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Devilution
Diablo devolved - magic behind the 1996 computer game
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#include "all.h"Go to the source code of this file.
Functions | |
| DEVILUTION_BEGIN_NAMESPACE void | T_FillSector (BYTE *P3Tiles, BYTE *pSector, int xi, int yi, int w, int h) |
| Load level data into dPiece. More... | |
| void | T_FillTile (BYTE *P3Tiles, int xx, int yy, int t) |
| Load a tile in to dPiece. More... | |
| void | T_Pass3 () |
| Initialize all of the levels data. More... | |
| void | CreateTown (int entry) |
| Initialize town level. More... | |
1.8.17