Devilution
Diablo devolved - magic behind the 1996 computer game
Functions | Variables
sync.cpp File Reference
#include "all.h"

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Functions

DWORD sync_all_monsters (const BYTE *pbBuf, DWORD dwMaxLen)
 
void sync_one_monster ()
 
BOOL sync_monster_active (TSyncMonster *p)
 
void sync_monster_pos (TSyncMonster *p, int ndx)
 
BOOL sync_monster_active2 (TSyncMonster *p)
 
void SyncPlrInv (TSyncHeader *pHdr)
 
DWORD sync_update (int pnum, const BYTE *pbBuf)
 
void sync_monster (int pnum, const TSyncMonster *p)
 
void sync_init ()
 

Variables

DEVILUTION_BEGIN_NAMESPACE WORD sync_word_6AA708 [MAXMONSTERS]
 
int sgnMonsters
 
WORD sgwLRU [MAXMONSTERS]
 
int sgnSyncItem
 
int sgnSyncPInv