Devilution
Diablo devolved - magic behind the 1996 computer game
Functions
town.cpp File Reference
#include "all.h"

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Functions

DEVILUTION_BEGIN_NAMESPACE void T_FillSector (BYTE *P3Tiles, BYTE *pSector, int xi, int yi, int w, int h)
 Load level data into dPiece. More...
 
void T_FillTile (BYTE *P3Tiles, int xx, int yy, int t)
 Load a tile in to dPiece. More...
 
void T_Pass3 ()
 Initialize all of the levels data. More...
 
void CreateTown (int entry)
 Initialize town level. More...