Devilution
Diablo devolved - magic behind the 1996 computer game
Source
town.cpp
CreateTown
T_FillSector
T_FillTile
T_Pass3
◆
T_FillSector()
DEVILUTION_BEGIN_NAMESPACE
void T_FillSector
(
BYTE *
P3Tiles
,
BYTE *
pSector
,
int
xi
,
int
yi
,
int
w
,
int
h
)
Load level data into dPiece.
Parameters
P3Tiles
Tile set
pSector
Sector data
xi
upper left destination
yi
upper left destination
w
width of sector
h
height of sector
Definition at line
14
of file
town.cpp
.
Generated by
1.8.17