Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Functions | |
void | SetTownMicros () |
void | T_FillSector (BYTE *P3Tiles, BYTE *pSector, int xi, int yi, int w, int h) |
Load level data into dPiece. More... | |
void | T_FillTile (BYTE *P3Tiles, int xx, int yy, int t) |
Load a tile in to dPiece. More... | |
void | T_Pass3 () |
Initialize all of the levels data. More... | |
void | CreateTown (int entry) |
Initialize town level. More... | |