#include <client.h>
Public Attributes | |
struct particle_s * | next |
float | time |
vec3_t | org |
vec3_t | vel |
vec3_t | accel |
float | color |
float | colorvel |
float | alpha |
float | alphavel |
vec3_t particle_s::accel |
Definition at line 417 of file client.h.
Referenced by CL_AddParticles(), CL_BFGExplosionParticles(), CL_BfgParticles(), CL_BigTeleportParticles(), CL_BlasterParticles(), CL_BlasterParticles2(), CL_BlasterTrail(), CL_BlasterTrail2(), CL_BubbleTrail(), CL_BubbleTrail2(), CL_ColorExplosionParticles(), CL_DebugTrail(), CL_DiminishingTrail(), CL_ExplosionParticles(), CL_FlagTrail(), CL_FlameEffects(), CL_FlyParticles(), CL_ForceWall(), CL_GenericParticleEffect(), CL_Heatbeam(), CL_IonripperTrail(), CL_ItemRespawnParticles(), CL_LogoutEffect(), CL_MakeTeleportParticles(), CL_MonsterPlasma_Shell(), CL_Nukeblast(), CL_ParticleEffect(), CL_ParticleEffect2(), CL_ParticleEffect3(), CL_ParticleSmokeEffect(), CL_ParticleSteamEffect(), CL_ParticleSteamEffect2(), CL_QuadTrail(), CL_RailTrail(), CL_RocketTrail(), CL_SmokeTrail(), CL_TagTrail(), CL_TeleporterParticles(), CL_TeleportParticles(), CL_Tracker_Explode(), CL_Tracker_Shell(), CL_TrackerTrail(), CL_TrapParticles(), CL_Widowbeamout(), CL_WidowSplash(), pBloodThink(), pDevRailThink(), pExplosionSparksThink(), pSparksThink(), pSplashThink(), pWeatherFXThink(), and setupParticle().
float particle_s::alpha |
Definition at line 425 of file client.h.
Referenced by CL_AddParticles(), CL_BFGExplosionParticles(), CL_BfgParticles(), CL_BigTeleportParticles(), CL_BlasterParticles(), CL_BlasterParticles2(), CL_BlasterTrail(), CL_BlasterTrail2(), CL_BubbleTrail(), CL_BubbleTrail2(), CL_ColorExplosionParticles(), CL_DebugTrail(), CL_DiminishingTrail(), CL_ExplosionParticles(), CL_FlagTrail(), CL_FlameEffects(), CL_FlyParticles(), CL_ForceWall(), CL_GenericParticleEffect(), CL_Heatbeam(), CL_IonripperTrail(), CL_ItemRespawnParticles(), CL_LogoutEffect(), CL_MonsterPlasma_Shell(), CL_Nukeblast(), CL_ParticleEffect(), CL_ParticleEffect2(), CL_ParticleEffect3(), CL_ParticleSmokeEffect(), CL_ParticleSteamEffect(), CL_ParticleSteamEffect2(), CL_QuadTrail(), CL_RailTrail(), CL_RocketTrail(), CL_SmokeTrail(), CL_TagTrail(), CL_TeleporterParticles(), CL_TeleportParticles(), CL_Tracker_Explode(), CL_Tracker_Shell(), CL_TrackerTrail(), CL_TrapParticles(), CL_Widowbeamout(), CL_WidowSplash(), pBloodThink(), pWeatherFXThink(), and setupParticle().
float particle_s::alphavel |
Definition at line 426 of file client.h.
Referenced by CL_AddParticles(), CL_BFGExplosionParticles(), CL_BfgParticles(), CL_BigTeleportParticles(), CL_BlasterParticles(), CL_BlasterParticles2(), CL_BlasterTrail(), CL_BlasterTrail2(), CL_BubbleTrail(), CL_BubbleTrail2(), CL_ColorExplosionParticles(), CL_DebugTrail(), CL_DiminishingTrail(), CL_ExplosionParticles(), CL_FlagTrail(), CL_FlameEffects(), CL_FlyParticles(), CL_ForceWall(), CL_GenericParticleEffect(), CL_Heatbeam(), CL_IonripperTrail(), CL_ItemRespawnParticles(), CL_LogoutEffect(), CL_MonsterPlasma_Shell(), CL_Nukeblast(), CL_ParticleEffect(), CL_ParticleEffect2(), CL_ParticleEffect3(), CL_ParticleSmokeEffect(), CL_ParticleSteamEffect(), CL_ParticleSteamEffect2(), CL_QuadTrail(), CL_RailTrail(), CL_RocketTrail(), CL_SmokeTrail(), CL_TagTrail(), CL_TeleporterParticles(), CL_TeleportParticles(), CL_Tracker_Explode(), CL_Tracker_Shell(), CL_TrackerTrail(), CL_TrapParticles(), CL_Widowbeamout(), CL_WidowSplash(), pWeatherFXThink(), and setupParticle().
float particle_s::color |
Definition at line 422 of file client.h.
Referenced by CL_AddParticles(), CL_BFGExplosionParticles(), CL_BfgParticles(), CL_BigTeleportParticles(), CL_BlasterParticles(), CL_BlasterParticles2(), CL_BlasterTrail(), CL_BlasterTrail2(), CL_BubbleTrail(), CL_BubbleTrail2(), CL_ColorExplosionParticles(), CL_DebugTrail(), CL_DiminishingTrail(), CL_ExplosionParticles(), CL_FlagTrail(), CL_FlameEffects(), CL_FlyParticles(), CL_ForceWall(), CL_GenericParticleEffect(), CL_Heatbeam(), CL_IonripperTrail(), CL_ItemRespawnParticles(), CL_LogoutEffect(), CL_MonsterPlasma_Shell(), CL_Nukeblast(), CL_ParticleEffect(), CL_ParticleEffect2(), CL_ParticleEffect3(), CL_ParticleSmokeEffect(), CL_ParticleSteamEffect(), CL_ParticleSteamEffect2(), CL_QuadTrail(), CL_RailTrail(), CL_RocketTrail(), CL_SmokeTrail(), CL_TagTrail(), CL_TeleporterParticles(), CL_TeleportParticles(), CL_Tracker_Explode(), CL_Tracker_Shell(), CL_TrackerTrail(), CL_TrapParticles(), CL_Widowbeamout(), CL_WidowSplash(), and setupParticle().
float particle_s::colorvel |
Definition at line 423 of file client.h.
Referenced by CL_AddParticles(), CL_BfgParticles(), CL_FlyParticles(), and setupParticle().
struct particle_s* particle_s::next |
Definition at line 411 of file client.h.
Referenced by CL_AddParticles(), CL_BFGExplosionParticles(), CL_BfgParticles(), CL_BigTeleportParticles(), CL_BlasterParticles(), CL_BlasterParticles2(), CL_BlasterTrail(), CL_BlasterTrail2(), CL_BubbleTrail(), CL_BubbleTrail2(), CL_ClearParticles(), CL_ColorExplosionParticles(), CL_DebugTrail(), CL_DiminishingTrail(), CL_ExplosionParticles(), CL_FlagTrail(), CL_FlameEffects(), CL_FlyParticles(), CL_ForceWall(), CL_GenericParticleEffect(), CL_Heatbeam(), CL_IonripperTrail(), CL_ItemRespawnParticles(), CL_LightningBeam(), CL_LightningFlare(), CL_LogoutEffect(), CL_MonsterPlasma_Shell(), CL_Nukeblast(), CL_ParticleEffect(), CL_ParticleEffect2(), CL_ParticleEffect3(), CL_ParticleSmokeEffect(), CL_ParticleSteamEffect(), CL_ParticleSteamEffect2(), CL_QuadTrail(), CL_RailTrail(), CL_RocketTrail(), CL_SmokeTrail(), CL_TagTrail(), CL_TeleporterParticles(), CL_TeleportParticles(), CL_Tracker_Explode(), CL_Tracker_Shell(), CL_TrackerTrail(), CL_TrapParticles(), CL_Widowbeamout(), CL_WidowSplash(), and setupParticle().
vec3_t particle_s::org |
Definition at line 415 of file client.h.
Referenced by CL_AddParticles(), CL_BFGExplosionParticles(), CL_BfgParticles(), CL_BigTeleportParticles(), CL_BlasterParticles(), CL_BlasterParticles2(), CL_BlasterTrail(), CL_BlasterTrail2(), CL_BubbleTrail(), CL_BubbleTrail2(), CL_ColorExplosionParticles(), CL_DebugTrail(), CL_DiminishingTrail(), CL_ExplosionParticles(), CL_FlagTrail(), CL_FlameEffects(), CL_FlyParticles(), CL_ForceWall(), CL_GenericParticleEffect(), CL_Heatbeam(), CL_IonripperTrail(), CL_ItemRespawnParticles(), CL_LightningBeam(), CL_LightningFlare(), CL_LogoutEffect(), CL_MakeTeleportParticles(), CL_MonsterPlasma_Shell(), CL_Nukeblast(), CL_ParticleEffect(), CL_ParticleEffect2(), CL_ParticleEffect3(), CL_ParticleSmokeEffect(), CL_ParticleSteamEffect(), CL_ParticleSteamEffect2(), CL_QuadTrail(), CL_RailTrail(), CL_RocketTrail(), CL_SmokeTrail(), CL_TagTrail(), CL_TeleporterParticles(), CL_TeleportParticles(), CL_Tracker_Explode(), CL_Tracker_Shell(), CL_TrackerTrail(), CL_TrapParticles(), CL_Widowbeamout(), CL_WidowSplash(), pBFGThink(), pStunRotateThink(), pWeatherFXThink(), and setupParticle().
float particle_s::time |
Definition at line 413 of file client.h.
Referenced by CL_AddParticles(), CL_BFGExplosionParticles(), CL_BfgParticles(), CL_BigTeleportParticles(), CL_BlasterParticles(), CL_BlasterParticles2(), CL_BlasterTrail(), CL_BlasterTrail2(), CL_BubbleTrail(), CL_BubbleTrail2(), CL_ColorExplosionParticles(), CL_DebugTrail(), CL_DiminishingTrail(), CL_ExplosionParticles(), CL_FlagTrail(), CL_FlameEffects(), CL_FlyParticles(), CL_ForceWall(), CL_GenericParticleEffect(), CL_Heatbeam(), CL_IonripperTrail(), CL_ItemRespawnParticles(), CL_LightningBeam(), CL_LightningFlare(), CL_LogoutEffect(), CL_MonsterPlasma_Shell(), CL_Nukeblast(), CL_ParticleEffect(), CL_ParticleEffect2(), CL_ParticleEffect3(), CL_ParticleSmokeEffect(), CL_ParticleSteamEffect(), CL_ParticleSteamEffect2(), CL_QuadTrail(), CL_RailTrail(), CL_RocketTrail(), CL_SmokeTrail(), CL_TagTrail(), CL_TeleporterParticles(), CL_TeleportParticles(), CL_Tracker_Explode(), CL_Tracker_Shell(), CL_TrackerTrail(), CL_TrapParticles(), CL_Widowbeamout(), CL_WidowSplash(), and setupParticle().
vec3_t particle_s::vel |
Definition at line 416 of file client.h.
Referenced by CL_AddParticles(), CL_BFGExplosionParticles(), CL_BfgParticles(), CL_BigTeleportParticles(), CL_BlasterParticles(), CL_BlasterParticles2(), CL_BlasterTrail(), CL_BlasterTrail2(), CL_BubbleTrail(), CL_BubbleTrail2(), CL_ColorExplosionParticles(), CL_DebugTrail(), CL_DiminishingTrail(), CL_ExplosionParticles(), CL_FlagTrail(), CL_FlameEffects(), CL_FlyParticles(), CL_ForceWall(), CL_GenericParticleEffect(), CL_Heatbeam(), CL_IonripperTrail(), CL_ItemRespawnParticles(), CL_LogoutEffect(), CL_MakeTeleportParticles(), CL_ParticleEffect(), CL_ParticleEffect2(), CL_ParticleEffect3(), CL_ParticleSmokeEffect(), CL_ParticleSteamEffect(), CL_ParticleSteamEffect2(), CL_QuadTrail(), CL_RailTrail(), CL_RocketTrail(), CL_SmokeTrail(), CL_TagTrail(), CL_TeleporterParticles(), CL_TeleportParticles(), CL_Tracker_Explode(), CL_TrackerTrail(), CL_TrapParticles(), CL_WidowSplash(), pBloodThink(), pDevRailThink(), pExplosionSparksThink(), pSparksThink(), pSplashThink(), pWeatherFXThink(), and setupParticle().