Devilution
Diablo devolved - magic behind the 1996 computer game
Source
town.h
Go to the documentation of this file.
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//HEADER_GOES_HERE
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#ifndef __TOWN_H__
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#define __TOWN_H__
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void
SetTownMicros
();
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void
T_FillSector
(BYTE *P3Tiles, BYTE *pSector,
int
xi,
int
yi,
int
w,
int
h);
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void
T_FillTile
(BYTE *P3Tiles,
int
xx,
int
yy,
int
t);
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void
T_Pass3
();
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void
CreateTown
(
int
entry);
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#endif
/* __TOWN_H__ */
SetTownMicros
void SetTownMicros()
T_Pass3
void T_Pass3()
Initialize all of the levels data.
Definition:
town.cpp:80
T_FillSector
void T_FillSector(BYTE *P3Tiles, BYTE *pSector, int xi, int yi, int w, int h)
Load level data into dPiece.
Definition:
town.cpp:14
CreateTown
void CreateTown(int entry)
Initialize town level.
Definition:
town.cpp:144
T_FillTile
void T_FillTile(BYTE *P3Tiles, int xx, int yy, int t)
Load a tile in to dPiece.
Definition:
town.cpp:60
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