|
Devilution
Diablo devolved - magic behind the 1996 computer game
|
#include "all.h"Go to the source code of this file.
Variables | |
| DEVILUTION_BEGIN_NAMESPACE int | ObjTypeConv [113] |
| Maps from dun_object_id to object_id. More... | |
| ObjDataStruct | AllObjects [99] |
| Contains the data related to each object ID. More... | |
| char * | ObjMasterLoadList [56] |
| Maps from object_graphic_id to object CEL name. More... | |
1.8.17