _uniqtrans
 
char _udeadval
 
char mWhoHit
 
char mLevel
 
unsigned short mExp
 
unsigned char mHit
 
unsigned char mMinDamage
 
unsigned char mMaxDamage
 
unsigned char mHit2
 
unsigned char mMinDamage2
 
unsigned char mMaxDamage2
 
unsigned char mArmorClass
 
char falign_CB
 
unsigned short mMagicRes
 
int mtalkmsg
 
unsigned char leader
 
unsigned char leaderflag
 
unsigned char packsize
 
unsigned char mlid
 
char * mName
 
CMonsterMType
 
MonsterDataMData
 

Detailed Description

Definition at line 539 of file structs.h.


The documentation for this struct was generated from the following file: