Devilution
Diablo devolved - magic behind the 1996 computer game
town.h
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1 //HEADER_GOES_HERE
2 #ifndef __TOWN_H__
3 #define __TOWN_H__
4 
5 void SetTownMicros();
6 void T_FillSector(BYTE *P3Tiles, BYTE *pSector, int xi, int yi, int w, int h);
7 void T_FillTile(BYTE *P3Tiles, int xx, int yy, int t);
8 void T_Pass3();
9 void CreateTown(int entry);
10 
11 #endif /* __TOWN_H__ */
SetTownMicros
void SetTownMicros()
T_Pass3
void T_Pass3()
Initialize all of the levels data.
Definition: town.cpp:80
T_FillSector
void T_FillSector(BYTE *P3Tiles, BYTE *pSector, int xi, int yi, int w, int h)
Load level data into dPiece.
Definition: town.cpp:14
CreateTown
void CreateTown(int entry)
Initialize town level.
Definition: town.cpp:144
T_FillTile
void T_FillTile(BYTE *P3Tiles, int xx, int yy, int t)
Load a tile in to dPiece.
Definition: town.cpp:60