Devilution
Diablo devolved - magic behind the 1996 computer game
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#include "all.h"
Go to the source code of this file.
Functions | |
DWORD | sync_all_monsters (const BYTE *pbBuf, DWORD dwMaxLen) |
void | sync_one_monster () |
BOOL | sync_monster_active (TSyncMonster *p) |
void | sync_monster_pos (TSyncMonster *p, int ndx) |
BOOL | sync_monster_active2 (TSyncMonster *p) |
void | SyncPlrInv (TSyncHeader *pHdr) |
DWORD | sync_update (int pnum, const BYTE *pbBuf) |
void | sync_monster (int pnum, const TSyncMonster *p) |
void | sync_init () |
Variables | |
DEVILUTION_BEGIN_NAMESPACE WORD | sync_word_6AA708 [MAXMONSTERS] |
int | sgnMonsters |
WORD | sgwLRU [MAXMONSTERS] |
int | sgnSyncItem |
int | sgnSyncPInv |