Devilution
Diablo devolved - magic behind the 1996 computer game
Source
town.h
CreateTown
SetTownMicros
T_FillSector
T_FillTile
T_Pass3
◆
T_FillTile()
void T_FillTile
(
BYTE *
P3Tiles
,
int
xx
,
int
yy
,
int
t
)
Load a tile in to dPiece.
Parameters
P3Tiles
Tile set
xx
upper left destination
yy
upper left destination
t
tile id
Definition at line
60
of file
town.cpp
.
Generated by
1.8.17