Devilution
Diablo devolved - magic behind the 1996 computer game
Source
objects.cpp
ActivateTrapLine
AddArmorStand
AddBarrel
AddBloodFtn
AddBookcase
AddBookLever
AddBookstand
AddBrnCross
AddCandles
AddCauldron
AddChest
AddChestTraps
AddDecap
AddDiabObjs
AddFlameLvr
AddFlameTrap
AddGoatShrine
AddHookedBodies
AddL1Door
AddL1Objs
AddL2Door
AddL2Objs
AddL2Torches
AddL3Door
AddL3Objs
AddL4Goodies
AddLazStand
AddMagicCircle
AddMurkyFountain
AddMushPatch
AddObject
AddObjLight
AddObjTraps
AddPedistal
AddPurifyingFountain
AddSarc
AddSCambBook
AddShrine
AddSlainHero
AddStoryBook
AddStoryBooks
AddTearFountain
AddTorturedBody
AddTortures
AddTrap
AddVilebook
AddWeaponRack
BreakBarrel
BreakCrux
BreakObject
bxadd
byadd
ClrAllObjects
DeleteObject_
DoorSet
FindValidShrine
FreeObjectGFX
GetObjectStr
GetRndObjLoc
InitObjectGFX
InitObjects
InitObjFlag
InitRndBarrels
InitRndLocBigObj
InitRndLocObj
InitRndLocObj5x5
ItemMiscIdIdx
leverid
LoadMapObjects
LoadMapObjs
MonstCheckDoors
nobjects
numobjfiles
Obj_BCrossDamage
Obj_Circle
Obj_Door
Obj_FlameTrap
Obj_Light
Obj_Sarc
Obj_StopAnim
Obj_Trap
ObjChangeMap
ObjChangeMapResync
object
objectactive
objectavail
objects_set_door_piece
ObjFileList
ObjL1Special
ObjL2Special
ObjSetMicro
ObjSetMini
OperateArmorStand
OperateBook
OperateBookCase
OperateBookLever
OperateCauldron
OperateChest
OperateDecap
OperateFountains
OperateGoatShrine
OperateInnSignChest
OperateL1Door
OperateL1LDoor
OperateL1RDoor
OperateL2Door
OperateL2LDoor
OperateL2RDoor
OperateL3Door
OperateL3LDoor
OperateL3RDoor
OperateLazStand
OperateLever
OperateMushPatch
OperateObject
OperatePedistal
OperateSarc
OperateSChambBk
OperateShrine
OperateSkelBook
OperateSlainHero
OperateStoryBook
OperateTrapLvr
OperateWeaponRack
pObjCels
ProcessObjects
RedoPlayerVision
RndLocOk
SetBookMsg
SetMapObjects
SetObjMapRange
SetupObject
shrineavail
shrinemax
shrinemin
shrinestrs
StoryBookName
StoryText
SyncBreakObj
SyncCrux
SyncL1Doors
SyncL2Doors
SyncL3Doors
SyncLever
SyncObjectAnim
SyncOpL1Door
SyncOpL2Door
SyncOpL3Door
SyncOpObject
SyncPedistal
SyncQSTLever
TorchLocOK
trapdir
trapid
TryDisarm
WallTrapLocOk
◆
LoadMapObjects()
void LoadMapObjects
(
BYTE *
pMap
,
int
startx
,
int
starty
,
int
x1
,
int
y1
,
int
w
,
int
h
,
int
leveridx
)
Definition at line
543
of file
objects.cpp
.
Generated by
1.8.17